As the carnage rains down around him, Tom springs into action. Spotting Tegid in trouble, Tom will use his Fey Step ((BA; Autumn Season)) to magically teleport next to him ((within touching distance if possible - not sure how far apart they are)) and then use 'Lay on Hands' to heal back 10hps ((on Tegid)).
If there are any enemies within 10ft of Tom after he Fey Steps, 2 of them ((prioritising the Wyrmling if within reach, if not then any Kobolds)) will have to make DC 12 Wisdom Saving Throws or become charmed for 1 minute.
8 For the cross bow
6 For the short sword
Panic is a mechanism that strengthens the gene pool.
Quick check: what's our initiative order at the moment?
I think Tegid is but he's unconscious - failed the Dex save.
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
Tegid ds, then tom then kobolds.
Tegid would be rolling death saves on his turn.
Death Save = 2 (failure) per dice roller
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
Tom's up.
(also oh no!)
As the carnage rains down around him, Tom springs into action. Spotting Tegid in trouble, Tom will use his Fey Step ((BA; Autumn Season)) to magically teleport next to him ((within touching distance if possible - not sure how far apart they are)) and then use 'Lay on Hands' to heal back 10 hps ((on Tegid)).
If there are any enemies within 10ft of Tom after he Fey Steps, 2 of them ((prioritising the Wyrmling if within reach, if not then any Kobolds)) will have to make DC 12 Wisdom Saving Throws or become charmed for 1 minute.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Kobolds are up correct?
Tegid looks up "Thanks Tom!"
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
( Yes. Sorry, I've had a very busy schedule lately, I'm trying to get back to regularly posting.)
14
17
21
The dragon and one of the kobolds seem to fall under the sway of Tom's fey magic. The other 6 kobolds swarm forward, attacking as follows:
Tom:
Attack: 19 Damage: 6
Attack: 19 Damage: 6
Duradin:
Attack: 9 Damage: 5
Attack: 14 Damage: 4
Tegid:
Attack: 17 Damage: 6
Morisul:
Attack: 20 Damage: 3
Duradin is up!
Also, status check. How's everyone's hp?
Werent they restrained?
Stat: 4/10
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
Tom is looking very worse for wear after the last round of attacks ((4/28 hps)).
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Did the restrained kobolds make the necessary STR rolls to free themselves?
19/31
Duradin focuses on his wounds, briefly taking a moment to bind the worst and reposition his armor as he enters the fray once more! (second wind: 6)
Attack: 12 Damage: 12 against the nearest kobold, probably one that tried to slip a blade past his ready shield.
Correction: 31/31 hp
That was my bad. Here's our options:
1. Retcon back to the kobolds' turn.
2. Continue, but the kobolds are injured (released when the breath weapon burned the webs).
I'll go with the majority decision.