(Don't have time to do a real turn, I'll just stay put and dodge. I've delayed this match long enough already.)u
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Grianne steps out into the open and calls to Shmitty. Shmitty!! Come and get me!!
I cast Wind Wall. the wall encircles me and has a 5 foot radius centered on me. It is its maximum height and encloses itself at the top leaving no gap open.
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Polly drops a tangled web around Nalok. (Eider is unaffected but the events of this fight)
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
This post has potentially manipulated dice roll results.
Dex Save:6
Str Check:6
(if thats pass his spell dc then I will do this)
Temporally wrapped by the webs Nalok just shakes his head before stretching his arms out and snapping the webs, he then proceeds to walk back to his starting position in the map while shouting over his shoulder.
"IF YOU WANT TO PLAY GAMES FINE, BUT YOU HAVE TO COME TO ME EVENTUALLY!"
(Action to break the webs then moved back to were he started from in round 1.)
Nalok is caught in the webs, but he breaks free easily. As he turns, he sees the starting room is filling with unnatural mist. Shmitty finds this may be a problem for him as well.
If you end your turn closer to the north or south wall than 5 feet, you will need to make a dex save DC 12 or be struck by bolts of lightning arcing through the mist. Taking 5d4 lightning damage or half as much on a successful save. (The number of feet is bracketed below.)
(Three fights would make this harder to track as I normally do. Sorry if it's confusing. The number will increase each round forcing you toward the center row.)
([5]Shmitty, and [5]Eider are up. [5]Nalok, you may select a different movement.)
(welp, Polly defently aint failing for me pretending to leave myself open XD)
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1
(Don't have time to do a real turn, I'll just stay put and dodge. I've delayed this match long enough already.)u
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Kilja wants to trade the +1 Sickle for a +1 Maul instead.
(Also did we level up?)
Kilja leveled up. Basil takes your Sickle and finds a maul to suit you.
Extended Signature
*Click* Shmitty loads his crossbow and remains hidden. He reaches into his Rust colored Bag of Tricks and throws a 3 Mastiff
to L12
"Help me out any way you can Baby Git Rite" Shmitty whispers to his new battle buddy.
I got alot a doods
Bog:
Nalok takes the hot like a champ. But as he struts the crowd is unimpressed. (You reach A-11)
(Shmitty, Marvarax, Polly)
Arena 7: Bog
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . ·.
===%.....%================================%..===
15 : : ~ ~ ~ ~ , , , , , , # , ,
=,,#:::::----------:::::::::::,,,,,,#,,#,,,,,€,,
14 # : - - - - : : : : , # , , #
=,,€,,,::----------::#,,,,,:::::::,,####,,#,,#,,
13 , , ~ ~ ~ ~ # , , : : # , # ,
=,,,,,~~~~~~~~~~~~,,,€###,,:::::::,,,,,####,,,,,
12_ ,_ ~_ ~_ ~ ~ , , : : : , 1, , # ,
=##€,,~~~~~~~~~~,,,,,:::::::#########,,,,,€,,,,,
11_ ,_ ~_ ~_ ~ ~ , : : : , , , , # ,
=,,###~~~~~~~~~~~~~~~-------,,####,,,,,,,,######
10_ ,_ ~_ ~_ ~ ~ ~ - - - # , , # , ,
=,,,,,~~~~~~~~~~~~~~~-------~~~~~~~~~,,#######,,
09_ ,_ ~_ ~_ ~ I~ ~ - - - ~ ~ ~ ~ , ,
=###,,,~~~~~~~~~~~~~~-------~~~~~~~~~~~~~~~,,###
08 , , ~ ~ ~ ~ N- - - ~ ~ ~ ~ ~ ,
=,,#######,,~~~~~~~~~-------~~~~~~~~~~~~~~~,,,,,
07 , , # , , # - - - ~ ~ ~ ~ ~ ,
=######,,,,,,,,####,,-------~~~~~~~~~~~~~~~###,,
06 , # , , ,! ,!·: : : , ~ ~ ~ ~ , X
=,,,,,€,,,,,#########:::::::,,,,,~~~~~~~~~~,,€##
05 , , , ,! , : :! : , , ~ ~ ~ ~ ,
=,,,,,####,,,,,:::::::,,###€,,,~~~~~~~~~~~~,,,,,
04 , # , #! : G: ,! , # ~ ~ ~ ~ ~ ,
=,,#,,#,,####,,:::::::,,,,,#::----------::,,,€,,
03 # , , # ,! :! : : : - - - - : #
=,,€,,,,,#,,#,,,,,,:::::::::::----------:::::#,,
02 , , # , , , , , , ~ ~ ~ ~ : :
====..%================================%.....%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '#' Shrubs, '-' Wooden bridge, ':' Cobble Pathway, ',' Grass, '€' Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
(S (18) vs. G, X vs. I, Q (28) vs. N)
Extended Signature
Complex:
Gewonnt decides to sticks it out where he is.
(Baryk)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . = . . . . . . .
===%.....%=============================%.....%==
15 € , , , - - - = - - - , , , ¤ B
===#..=##=======%%%%%=======%%%%%=======##=##===
14 E÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . . . = . . . .
=÷÷......=.....=======%%%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷..._________=...,,,,,€,,,,,...=..=======%%===
08 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , , . = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ N= . % . . . . . % = ¬ . ¬
=÷÷......=.....=======%%%%%=============%%======
05 ÷ . = . = . . . . . = . . . ._
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷_ ÷_
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . ._ ._ ._
====##=##=======%%%%=======%%%%%=======##=##===
02 € , , , - - - =_ -_ -_ -_ ,_ ,_ ,_ ¤_
===%.....%=============================%.....%==
01 . . . . . . . =_ ._ ._ ._ ._ ._ ._ ._
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
Extended Signature
Bog:
Shmitty sticks to the weeds and sends out an enormous dog to scout things out.
(Grianne, Marvarax, Polly)
Extended Signature
Grianne steps out into the open and calls to Shmitty. Shmitty!! Come and get me!!
I cast Wind Wall. the wall encircles me and has a 5 foot radius centered on me. It is its maximum height and encloses itself at the top leaving no gap open.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Bog:
Grianne calls out to Shmitty as she stands in the eye of her tornado.
(Shmitty, Marvarax, Polly)
Extended Signature
Polly Switching wands, flies straight 20 feet, and sends a Web spell (Dex save DC15) on the area centered on B11, then lands and Hides 28
at F5
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Sorry Eider
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Marvarax moves up to P6 staying within the cover of the bushes and takes the dodge action
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Bog:
Polly drops a tangled web around Nalok. (Eider is unaffected but the events of this fight)
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Marvarax presses 5 feet ahead through the shrubs.
(Shmitty, Eider. Nalok Dex save)
Extended Signature
Dex Save:6
Str Check:6
(if thats pass his spell dc then I will do this)
Temporally wrapped by the webs Nalok just shakes his head before stretching his arms out and snapping the webs, he then proceeds to walk back to his starting position in the map while shouting over his shoulder.
"IF YOU WANT TO PLAY GAMES FINE, BUT YOU HAVE TO COME TO ME EVENTUALLY!"
(Action to break the webs then moved back to were he started from in round 1.)
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1
Bog:
Nalok is caught in the webs, but he breaks free easily. As he turns, he sees the starting room is filling with unnatural mist. Shmitty finds this may be a problem for him as well.
If you end your turn closer to the north or south wall than 5 feet, you will need to make a dex save DC 12 or be struck by bolts of lightning arcing through the mist. Taking 5d4 lightning damage or half as much on a successful save. (The number of feet is bracketed below.)
(Three fights would make this harder to track as I normally do. Sorry if it's confusing. The number will increase each round forcing you toward the center row.)
([5]Shmitty, and [5]Eider are up. [5]Nalok, you may select a different movement.)
Extended Signature
ok scrap that then, move him as close to the center as he can then!
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1
Can Eider see Marvarax? Nvm.
Eider moves to F8 and again prepares his spell. Ray of Frost
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Nalok presses through the sticky webbing toward the center
Extended Signature
Polly Keeping hidden moves to E7 and cast Invisible Mage Hand.
Stealth 15
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest