Brenvull has never seen anything like this before. However, you do know (due to the high roll) that detect magic might give you some clue as to its nature.
Lostur you pass through the barrier without harm. On the other side the world seems to be lit with a soft blue glow emanating from you are not sure where. Soft white motes of dust glisten and glitter in the air about you. It's really quite pretty if you like that sort of thing.
Kray you put you hand in the light and for a moment nothing happens, then you start to feel an urgency to move forward, a forceful pull toward the light.
Lorvax watches curiously as Lostur walks through the barrier. Taking a deep breath he follows his friend. "Can never get used to all these magic contraptions and barriers." He grunts and takes a drink from the decanter of endless water.
Lostur swats at the motes of light a few times. After realizing that they can't be batted away like flies, he gives up and sighs, letting them swirl around him. "Fairy dust, pah," he grumbles. Then he turns around. "It's safe!" he yells at the others. "At least for us it is. Come on in. I think you can bring the elk," he adds.
Brenvull started to make preparations to determine what the force field is. He is a bit startled when the first of his companions walks through, but when the seem to be fine he will join them. But not before casting detect magic and trying to learn some of it's nature.
Brenvull you cast detect magic and see a tapestry of abjuration, transmutation and necromancy. It is complex and powerful, but the others seem to have passed through without harm.
You have all now passed through without harm, though as Brenvull reaches the other side you hear a high pitched laughter coming from the hall behind you. You peer through the glimmering wall to see the goblin shaman from the entrance hall standing on the other side.
"Stupid lizards!" is cackles in broken Draconian. "You all die now!" and with that it turns and walks away back into the shadows.
"Should I go back and kill him?" Lostur asks, not particularly intimidated by the shaman's threat. "I bet he's just angry we were able to pass through this thing that killed all his friends. Goblinoid scum," he grumbles.
You see no immediate danger Lorvax. Beyond the barrier you see that the goblin is about to turn the far corner and will shortly be out of sight. You hear it cackling to itself, "Stupid Lizards."
Lostur , your blasts pass through the barrier and dissipate several inches from the other side in a splutter of white light. The goblin turns the corner and is now out of sight.
All standing on the other side now, you see a tall arched door on the left. There are several other entrances which have collapsed to either side. You remember this as being the entrance to the vestment chamber. A small hall leading into the temple proper.
"Pfaugh!" Lostur rages, shaking his fist at the barrier. Whirling around , he points at the weasel. "This is all your fault, rodent! Don't think I don't know it!" Incensed, he stomps ahead towards the tall arched door to the vestment chamber and peers in, checking to see if it's safe before the others enter.
Lostur you march up to the door and open it slightly to peer inside. Beyond the door you see the same blue light and white motes infuse the room beyond as well. As you peer in to the familiar room you are shocked to see a translucent white figure pass by the doorway. It moves by quickly and you see no detail. In the distance another white figure floats by and this time you make out its shape as roughly humanoid, but then again it moves from sight.
This post has potentially manipulated dice roll results.
"Uhoh... This does not bode well." Brenvull will walk up to Lostur and quietly ask what he sees: "How bad is it in there?" and then also look in for himself.
Brenvull you peer into the room and nudging the door slightly wider you get a view that takes you breath away. Spirits pass too and fro within the chamber. Translucent bodies of dragon born whom you recognise. Friends, allies and colleagues. They drift through the walls and the far closed door as they act out the routes and actions they would have carried out in life. One gruesome oddity you notice is that all of the ghostly spectres are missing their hands. To either side of the chamber you see the two wide vestment bowls from which oil could once be drawn to bless the inner temple. They sit, seemingly untouched with their lids in place.
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DM - Warlock of Firetop Mountain
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Brenvull has never seen anything like this before. However, you do know (due to the high roll) that detect magic might give you some clue as to its nature.
DM - Warlock of Firetop Mountain
While the others are thinking about what to do, Lostur shrugs and follows after the weasel, attempting to cross through the barrier himself.
Kray is trying to cross the barrier with her hand, touching it slowly, when she sees Lostur trying to cross it.
PbP Character: A few ;)
Lostur you pass through the barrier without harm. On the other side the world seems to be lit with a soft blue glow emanating from you are not sure where. Soft white motes of dust glisten and glitter in the air about you. It's really quite pretty if you like that sort of thing.
Kray you put you hand in the light and for a moment nothing happens, then you start to feel an urgency to move forward, a forceful pull toward the light.
DM - Warlock of Firetop Mountain
Kray steps forward, compelled to walk into the light.
PbP Character: A few ;)
Lorvax watches curiously as Lostur walks through the barrier. Taking a deep breath he follows his friend. "Can never get used to all these magic contraptions and barriers." He grunts and takes a drink from the decanter of endless water.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Lostur swats at the motes of light a few times. After realizing that they can't be batted away like flies, he gives up and sighs, letting them swirl around him. "Fairy dust, pah," he grumbles. Then he turns around. "It's safe!" he yells at the others. "At least for us it is. Come on in. I think you can bring the elk," he adds.
Brenvull started to make preparations to determine what the force field is. He is a bit startled when the first of his companions walks through, but when the seem to be fine he will join them. But not before casting detect magic and trying to learn some of it's nature.
Brenvull you cast detect magic and see a tapestry of abjuration, transmutation and necromancy. It is complex and powerful, but the others seem to have passed through without harm.
Do you follow?
DM - Warlock of Firetop Mountain
A bit hesitant Brevull follows behind the rest.
You have all now passed through without harm, though as Brenvull reaches the other side you hear a high pitched laughter coming from the hall behind you. You peer through the glimmering wall to see the goblin shaman from the entrance hall standing on the other side.
"Stupid lizards!" is cackles in broken Draconian. "You all die now!" and with that it turns and walks away back into the shadows.
DM - Warlock of Firetop Mountain
"Should I go back and kill him?" Lostur asks, not particularly intimidated by the shaman's threat. "I bet he's just angry we were able to pass through this thing that killed all his friends. Goblinoid scum," he grumbles.
"Careful Lostur!" Lorvax hisses, "It may be that he means to bait you into a trap... it is a common strategy, one I have used many times."
Wearily Lorvax will check his immediate surroundings for any danger.
Investigation: 12
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
You see no immediate danger Lorvax. Beyond the barrier you see that the goblin is about to turn the far corner and will shortly be out of sight. You hear it cackling to itself, "Stupid Lizards."
DM - Warlock of Firetop Mountain
Lostur tries to Eldritch Blast it just because he can, pointing his yklwa at the goblin and taking aim.
To hit: 11
Damage: 10
To hit: 12
Damage: 4
Lostur , your blasts pass through the barrier and dissipate several inches from the other side in a splutter of white light. The goblin turns the corner and is now out of sight.
All standing on the other side now, you see a tall arched door on the left. There are several other entrances which have collapsed to either side. You remember this as being the entrance to the vestment chamber. A small hall leading into the temple proper.
DM - Warlock of Firetop Mountain
"Pfaugh!" Lostur rages, shaking his fist at the barrier. Whirling around , he points at the weasel. "This is all your fault, rodent! Don't think I don't know it!" Incensed, he stomps ahead towards the tall arched door to the vestment chamber and peers in, checking to see if it's safe before the others enter.
Perception: 12
Lostur you march up to the door and open it slightly to peer inside. Beyond the door you see the same blue light and white motes infuse the room beyond as well. As you peer in to the familiar room you are shocked to see a translucent white figure pass by the doorway. It moves by quickly and you see no detail. In the distance another white figure floats by and this time you make out its shape as roughly humanoid, but then again it moves from sight.
DM - Warlock of Firetop Mountain
"Uhoh... This does not bode well." Brenvull will walk up to Lostur and quietly ask what he sees: "How bad is it in there?" and then also look in for himself.
Perception: 20
Brenvull you peer into the room and nudging the door slightly wider you get a view that takes you breath away. Spirits pass too and fro within the chamber. Translucent bodies of dragon born whom you recognise. Friends, allies and colleagues. They drift through the walls and the far closed door as they act out the routes and actions they would have carried out in life. One gruesome oddity you notice is that all of the ghostly spectres are missing their hands. To either side of the chamber you see the two wide vestment bowls from which oil could once be drawn to bless the inner temple. They sit, seemingly untouched with their lids in place.
DM - Warlock of Firetop Mountain