You previsously navigated the large room filled with magical traps (except for Gruntor's wood hand). You checked out the doors of on the left and right, which had symmetrical rooms, one with the imp, and the other with the small demon, and decided to not investigate these roomes any further. You still have a large ornate door ahead.
Feel free to ask any details you feel you may have forgotten, but should know as characters.
This post has potentially manipulated dice roll results.
Leesha will approach the ornate door and inspect it for magical traps, anything but the most obvious physical traps being outside her wheelhouse to identify.
The door isn't magically trapped per se, but is rather locked and sealed with a magic.The magic does not seem to be of a type you have practiced before, but you feel that you could undo it around an hour or so if you put your mind to it.
"I could get this open but it will take some time. It is sealed, which perhaps indicates there is a way on this side to unseal it. Alternatively it is sealed to keep something on the other side in."
Looking around she gives a sharp shake of her head,
"While I open this the rest of you can see if there is anything we missed."
"Bet the fiends know something about opening it, but would want something for their help. Maybe check their rooms and cages, make sure not sitting on a key?"
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"Good thought,"Shun says. He offers to go in and ask both of them to hand over any key or tip about the central door as an opening negotiation for restarting talks, if they ever want to leave this place.
He’ll try the imp first and then the fiend, trying to play one off against the other. They have no other option and he will not mince words about that. They can stay in there for eternity or they can really make it worth the bugbear’s while to get a deal, and he’s looking for tokens of “good” will to even entertain an offer from them. Otherwise he takes his time, knowing he’s got an hour or so to kill. Lots of awkward silences.
Persuasion: 13
He looks around for any keys or clues about what the door needs to open.
He’ll try the imp first and then the fiend, trying to play one off against the other. They have no other option and he will not mince words about that. They can stay in there for eternity or they can really make it worth the bugbear’s while to get a deal, and he’s looking for tokens of “good” will to even entertain an offer from them. Otherwise he takes his time, knowing he’s got an hour or so to kill. Lots of awkward silences.
Persuasion: 13
The imp sounds amused:
"You want goodwill tokens? I should be the one saying this! You humanoids are all treacherous, trying to get everything for free. A noble creature like me is bound by rules that will erase me from existence if I break them. And judging from from your actions you are the desperate ones. You are actually trying to undo the seal on the door. Whom did you offend to get such a... task?
Well you are more fun conversation than your companion, so I will throw you a bone. You may want to find out why that door was sealed in the first place.
And deal I offered earlier still stands. Feel to accept it at anytime while you still have an intact soul in this body. It's not like am asking for much, is it?"
The qasit is much less talkative (minus the insults). The information you got from him was a series of partularly angry curses about "gnoll betrayers". But you are not sure what gnolls in particular could have with demons?
This post has potentially manipulated dice roll results.
Shun comes back out. "Imp says bad thing in this room. Fiend not like gnolls. Not know why."
History: 16
He looks at the door, trying to see if there's anything about sealing in something dangerous that's obvious.
"Think bad thing in that room? Or thing we want got stuck in there with bad thing? Or bad thing to imp is good thing to us? Or it right, and door is bad news. Also, gnolls, hmm."
You know gnolls are a strong sturdy race. They often serve in the Legion fending off human incursions. Gnolls seem to take the hobgolin ethos well, being depedable, reserved and dutiful. Humans have some old scare stories about gnolls, but similar stories also exist about goblins, bugbears and just about any monster race. Nothing you know can explain the demon's hatred of them.
Gruntor heads out.....scratching his head.
(OOC: I feel like we're missing a bunch here, so feel free to railroad things a bit in this stretch, is my vote!)
((I'm also more than a bit lost on the layout!))
You previsously navigated the large room filled with magical traps (except for Gruntor's wood hand). You checked out the doors of on the left and right, which had symmetrical rooms, one with the imp, and the other with the small demon, and decided to not investigate these roomes any further. You still have a large ornate door ahead.
Feel free to ask any details you feel you may have forgotten, but should know as characters.
(Ah, thought we had looked into the rooms. Shun would do that for the two we’ve been inside. Then leave the big door for someone who can check traps.)
You looked in the rooms, but the only finding was the red stones in the first room.
Leesha will approach the ornate door and inspect it for magical traps, anything but the most obvious physical traps being outside her wheelhouse to identify.
Arcana: 22
The door isn't magically trapped per se, but is rather locked and sealed with a magic.The magic does not seem to be of a type you have practiced before, but you feel that you could undo it around an hour or so if you put your mind to it.
Leesha comments,
"I could get this open but it will take some time. It is sealed, which perhaps indicates there is a way on this side to unseal it. Alternatively it is sealed to keep something on the other side in."
Looking around she gives a sharp shake of her head,
"While I open this the rest of you can see if there is anything we missed."
"Bet the fiends know something about opening it, but would want something for their help. Maybe check their rooms and cages, make sure not sitting on a key?"
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Good thought," Shun says. He offers to go in and ask both of them to hand over any key or tip about the central door as an opening negotiation for restarting talks, if they ever want to leave this place.
Which one do you ask first?
Also, roll persuasion
He’ll try the imp first and then the fiend, trying to play one off against the other. They have no other option and he will not mince words about that. They can stay in there for eternity or they can really make it worth the bugbear’s while to get a deal, and he’s looking for tokens of “good” will to even entertain an offer from them. Otherwise he takes his time, knowing he’s got an hour or so to kill. Lots of awkward silences.
Persuasion: 13
He looks around for any keys or clues about what the door needs to open.
The imp sounds amused:
"You want goodwill tokens? I should be the one saying this! You humanoids are all treacherous, trying to get everything for free. A noble creature like me is bound by rules that will erase me from existence if I break them. And judging from from your actions you are the desperate ones. You are actually trying to undo the seal on the door. Whom did you offend to get such a... task?
Well you are more fun conversation than your companion, so I will throw you a bone. You may want to find out why that door was sealed in the first place.
And deal I offered earlier still stands. Feel to accept it at anytime while you still have an intact soul in this body. It's not like am asking for much, is it?"
The qasit is much less talkative (minus the insults). The information you got from him was a series of partularly angry curses about "gnoll betrayers". But you are not sure what gnolls in particular could have with demons?
(History check on gnolls)
Shun comes back out. "Imp says bad thing in this room. Fiend not like gnolls. Not know why."
History: 16
He looks at the door, trying to see if there's anything about sealing in something dangerous that's obvious.
"Think bad thing in that room? Or thing we want got stuck in there with bad thing? Or bad thing to imp is good thing to us? Or it right, and door is bad news. Also, gnolls, hmm."
You know gnolls are a strong sturdy race. They often serve in the Legion fending off human incursions. Gnolls seem to take the hobgolin ethos well, being depedable, reserved and dutiful. Humans have some old scare stories about gnolls, but similar stories also exist about goblins, bugbears and just about any monster race. Nothing you know can explain the demon's hatred of them.
Gruntor scratches his head. "So what again did the impy thing want? Just to be free? It's kinda small."
Leesha stays focused on disabling the seal.
The firebolg watches, ready to assist if called on, but otherwise trying to keep from getting yelled at.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock