Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
But that wasn't enough! Oh no sir! She needed to stretch. No! She needed to get rid of her useless shoes! Wait, even better! She had to dance the dance of her people to avoid blowing up in her excitement! Interwoven in her dance are words of power: One to enhance the survivability of an ally, and another that surrounded her in a shimmering aura of vitality. At some point after, she even pulled one of her fuzz ball number 3 out to join in the festivities!
(Somebody! Quick! Hit me with a good dancing gif!)
Prep Spells/Actions:
False Life(2nd Level) for 13 Temporary HP to self.
Enhance Ability(Landwyrm's Endurance) granting 6 Temporary HP and advantage on Con. Saves to an ally (To be determined upon knowing team formation). But, if Og is on her team, she will booping him with the spell.
(Rust)Bag of Tricks: Animal appears into the box, and following a dance routine is given the order to standby at position H1... unless its the rat. In which case, she has it hide on her person for the time being.
(Wait! Can it be a rematch Bdiddy! :D)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
((Extra Attack is actually a little bit scary. Literally double your DPR.))
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Not double DPR, Crow has a Bonus Action Attack. But he also has Fighting Spirit so some move sets are double, others are 1.5 times. His ult is going to gain some potency.)
This post has potentially manipulated dice roll results.
Gordon walks out to C1 and with a flourish and in one move unsheathes his scimitars and ignites them with the Rite of the Dawn (-2 HP, Ghostslayers, man)).
Initiative: 14
((Since we all start with a potion of healing, I'm assuming that doesn't stack with the potion from the last battle... that I still have...))
But that wasn't enough! Oh no sir! She needed to stretch. No! She needed to get rid of her useless shoes! Wait, even better! She had to dance the dance of her people to avoid blowing up in her excitement! Interwoven in her dance are words of power: One to enhance the survivability of an ally, and another that surrounded her in a shimmering aura of vitality. At some point after, she even pulled one of her fuzz ball number 1 out to join in the festivities!
(Actually, Bdiddy? Can I have brought Masha (Brown Bear) in for the match since he was summoned earlier the same day?)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(I used to ask players not to draw all their fluff in prep. Now there's a lot more fluff bags... Your the first player to have summoned a fluff in prep. But it was a rat so it didn't even occur to me...)
(Yeah, it should've been in bold, but I didn't want to edit the post and risk the dice roller hiccupping on me. But, if there's to not be any fluff ball prep, then should I just keep the result for the 1st time I use it during the match? Or roll again when the time comes?)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
((I feel so lonely... at least I have the Man of the Banjo!))
((I missed the last lv2 fight because of RL stuff.))
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(You've also got the company of Banjo's Angels. You could definately do worse.)
Extended Signature
(Ni-cuu! Mama Marma would be most happy to take advantage of that, and thank Truth profusely.)
Initiative: 9.
Position: C1.
Marmaduke is such a bundle of energy that she joins Og with her own shout in draconic. Though, it was more for show.
Performance: 9.
But that wasn't enough! Oh no sir! She needed to stretch. No! She needed to get rid of her useless shoes! Wait, even better! She had to dance the dance of her people to avoid blowing up in her excitement! Interwoven in her dance are words of power: One to enhance the survivability of an ally, and another that surrounded her in a shimmering aura of vitality. At some point after, she even pulled one of her fuzz ball number 3 out to join in the festivities!
(Somebody! Quick! Hit me with a good dancing gif!)
Prep Spells/Actions:
False Life(2nd Level) for 13 Temporary HP to self.
Enhance Ability(Landwyrm's Endurance) granting 6 Temporary HP and advantage on Con. Saves to an ally (To be determined upon knowing team formation). But, if Og is on her team, she will booping him with the spell.
(Rust)Bag of Tricks: Animal appears into the box, and following a dance routine is given the order to standby at position H1... unless its the rat. In which case, she has it hide on her person for the time being.
(Wait! Can it be a rematch Bdiddy! :D)
When you realize you're doing too much: Signature.
(Annnnd of course its the rat... Well, at least it perform the help in its own way. :P)
(Oh right, no Scarab... But they would have a Talamich?)
When you realize you're doing too much: Signature.
((Marmaduke dancing... I don't think that's a good idea.))
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Im so happy to be level 5. I FINALLY GET EXTRA ATTACK, NOW BEGINS THE DANCE OF THE STORM SAMURAI!)
((Extra Attack is actually a little bit scary. Literally double your DPR.))
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Now I'll have 3 attacks every turn, and 5 with action surge. 6 if i have haste lmao. Yeet)
(You... are my hero Kf. XD)
When you realize you're doing too much: Signature.
(Not double DPR, Crow has a Bonus Action Attack. But he also has Fighting Spirit so some move sets are double, others are 1.5 times. His ult is going to gain some potency.)
Extended Signature
Gordon walks out to C1 and with a flourish and in one move unsheathes his scimitars and ignites them with the Rite of the Dawn (-2 HP, Ghostslayers, man)).
Initiative: 14
((Since we all start with a potion of healing, I'm assuming that doesn't stack with the potion from the last battle... that I still have...))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Nara goes on ahead and takes her position at F1.
Initiative: 22
Nara will don her breastplate and wrap her hands in silence while trying to get a read on her fellow combatants.
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(They don't stack, sadly. But if there's profit there, Marma might try make'n some in the future. >:3)
When you realize you're doing too much: Signature.
(Actually, Bdiddy? Can I have brought Masha (Brown Bear) in for the match since he was summoned earlier the same day?)
When you realize you're doing too much: Signature.
(I used to ask players not to draw all their fluff in prep. Now there's a lot more fluff bags... Your the first player to have summoned a fluff in prep. But it was a rat so it didn't even occur to me...)
Extended Signature
(I didn't even think about using my bag of tricks as an option in prep. Note to self...)
(Yeah, it should've been in bold, but I didn't want to edit the post and risk the dice roller hiccupping on me. But, if there's to not be any fluff ball prep, then should I just keep the result for the 1st time I use it during the match? Or roll again when the time comes?)
When you realize you're doing too much: Signature.
Keygella looks up at Dyoken "It has been an honor to fight such a crafty individual and is an honor to call you friend."
Keygella lvl 4 fighter arena (3W-1L)
Talmich walks up to K1 and prepares himself for battle. Initiative 14
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
Polly attacks the Goat Attack: 20 Damage: 12
Then move to Hide 23
at k2
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest