Thariv ponders for a moment if the coral might provide some sort of better attack against the undead. But nothing comes to him, so he fires another eldritch blast, as always trying to push the target back from his comrades.
The light from Thariv's eldritch blast makes it easier for Luther to aim. His arrow finds the zombie (Undead fortitude save: 19), but the force compelling it to move is stronger. Zephyra jumps on it (Undead fortitude save: 16) and the undead takes the damage without reacting to it.
Initiative order: 21 Ufeza 15 Thariv (up a tree) 9 Luther (up a different tree) 9 Zephyra 8 Blossom 1 one zombie (38, in melee with Blossom)
Blossom's kick connects with the zombie (Undead fortitude save: 11) and his uppercut converts the undead's head into mush.
You hear almost no sound from the elven village, just a few arrow flying around picking the stray zombies that are wandering too close to the camp site.
Blossom immediately regrets going for the head, and wipes a large paw on the grass. With a growl of disgust he steps over the corpse and tries to keep low, assuming that danger was still very present.
The horde is still passing by, but there are no more stray zombies coming to this side of the dry river. You don't see any elves at ground level, looking up you notice a few faces peeking among the leaves up different tree branches.
Looking around you don't see Nanny Phrex’dia. After 10 tense minutes or so the horde finally passes and an elven scout comes looking for you, calling your names in whispers. Finding you up the trees, he whistles like a bird and offers to lead you back to their leader.
Edit: waiting for Thariv and Luther before resolving Zephyra's action.
Thariv ponders for a moment if the coral might provide some sort of better attack against the undead. But nothing comes to him, so he fires another eldritch blast, as always trying to push the target back from his comrades.
Eldritch Blast Attack: 6 Damage: 13
Luther fires into the remaining zombie. As he draws the bow, wisps of arcane energy flicker around his fingers.
"No, not yet" he whispers
Longbow Attack: 23 Damage: 4
(I didn't even edit my post! I typed, saved and got a flag. Rolling again for integrity)
Attack 16 Damage 9
@gruba - I don't see any banners.
That is weird - I saw a banner after I posted #663. I need a lie down.
The light from Thariv's eldritch blast makes it easier for Luther to aim. His arrow finds the zombie (Undead fortitude save: 19), but the force compelling it to move is stronger. Zephyra jumps on it (Undead fortitude save: 16) and the undead takes the damage without reacting to it.
Initiative order:
21 Ufeza
15 Thariv (up a tree)
9 Luther (up a different tree)
9 Zephyra
8 Blossom
1 one zombie (38, in melee with Blossom)
Blossom goes next, then maybe the zombie.
Blossom (attempts to) kicks the zombie in the side of the knee, then follows it with an uppercut to the head.
Attack 1: 8
Attack 2: 19
Damage 1: 7
Damage 2: 8
(persistent buggers - get'em guys!)
Blossom's kick connects with the zombie (Undead fortitude save: 11) and his uppercut converts the undead's head into mush.
You hear almost no sound from the elven village, just a few arrow flying around picking the stray zombies that are wandering too close to the camp site.
OOC: finally got that last one :)
Seeing the last nearby Zombie fall, she looks about at her group to see if anyone appears injured. "How are you all? No injuries?"
"All good up here!" Thariv says from his perch, scanning the surrounding area for any stray, threatening zombies or other potential enemies.
Perce[tion 18
"Nothing here. Must not be attractive to zombies" Ufeza then goes to see if the main body of zombies is still passing or if they are already gone.
(Edit: didn't see Darwin's post when I did my initial one, lol)
"Clear" says Luther, continuing to scan for stragglers and making sure the main herd are on course to pass by harmlessly.
Perception 14
Blossom immediately regrets going for the head, and wipes a large paw on the grass. With a growl of disgust he steps over the corpse and tries to keep low, assuming that danger was still very present.
The horde is still passing by, but there are no more stray zombies coming to this side of the dry river. You don't see any elves at ground level, looking up you notice a few faces peeking among the leaves up different tree branches.
(Do I see Nanny Prex'dia among the faces?)
Perception roll: 9
Zephyra departs the edge of the area of the zombies and climbing up a nearby tree to stay alert to any other dangers.
Looking around you don't see Nanny Phrex’dia. After 10 tense minutes or so the horde finally passes and an elven scout comes looking for you, calling your names in whispers. Finding you up the trees, he whistles like a bird and offers to lead you back to their leader.
Luther descends his vantage point and follows the scout back to Nanny Phrex'dia.
"That could have gone a lot worse, it looks like the camp is safe for now"