This post has potentially manipulated dice roll results.
"Hmm, something try gets me. But I moved with the quickness"Not seeing anything else in the room Gruntor will check for tracks and go listen at the other three doors.
Gruntor hears faint sounds, like whispers from both left and right doors. They sound unclear, but somewhat unnerving. The door ahead is silent.
Gruntor sees no physical traps, but gut can guess some dangerous magics are about (without a magical background, there is a limit to what Gruntor can understand)
Shun, using thtect magic and the Gruntor's innovative magic clearing technique, you get to the left door. Behind the door, there is a strong summoning magic, though it does not seem to be active. You feel the presence of at least one living creature with magic, but it's heavily obscured. You can infer that the creature is probably smaller than a sypical humanoid.
"Small small guy in there, with spells? And more spells in there, to bring more stuff, or guys. But not now. In a bit?"Shun says, in his typical monosyllabic manner. He goes to the other door (is there just one more door in here we haven't explored? I've honestly lost the thread a bit) and looks at it with his detect magic.
(3 doors: left, right, ahead. The ahead door looks more solid. Grunto heard sounds from left and right doors.
Shun tries to move to other doors. No way to get to the ahead door without someone stepping into what looks like 3 intertwined evocation magics. The right door seems very similar, with one obsucred small creature with magic there too and an inactive summoning magic.
Shun points at the right door and says, "that one same."He looks back at Gruntor and the others and the left door. "I sneak bad. Why not yell at guy in there, say 'come out or things get bad for you'? No fool if we break down door. He might come out."
Gruntor dodges, but the spell grazes him. He initially sees no difference, but looking at his left hand, it seems to have turned to wood, sprouting leaves, and covered in bark. It still looks like a hand, and can be moved to some extent, but finer motions like wielding weapons will be difficult until it is dispelled.
((Did the rest of us see or hear anything as it went past Gruntor?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
You saw whooshing of air, and a magical flash from the floor where Gruntor stepped on.
"You alright?", firebolg asks.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Hmm, something try gets me. But I moved with the quickness" Not seeing anything else in the room Gruntor will check for tracks and go listen at the other three doors.
perception to listen at doors 25
survival to check for traps 21
Leesha squints down the hall.
"Everything has to be a trap down here."
Gruntor hears faint sounds, like whispers from both left and right doors. They sound unclear, but somewhat unnerving. The door ahead is silent.
Gruntor sees no physical traps, but gut can guess some dangerous magics are about (without a magical background, there is a limit to what Gruntor can understand)
"I heard voices. Probably ghosts or devils from those two doors." He points at the door and the left and the door on the right.
"Burn victim, ahead."
Leesha tells the firebolg.
Shun steps closer to the door with his detect magic up, trying to see what he can learn.
I'm assuming you are following Gruntor? Or are you using detect magic to to and approach the door safely?
Making full use of the spell!
Gruntor watches Shun do his magicking and continues to look from door to door.
Shun, using thtect magic and the Gruntor's innovative magic clearing technique, you get to the left door. Behind the door, there is a strong summoning magic, though it does not seem to be active. You feel the presence of at least one living creature with magic, but it's heavily obscured. You can infer that the creature is probably smaller than a sypical humanoid.
Gruntor, another DEX save.
"Small small guy in there, with spells? And more spells in there, to bring more stuff, or guys. But not now. In a bit?" Shun says, in his typical monosyllabic manner. He goes to the other door (is there just one more door in here we haven't explored? I've honestly lost the thread a bit) and looks at it with his detect magic.
(3 doors: left, right, ahead. The ahead door looks more solid. Grunto heard sounds from left and right doors.
Shun tries to move to other doors. No way to get to the ahead door without someone stepping into what looks like 3 intertwined evocation magics. The right door seems very similar, with one obsucred small creature with magic there too and an inactive summoning magic.
Gruntor attempts to dance around the magicks again dex save 8
Shun points at the right door and says, "that one same." He looks back at Gruntor and the others and the left door. "I sneak bad. Why not yell at guy in there, say 'come out or things get bad for you'? No fool if we break down door. He might come out."
Gruntor dodges, but the spell grazes him. He initially sees no difference, but looking at his left hand, it seems to have turned to wood, sprouting leaves, and covered in bark. It still looks like a hand, and can be moved to some extent, but finer motions like wielding weapons will be difficult until it is dispelled.
Gruntor looks down at his hand and tries to wave off the leaves and bark. "Hey, I"s gots a tree hand"
He walks up to the door. "Hey yous guys. Come out heres now!" He draws his longsword in his good hand.
No response from beyond the door.