This post has potentially manipulated dice roll results.
Thariv fires a blast of magical force at the nearest shadow, the one that closed on Luther, attempting to drive if off the archer.
The warlock's eyes seem to flash with lightning as he adjusts his aim while clutching the glowing coral. Suddenly, with a sound like the roar of the ocean, a sickly green tentacle arises from the area between the two closest shadows. It whips around, striking at one of the undead foes. (The one on Luther if it is still up, the other one if not.)
Thariv holds his position.
Eldritch Blast Attack: 10 Damage: 12 Force damage Repelling Blast to push it back 10 feet and off bridge if possible Bonus: Tentacle of the Deep summon (placing it just east of the middle shadow) and attack Attack: 20 Damage: 12 Cold damage, speed reduced by 10 until start of my next turn
This post has potentially manipulated dice roll results.
The skeleton is able to dodge the panther's attack and clatters its mandibles anticipating to retaliate. Thariv's bolt flies over the bridge, but misses the shadow attacking Luther. His summoned tentacle is able to hit the shadow near the center of the bridge, but the spirit is able to shrug off some of the damage.
Drawn by the magical light, the lone skeleton on the northen roof lets out an arrow targeting Thariv. Attack: 11 Damage: 7
While the one next to Zephyra tries to hit her. Attack: 23 Damage: 8
The shadows on the bridge gang up on Luther, while the one further west glides over to Zephyra. Attack: 11 Damage: 11 against Luther. Attack: 14 Damage: 9 against Luther. Attack: 14 Damage: 7 against Zephyra.
Initiative order: 15 Luther (bardic inspiration available) 13 Ufeza 10 Panther Zephyra (13) 10 Thariv (6) 8 Two skeletons (12) (11, in melee with Zephyra) 7 Three shadows (5, in melee with Luther) (6, in melee with Luther) (in melee with Zephyra)
This post has potentially manipulated dice roll results.
Parrying and dodging the shadow's attacks, Luther feels a quiver in his stomach. He has not fought the likes of these before, and the weakness of his strikes concerns him. Nonetheless, he does seem to be inflicting damage, and so he continues.
Rapier attack on Shadow: Attack: 7 Damage: 9 piercing
Luther's rapier misses the shadow as a bolt from Ufeza takes out the skeleton on the northern roof.
Initiative order: 15 Luther (bardic inspiration available) 13 Ufeza 10 Panther Zephyra (13) 10 Thariv (6) 8 One skeleton (11, in melee with Zephyra) 7 Three shadows (5, in melee with Luther) (6, in melee with Luther) (in melee with Zephyra)
@DM shifting back removed the 7 damage that she took as a Panther I think. She was down three pre-wildshape so I think down total of 9 points with 6 from this battle. If it so pleases the wise DM. unless 13 is reflective only of the total taken within this battle - which it is...and I beg forgiveness.
Zephyragrasps the Quarterstaff tightly murmuring to it and swings hard at the shadow fearing its attack more than the skeleton's.
Shillelagh as a BA on Quarterstaff, then Attack: 23 Damage: 6 of Magical Bludgeoning damage to the Shadow immediately to her west.
Zephyra feels her quarterstaff tremble in her hands as she hits the shadow.
Initiative order: 15 Luther (bardic inspiration available) 13 Ufeza 10 Panther Zephyra 10 Thariv (6) 8 One skeleton (11, in melee with Zephyra) 7 Three shadows (5, in melee with Luther) (6, in melee with Luther) (6, in melee with Zephyra)
Thariv goes next, then the undead.
OOC: I forgot that damage does not carry on when the wild shape is over. I'm only tracking damage from the current combat and assuming that you'll tell me if your character goes down.
Thariv blasts the shadow straight across from him, attempting to push it back closer to the tentacle. If it is still standing, he will then direct the tentacle to attack it. Otherwise the tentacle will lash out at the shadow on Luther.
Eldritch Blast Attack: 18 Damage: 6 repelling blast to push it back 10 feet Tentacle of the Deep Attack: 26 Damage: 12 Cold damage, speed reduced by 10 until start of my next turn
The eldritch blast pushes the shadow into the tentacle of the deeps. The tentacle coils around the shadow and squeezes it into non existence.
The skeleton tries to hit Zephyra. Attack: 17 Damage: 8
The undead cackles, feeling that the blow connected. The shadows try to engulf those closer to them. Attack: 14 Damage: 12 against Zephyra Attack: 11 Damage: 10 against Luther
The half-orc manages to evade the undead, but Zephyra is not so lucky. She feels her muscles shrivel under the undead's influence, effectively losing 2 strength.
Initiative order: 15 Luther (bardic inspiration available) 13 Ufeza 10 Panther Zephyra (20) 10 Thariv (6) 8 One skeleton (11, in melee with Zephyra) 7 Two shadows (5, in melee with Luther) (6, in melee with Zephyra)
This post has potentially manipulated dice roll results.
Ufeza sees Zephyra get pummeled by the skeleton and shadow and thinks. "Damn it, she needs quicker help." Lowering his crossbow, he drops a hand to his side and beats a discordant rhythm on the hand drum at his side as he utters a stuttering, harsh string of arcane words. As the phrase finishes a pulse of purple energy flies from his mouth and strike at the shadow attacking Zephyra.
Casting Dissonant Whispers: The target must make a Wisdom saving throw. On a failed save, it takes 11 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away.
OOC: I believe that if it fails the save and moves, Zephyra would get an opportunity attack as well.
This post has potentially manipulated dice roll results.
Luther ducks the incoming attack but hears from the grunts and cries of his comrades that others are not so fortunate. "We need to end this now"he thinks, stabbing out with his rapier again at the shadow before him
Waiting a little too long to make her escape the Druid falls weak and defeated by the Shadow's last strike. She's down. (only had 18 left). Unable to take advantage of the brilliant opportunity Ufeza had offered her she struggles to hold onto life. Death Save 11
Her precious Quarterstaff falling from the rooftop with a clatter losing its magic.
Unfortunately, Zephyra is unable to act beyond her life struggle on her turn.
This post has potentially manipulated dice roll results.
Thariv gapes as he sees Zephyra go down. Thoughts whirl through his mind as he tries to figure out how he can best help. The potion would revive her, but they are separated by a chasm.
After a moment's hesitation, he steps forward and sends a blast of force flying across the chasm at the shadow near Zephyra. He tries to drive it away from the fallen druid--or blast it into nothingness.
The summoned tentacle lashes out at the shadow on Luther.
Move: To square directly across chasm from Shadow on Zephyra Attack: Eldritch Blast w/Repelling Blast to push Shadow 10 feet away Attack: 20 Damage: 5 Force damage Bonus: Tentacle of the Deep Attack Attack: 18 Damage: 7 cold damage, target slowed
This post has potentially manipulated dice roll results.
Thariv's blast eliminates the shadow on the other side of the chasm. The tentacle of the deeps lashes at the one on the bridge, leaving it barely visible. It hoovers in place and lashes at Luther. Attack: 6 Damage: 7
While the skeleton shoots at Thariv, aiming for the source of magic light. Attack: 11 Damage: 4
The half-orc feels the shadow draining his life force, decreasing his strength by 1.
Initiative order: 15 Luther (5, bardic inspiration available) 13 Ufeza 10 Panther Zephyra (unconscious, 1 passed death save) 10 Thariv (6) 8 One skeleton (11, in melee with Zephyra) 7 One shadows (16, in melee with Luther, slowed)
This post has potentially manipulated dice roll results.
Luther sags heavily as the shadow's deathly touch drains his life force. Knowing that he needs to finish this now, he strikes out again at the ethereal attacker.
Panther-Zephyra bites again at the Skeleton Attack: 10 Damage: 5 then reverts back to her original form
Thariv fires a blast of magical force at the nearest shadow, the one that closed on Luther, attempting to drive if off the archer.
The warlock's eyes seem to flash with lightning as he adjusts his aim while clutching the glowing coral. Suddenly, with a sound like the roar of the ocean, a sickly green tentacle arises from the area between the two closest shadows. It whips around, striking at one of the undead foes. (The one on Luther if it is still up, the other one if not.)
Thariv holds his position.
Eldritch Blast Attack: 10 Damage: 12 Force damage
Repelling Blast to push it back 10 feet and off bridge if possible
Bonus: Tentacle of the Deep summon (placing it just east of the middle shadow) and attack Attack: 20 Damage: 12 Cold damage, speed reduced by 10 until start of my next turn
The skeleton is able to dodge the panther's attack and clatters its mandibles anticipating to retaliate. Thariv's bolt flies over the bridge, but misses the shadow attacking Luther. His summoned tentacle is able to hit the shadow near the center of the bridge, but the spirit is able to shrug off some of the damage.
Drawn by the magical light, the lone skeleton on the northen roof lets out an arrow targeting Thariv.
Attack: 11 Damage: 7
While the one next to Zephyra tries to hit her.
Attack: 23 Damage: 8
The shadows on the bridge gang up on Luther, while the one further west glides over to Zephyra.
Attack: 11 Damage: 11 against Luther.
Attack: 14 Damage: 9 against Luther.
Attack: 14 Damage: 7 against Zephyra.
Initiative order:
15 Luther (bardic inspiration available)
13 Ufeza
10
PantherZephyra (13)10 Thariv (6)
8 Two skeletons (12) (11, in melee with Zephyra)
7 Three shadows (5, in melee with Luther) (6, in melee with Luther) (in melee with Zephyra)
Luther goes next.
Parrying and dodging the shadow's attacks, Luther feels a quiver in his stomach. He has not fought the likes of these before, and the weakness of his strikes concerns him. Nonetheless, he does seem to be inflicting damage, and so he continues.
Rapier attack on Shadow: Attack: 7 Damage: 9 piercing
Ufeza shouts to his friends, "Hold the shadows, I'm going to finish off those skeletons then I can help you!"
He looses a bolt at the skeleton on the roof across from Zephyra.
Attack: 25 Damage: 5
Luther's rapier misses the shadow as a bolt from Ufeza takes out the skeleton on the northern roof.
Initiative order:
15 Luther (bardic inspiration available)
13 Ufeza
10
PantherZephyra (13)10 Thariv (6)
8 One skeleton (11, in melee with Zephyra)
7 Three shadows (5, in melee with Luther) (6, in melee with Luther) (in melee with Zephyra)
Zephyra goes next.
@DM shifting back removed the 7 damage that she took as a Panther I think. She was down three pre-wildshape so I think down total of 9 points with 6 from this battle. If it so pleases the wise DM. unless 13 is reflective only of the total taken within this battle - which it is...and I beg forgiveness.
Zephyra grasps the Quarterstaff tightly murmuring to it and swings hard at the shadow fearing its attack more than the skeleton's.
Shillelagh as a BA on Quarterstaff, then Attack: 23 Damage: 6 of Magical Bludgeoning damage to the Shadow immediately to her west.
Zephyra feels her quarterstaff tremble in her hands as she hits the shadow.
Initiative order:
15 Luther (bardic inspiration available)
13 Ufeza
10
PantherZephyra10 Thariv (6)
8 One skeleton (11, in melee with Zephyra)
7 Three shadows (5, in melee with Luther) (6, in melee with Luther) (6, in melee with Zephyra)
Thariv goes next, then the undead.
OOC: I forgot that damage does not carry on when the wild shape is over. I'm only tracking damage from the current combat and assuming that you'll tell me if your character goes down.
Unsure if the tremble she feels is evidence of a damaging effect but feeling good about it, Zephyra readies herself for another attack.
OOC: Zephyra is down six for this battle (24 would take her down to zero)
Thariv blasts the shadow straight across from him, attempting to push it back closer to the tentacle. If it is still standing, he will then direct the tentacle to attack it. Otherwise the tentacle will lash out at the shadow on Luther.
Eldritch Blast Attack: 18 Damage: 6 repelling blast to push it back 10 feet
Tentacle of the Deep Attack: 26 Damage: 12 Cold damage, speed reduced by 10 until start of my next turn
The eldritch blast pushes the shadow into the tentacle of the deeps. The tentacle coils around the shadow and squeezes it into non existence.
The skeleton tries to hit Zephyra.
Attack: 17 Damage: 8
The undead cackles, feeling that the blow connected. The shadows try to engulf those closer to them.
Attack: 14 Damage: 12 against Zephyra
Attack: 11 Damage: 10 against Luther
The half-orc manages to evade the undead, but Zephyra is not so lucky. She feels her muscles shrivel under the undead's influence, effectively losing 2 strength.
Initiative order:
15 Luther (bardic inspiration available)
13 Ufeza
10
PantherZephyra (20)10 Thariv (6)
8 One skeleton (11, in melee with Zephyra)
7 Two shadows (5, in melee with Luther) (6, in melee with Zephyra)
Luther goes next.
Ufeza sees Zephyra get pummeled by the skeleton and shadow and thinks. "Damn it, she needs quicker help." Lowering his crossbow, he drops a hand to his side and beats a discordant rhythm on the hand drum at his side as he utters a stuttering, harsh string of arcane words. As the phrase finishes a pulse of purple energy flies from his mouth and strike at the shadow attacking Zephyra.
Casting Dissonant Whispers: The target must make a Wisdom saving throw. On a failed save, it takes 11 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away.
OOC: I believe that if it fails the save and moves, Zephyra would get an opportunity attack as well.
Luther ducks the incoming attack but hears from the grunts and cries of his comrades that others are not so fortunate. "We need to end this now" he thinks, stabbing out with his rapier again at the shadow before him
Attack: 7 Damage: 5 piercing
Thariv'sLuther's rapier feels almost no resistance as it goes through the shadow, still it does some damage.Wisdom saving throw against dissonant whispers: 11
The shadow near Zephyra twists in pain and rushes away from the spellcaster (OOC: yes, Zephyra gets an oppurtunity attack against it.
Initiative order:
15 Luther (bardic inspiration available)
13 Ufeza
10
PantherZephyra (20)10 Thariv (6)
8 One skeleton (11, in melee with Zephyra)
7 Two shadows (10, in melee with Luther) (16)
Zephyra goes next.
Waiting a little too long to make her escape the Druid falls weak and defeated by the Shadow's last strike. She's down. (only had 18 left). Unable to take advantage of the brilliant opportunity Ufeza had offered her she struggles to hold onto life. Death Save 11
Her precious Quarterstaff falling from the rooftop with a clatter losing its magic.
Unfortunately, Zephyra is unable to act beyond her life struggle on her turn.
Luther looks concerned at Zephyra falling - on the normal taciturn half orc this is akin to a look of horror.
"ZEPHYRA! Hold on, we'll get to you!"
He looks around desperately to see if anyone is in a position to revive the druid, knowing he has to finish this shadow before he can advance.
Thariv gapes as he sees Zephyra go down. Thoughts whirl through his mind as he tries to figure out how he can best help. The potion would revive her, but they are separated by a chasm.
After a moment's hesitation, he steps forward and sends a blast of force flying across the chasm at the shadow near Zephyra. He tries to drive it away from the fallen druid--or blast it into nothingness.
The summoned tentacle lashes out at the shadow on Luther.
Move: To square directly across chasm from Shadow on Zephyra
Attack: Eldritch Blast w/Repelling Blast to push Shadow 10 feet away Attack: 20 Damage: 5 Force damage
Bonus: Tentacle of the Deep Attack Attack: 18 Damage: 7 cold damage, target slowed
Thariv's blast eliminates the shadow on the other side of the chasm. The tentacle of the deeps lashes at the one on the bridge, leaving it barely visible. It hoovers in place and lashes at Luther.
Attack: 6 Damage: 7
While the skeleton shoots at Thariv, aiming for the source of magic light.
Attack: 11 Damage: 4
The half-orc feels the shadow draining his life force, decreasing his strength by 1.
Initiative order:
15 Luther (5, bardic inspiration available)
13 Ufeza
10
PantherZephyra (unconscious, 1 passed death save)10 Thariv (6)
8 One skeleton (11, in melee with Zephyra)
7 One shadows (16, in melee with Luther, slowed)
Luther goes next.
Luther sags heavily as the shadow's deathly touch drains his life force. Knowing that he needs to finish this now, he strikes out again at the ethereal attacker.
Rapier Attack: 17 Damage: 12 piercing
Adding bardic inspiration to Luther's attack: 6