Morthos tries too late to capture another flag. He abandons the flag his team controls and dashes for another, leaving himself open to opportunity, and Parabolus takes it, landing a final blow as time runs low.
As the time ticks the final seconds Parabolus captures the, now uncontested, last flag for his team.
Congratulations! Parabolus, Errich, and Dyoken are victorious!
Dyoken helps Crow and Keygella to their feet, as he goes to pat Crow on the back he realizes Keygella is limp so he feeds her his potion. "It's so nice to make new friends! Every day is a new opportunity!" He says, as he roughly handles his new pals.
Keygella, Crow, and Morthos gain 2500 experience and a prize of 240 gold, not to mention the greatest prize of all, friendship.
Parabolus, Errich, and Dyoken are brought down to collect prizes. They gain 3800 experience and 600 gold. In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
The next match will feature any interested level-3 contestants. The match will begin in about 24 hours.
To win... 1... King of the Hill. A single flag (¥) in the center of the field will be available to capture after 3 rounds. Remain within 10 feet for 5 rounds while keeping your opponents away to capture the point.
The time: 3, Night. The sun has fallen below the horizon. The battle field is illuminated with scattered Torch and Dancing Lights, yet dark spaces remain in every corner. All checks that rely on sight will suffer disadvantage even with Darkvision.
The arena is returned to the Stony Field. Low field stone walls, tall wooden palisades, heavy boulders and a few sparce trees provide cover in this grassy moor.
Arena 1: Stony Field
A B C D E F G H I J K L M N O P 16 . . . . . . . . . . . . . . . =======..%=========..%========================== 15 . . . . . . . . . . . . . - . =........==================----...........=..... 14 . . - . . . . . . . . . . = . =........-..........................-------..... 13 . . - . . . . . . . . . . . . =........-...................................... 12 . . . . . . . . . . . . . . . =..................ΩΩ........................... 11 . . . . € .ΩΩ. . . . . . . . . =..............ΩΩΩΩΩ............................ 10 . . . . .ΩΩΩ . . . . .ΩΩ. . . . =======...........-...............ΩΩ....-------- 09 . . . . . - . . . . . . . . . =.................------¥------................. 08 . . . . . . . . . - . . . . . =--------....ΩΩ...............-...........====== 07 . . . .ΩΩ. . . . . ΩΩΩ. . . . . =............................ΩΩΩΩΩ.............. 06 . . . . . . . . .ΩΩ. € . . . . =...........................ΩΩ.................. 05 . . . . . . . . . . . . . . . =......................................-........ 04 . . . . . . . . . . . . - . . =.....-------..........................-........ 03 . = . . . . . . . . . . - . . =.....=...........----==================........ 02 . - . . . . . . . . . . . . . ============================..%=========..%===== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(If you would like to participate, choose a starting positiin in row one, make any final preparations, and roll initiative when ready. Everyone begins each battle with one Potion of Healing.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(If this is not your first battle of the day, you have not had time to complete any task that takes one day (including crafting a scroll), if you are not at full health and spell slots Truth will give you a boost with her Orb of Tranquil Rest)
(Note: this doesn't affect features that recharge at sunset, or dawn.)
Wondrous Item, rare (requires attunement by a cleric, druid, or bard.)
This orb glows faintly with a tranquil healing energy. By touching the orb to a target for one minute and speaking the command word, the target gains all of the benefits of a long rest including the ability to prepare new spells (for those who are able to prepare spells).
Any effect with a duration of less than 24-hours is removed from the target. Within 1 minute of completing the long rest granted by this orb, the target gains the benefits of a short rest, and any effect with a duration of up to 1 hour is removed.
The orb regains 1d6 + 4 expended charges daily at dawn.
If the orb has all ten charges, all ten charges can be used to grant a Wish provided that the wish is used only to remove powerful negative effects from the target such as the result of a Disintegrate spell.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Tower: (Round 4)
Calgin begins capturing the flag (and doesn't have a passive perception of 17 except with advantage either way.)
Bitty makes a half hearted attempt to bash the bird.
(Polly)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . = . . . . . . .
====..%====================================..%==
11 , . G.G . . . . = . . . . . . ,
=,,,.........======-----=-----======.........,,,
10 . . G.G = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---......¥......---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ C= . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = 4. P
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----=-----======............
02 . . . . . . . = . . . . . . .
====..%====================================..%==
01 . . . . . . . = . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
Extended Signature
Morthos will dash to the flag at D4/5. (Hope i can make it)
Morthos when he gets there will prepare himself for impending doom and death.
Parabo swings at Morthos' legs as he runs past.
Flail: 20 Damage: 11
Morthos hears the a loud clatter as Parabo then tosses his flail to the ground as he draws his rod and fires a flashy space bolt at him.
Space Bolt: 25 Damage: 5
Foul pest! There is no where left for you to run!
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
Morthos tries too late to capture another flag. He abandons the flag his team controls and dashes for another, leaving himself open to opportunity, and Parabolus takes it, landing a final blow as time runs low.
As the time ticks the final seconds Parabolus captures the, now uncontested, last flag for his team.
Congratulations! Parabolus, Errich, and Dyoken are victorious!
Dyoken helps Crow and Keygella to their feet, as he goes to pat Crow on the back he realizes Keygella is limp so he feeds her his potion. "It's so nice to make new friends! Every day is a new opportunity!" He says, as he roughly handles his new pals.
Keygella, Crow, and Morthos gain 2500 experience and a prize of 240 gold, not to mention the greatest prize of all, friendship.
Parabolus, Errich, and Dyoken are brought down to collect prizes. They gain 3800 experience and 600 gold. In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Parabolus' Tier-2 Chest:
Potion of Hill Giant Strength, Spell Scroll (Blindness/Deafness), Handaxe +1, Spell Scroll (Haste), Spell Scroll (Beacon of Hope), Spell Scroll (Locate Animals or Plants), Potion of Water Breathing, Potion of Growth, Wand of the War Mage +1, Boots of Striding and Springing
Errich's Tier-2 Chest:
Adamantine Chain Shirt, Spear +1, Potion of Healing (Greater), Potion of Growth, Spell Scroll (Levitate), Spell Scroll (Silence), Shield +1, Brooch of Shielding, Wand of Magic Detection, Potion of Fire Breath
Extended Signature
(Dang it, Morthos! You had one job! Now I have to pay people!)
When you realize you're doing too much: Signature.
(Bdad you saint. I love you)
Crow thanks a coliseum attendant for finding and returning his lightning javelin and slaps Dyokens shoulder
"How about some drinks big guy?"
The next match will feature any interested level-3 contestants. The match will begin in about 24 hours.
To win... 1... King of the Hill. A single flag (¥) in the center of the field will be available to capture after 3 rounds. Remain within 10 feet for 5 rounds while keeping your opponents away to capture the point.
The time: 3, Night. The sun has fallen below the horizon. The battle field is illuminated with scattered Torch and Dancing Lights, yet dark spaces remain in every corner. All checks that rely on sight will suffer disadvantage even with Darkvision.
The arena is returned to the Stony Field. Low field stone walls, tall wooden palisades, heavy boulders and a few sparce trees provide cover in this grassy moor.
Arena 1: Stony Field
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=======..%=========..%==========================
15 . . . . . . . . . . . . . - .
=........==================----...........=.....
14 . . - . . . . . . . . . . = .
=........-..........................-------.....
13 . . - . . . . . . . . . . . .
=........-......................................
12 . . . . . . . . . . . . . . .
=..................ΩΩ...........................
11 . . . . € .ΩΩ. . . . . . . . .
=..............ΩΩΩΩΩ............................
10 . . . . .ΩΩΩ . . . . .ΩΩ. . . .
=======...........-...............ΩΩ....--------
09 . . . . . - . . . . . . . . .
=.................------¥------.................
08 . . . . . . . . . - . . . . .
=--------....ΩΩ...............-...........======
07 . . . .ΩΩ. . . . . ΩΩΩ. . . . .
=............................ΩΩΩΩΩ..............
06 . . . . . . . . .ΩΩ. € . . . .
=...........................ΩΩ..................
05 . . . . . . . . . . . . . . .
=......................................-........
04 . . . . . . . . . . . . - . .
=.....-------..........................-........
03 . = . . . . . . . . . . - . .
=.....=...........----==================........
02 . - . . . . . . . . . . . . .
============================..%=========..%=====
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), 'Ω' Boulder (5ft.), '€' Tree, '%' Door, '.' Turf, 'A-Z' Contestants
(If you would like to participate, choose a starting positiin in row one, make any final preparations, and roll initiative when ready. Everyone begins each battle with one Potion of Healing.)
( M:19, D:10c, N:10c, N:8f, Z:j)
Extended Signature
Morthos smiles.
Og rushes into the battlefield, clad in his shiny new gloves.
Initiative: 19
He will roar his heart out to the crowd.
Intimidation (eh, why not): 10
(And . . .why do I always roll this well on initiative? That's a 20 and a 19 with no bonus.)
(Sure wish that carried over to other rolls. Boy, that sure would be nice.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Oh no... Was there time for at least one long rest Bdiddy? T.T)
When you realize you're doing too much: Signature.
(Here's to hoping there was time for him to finish crafting his scroll, as well.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zevryl walks to J1, beating on his shield with his rapier.
Initiative: 17
"Ignorance is bliss, and you look absolutely miserable."
(If this is not your first battle of the day, you have not had time to complete any task that takes one day (including crafting a scroll), if you are not at full health and spell slots Truth will give you a boost with her Orb of Tranquil Rest)
(Note: this doesn't affect features that recharge at sunset, or dawn.)
This orb glows faintly with a tranquil healing energy. By touching the orb to a target for one minute and speaking the command word, the target gains all of the benefits of a long rest including the ability to prepare new spells (for those who are able to prepare spells).
Any effect with a duration of less than 24-hours is removed from the target. Within 1 minute of completing the long rest granted by this orb, the target gains the benefits of a short rest, and any effect with a duration of up to 1 hour is removed.
The orb has 10 charges. During the rest this item grants you can expend 1 or more of its charges to cast one of the following spells from it: Dispel Magic (3 charges), Gentle Repose (2 charges), Greater Restoration (5 charges), Lesser Restoration (2 charges), Raise Dead (5 charges), Regenerate (7 charges), Resurrection (7 charges), Revivify (3 charges) Spare the Dying, or True Resurrection (9 charges) can be cast by targeting yourself given all other normal conditions of the spell.
The orb regains 1d6 + 4 expended charges daily at dawn.
If the orb has all ten charges, all ten charges can be used to grant a Wish provided that the wish is used only to remove powerful negative effects from the target such as the result of a Disintegrate spell.
Extended Signature
(For all of us just coming from the level 2 battle, it has been a day. The previous match was at night.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Come on, Zevryl! Do me proud!)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Dyoken accompanies Crow to... Wherever he's going.
Extended Signature
Forgot to mention this:
Once Og's team has been assigned, he will bless them. If there are too many, he'll decide then who to bless.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(There are too many... Everyone but Scarab advanced in your last match.)
(I don't even mean too many for Bless. Just too many in general.)
Extended Signature
(Wait, Scarab didn't advance? I thought that was his 2nd level two match. Still too many of us . . .)
(Og, Marm, Hammerstone, Talmich, Zevryl, Vurnic, Nara, Gordon)
(I feel like I'm missing some people, too.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)