The hulking mass of corpses and vines completely covers the window in front of Luther, making it impossible to hit a vegepymgy but trivial to send another arrow into the large undead.
Initiative order: 22 Ufeza 21 Thariv 20 Zephyra (4, concentrating on faerie fire) 18 Chief Vegepygmy (48) 16 Animated corpses (73, Grasping Arrow takes 7 slashing damage each turn it moves) 10 three Vegepygmies (0) (7) 5 Luther
Ufeza goes next.
OOC: I reread the last page and added damage from Grasping arrow, also edited my last post to track that damage.
This post has potentially manipulated dice roll results.
Ufeza really does not like how close the hulk of animated corpses has come and begins hanging a string of harsh whispers. As the chant builds magical energy begins to echo them until a chorus of harsh nd dissonant whispers are coming from the Tabaxi's mouth. A shot of energy speeds off to the animated corpses as the whispers come to an end.
Ufeza casts [Tooltip Not Found]. Target makes a WIS 15 saving throw. On failure, the target takes 10 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
The undead recoils in terror from the psychic damage, cutting itself again on the grasping arrow (Undead Fortitude save: 23). The creature falls dead to the floor with a sickening thud, the remaining vegepymies hide from the splatter and scream something in their language.
Initiative order: 22 Ufeza 21 Thariv 20 Zephyra (4, concentrating on faerie fire) 18 Chief Vegepygmy (48) 16 Animated corpses (94, Grasping Arrow takes 7 slashing damage each turn it moves) 10 three Vegepygmies (0) (7) 5 Luther
Rolling advantage for the tentacle due to faerie fire: 19
The tentacle smashes the glowing vegepymy into a cloud of spores. You can't understand what the remaining two are saying in their strange tongue, but the tone indicates panic.
Initiative order: 22 Ufeza 21 Thariv 20 Zephyra (4, concentrating on faerie fire) 18 Chief Vegepygmy (48) 16 Animated corpses (94, Grasping Arrow takes 7 slashing damage each turn it moves) 10 two Vegepygmies (7) 5 Luther
With all Faerie Fire targets eliminated Zephyrauses misty step to transport to the ground floor of the chamber then rushes forward at a diagonal to attack the nearest Vegepygmie with her quarterstaff if she estimates that she could reach it within the round. She positions herself in a way to hopefully draw them into view as they attempt to retaliate using the length of the quarterstaff to reach them.
Quarterstaff strike Attack: 13 Damage: 4 (could possibly be 1d8 - never know when to use the higher one)
@DM
if I'm stretching the limits of my movement too much please let me know and I'll correct the post. Misty Step is movement up to 30 feet to a location I can see - to get to ground. Then my own 30' of movement to travel to the VP.
This post has potentially manipulated dice roll results.
Zephyra hits the vegepygmy nearest to the door, it retaliates clawing at the druid. Attack: 21 Damage: 6
Seeing his companion distracting the attacker, the last vegepygmy runs to the door and down the stairs as fast as it can.
Initiative order: 22 Ufeza 21 Thariv 20 Zephyra (10, concentrating on faerie fire) 18 Chief Vegepygmy (48) 16 Animated corpses (94, Grasping Arrow takes 7 slashing damage each turn it moves) 10 two Vegepygmies (1, in melee with Zephyra) (4, running away) 5 Luther
Luther goes next.
OOC: the quarterstaff is versatile. That means it deals 1d6 whe used one handed and 1d8 when used two handed. I'm going to keep it one handed for this attack because we're already stretching the movement to the limit.
"Kill them all" yells Luther, primal rage lighting up his eyes. "These are abominations and we'll learn nothing from them that we can't discern from their corpses"
"Yes, no chance for this to continue to spread." Zephyra realizes that doing anything else would create that possibility and draws her quarterstaff up for another strike at the creature.
Ufeza finishes the climb and runs across the roof to get a better view at the fleeing vegepygmy. Taking advantage of another flash of light from the top of the tower, he shoots and pins the enemy to a root on the ground.
Initiative order: 22 Ufeza 21 Thariv 20 Zephyra (10) 18 Chief Vegepygmy (48) 16 Animated corpses (94, Grasping Arrow takes 7 slashing damage each turn it moves) 10 two Vegepygmies (1, in melee with Zephyra) (15, failing to run away) 5 Luther
This post has potentially manipulated dice roll results.
On her turn....will adjust if enemy is otherwise defeated before.
Zephyra, seeing Ufeza has the other well in hand she takes no chances at her low health and concentrates. She enhances her Quarterstaff once again with Shillelagh and swings hard at the creature clutching the weapon with both hands. Attack: 25 Damage: 17
The summoned tentacle smashes the vegepygmy inside the temple. Thariv moves to the edge of the wall and shoots at the one in the stairs, hitting the ground next to it (OOC: applying disadvantage because it's prone)
Initiative order: 22 Ufeza 21 Thariv 20 Zephyra (10) 18 Chief Vegepygmy (48) 16 Animated corpses (94, Grasping Arrow takes 7 slashing damage each turn it moves) 10 one Vegepygmy (15, failing to run away) 5 Luther
Luther dodges vines and rocks, avoiding any bad hits. Lining up his shot through the small window, he ties to take down one of the vegepygmies.
Longbow Attack: 15 Damage: 11 piercing
The hulking mass of corpses and vines completely covers the window in front of Luther, making it impossible to hit a vegepymgy but trivial to send another arrow into the large undead.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (4, concentrating on faerie fire)
18 Chief Vegepygmy (48)16 Animated corpses (73, Grasping Arrow takes 7 slashing damage each turn it moves)
10 three Vegepygmies (0) (7)
5 Luther
Ufeza goes next.
OOC: I reread the last page and added damage from Grasping arrow, also edited my last post to track that damage.
Ufeza really does not like how close the hulk of animated corpses has come and begins hanging a string of harsh whispers. As the chant builds magical energy begins to echo them until a chorus of harsh nd dissonant whispers are coming from the Tabaxi's mouth. A shot of energy speeds off to the animated corpses as the whispers come to an end.
Ufeza casts [Tooltip Not Found]. Target makes a WIS 15 saving throw. On failure, the target takes 10 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
Casting Dissonant Whispers, must've had a typo in the spell macro :)
Wisdom save against dissonant whispers: 4
The undead recoils in terror from the psychic damage, cutting itself again on the grasping arrow (Undead Fortitude save: 23). The creature falls dead to the floor with a sickening thud, the remaining vegepymies hide from the splatter and scream something in their language.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (4, concentrating on faerie fire)
18 Chief Vegepygmy (48)16 Animated corpses (94, Grasping Arrow takes 7 slashing damage each turn it moves)10 three Vegepygmies (0) (7)
5 Luther
Thariv goes next.
Ufeza let’s put a whoop of celebration seeing the hulking mass fal!
Thariv guides the tentacle to lash out at the nearest veggiepygmie.
Tentacle of the Deep Attack: 8 Damage: 8
He then sends a blast into the same veggiepygmie (unless it's already fallen, then he'll aim at the closest other one)
Eldritch Blast w/Agonizing Blast Attack: 14 Damage: 5
Rolling advantage for the tentacle due to faerie fire: 19
The tentacle smashes the glowing vegepymy into a cloud of spores. You can't understand what the remaining two are saying in their strange tongue, but the tone indicates panic.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (4, concentrating on faerie fire)
18 Chief Vegepygmy (48)16 Animated corpses (94, Grasping Arrow takes 7 slashing damage each turn it moves)10 two Vegepygmies (7)
5 Luther
Zephyra goes next.
With all Faerie Fire targets eliminated Zephyra uses misty step to transport to the ground floor of the chamber then rushes forward at a diagonal to attack the nearest Vegepygmie with her quarterstaff if she estimates that she could reach it within the round. She positions herself in a way to hopefully draw them into view as they attempt to retaliate using the length of the quarterstaff to reach them.
Quarterstaff strike Attack: 13 Damage: 4 (could possibly be 1d8 - never know when to use the higher one)
@DM
if I'm stretching the limits of my movement too much please let me know and I'll correct the post. Misty Step is movement up to 30 feet to a location I can see - to get to ground. Then my own 30' of movement to travel to the VP.
Zephyra hits the vegepygmy nearest to the door, it retaliates clawing at the druid.
Attack: 21 Damage: 6
Seeing his companion distracting the attacker, the last vegepygmy runs to the door and down the stairs as fast as it can.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (10, concentrating on faerie fire)
18 Chief Vegepygmy (48)16 Animated corpses (94, Grasping Arrow takes 7 slashing damage each turn it moves)10 two Vegepygmies (1, in melee with Zephyra) (4, running away)
5 Luther
Luther goes next.
OOC: the quarterstaff is versatile. That means it deals 1d6 whe used one handed and 1d8 when used two handed. I'm going to keep it one handed for this attack because we're already stretching the movement to the limit.
Luther moves south to the edge of the platform and fires down on the last vegepygmy
Longbow Attack: 28 Damage: 14 piercing
Luther's arrow barely misses the fleeing vegepygmy.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (10, concentrating on faerie fire)
18 Chief Vegepygmy (48)16 Animated corpses (94, Grasping Arrow takes 7 slashing damage each turn it moves)10 two Vegepygmies (1, in melee with Zephyra) (4, running away)
5 Luther
Ufeza goes next.
Ufeza scurries rapidly to try to get sight of the fleeing vegepygmy. If he can get sight, he fires off a bolt from his crossbow.
Using Feline Agility special to double movement.
If in range/LOS, crossbow attack: Attack: 25 Damage: 5
"Ow! You little..." and spotting the other one fleeing. "Don't let them get away...or should we follow it? See where its headed?"
"Kill them all" yells Luther, primal rage lighting up his eyes. "These are abominations and we'll learn nothing from them that we can't discern from their corpses"
"Yes, no chance for this to continue to spread." Zephyra realizes that doing anything else would create that possibility and draws her quarterstaff up for another strike at the creature.
Ufeza finishes the climb and runs across the roof to get a better view at the fleeing vegepygmy. Taking advantage of another flash of light from the top of the tower, he shoots and pins the enemy to a root on the ground.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (10)
18 Chief Vegepygmy (48)16 Animated corpses (94, Grasping Arrow takes 7 slashing damage each turn it moves)10 two Vegepygmies (1, in melee with Zephyra) (15, failing to run away)
5 Luther
Thariv goes next, then Zephyra.
On her turn....will adjust if enemy is otherwise defeated before.
Zephyra, seeing Ufeza has the other well in hand she takes no chances at her low health and concentrates. She enhances her Quarterstaff once again with Shillelagh and swings hard at the creature clutching the weapon with both hands. Attack: 25 Damage: 17
Thariv unleashes a blast of power at the fleeing vegepygmy, hoping to finish it off.
Eldritch Blast Attack: 7 Damage: 9
He mentally commands the tentacle to smack the vegepygmy battling Zephyra.
Tentacle of the Deep Attack: 9 Damage: 10
The summoned tentacle smashes the vegepygmy inside the temple. Thariv moves to the edge of the wall and shoots at the one in the stairs, hitting the ground next to it (OOC: applying disadvantage because it's prone)
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (10)
18 Chief Vegepygmy (48)16 Animated corpses (94, Grasping Arrow takes 7 slashing damage each turn it moves)10 one Vegepygmy (15, failing to run away)
5 Luther
Zephyra goes next, then maybe the vegepygmy.