I have always wanted to try and play a gunslinger, but can also casts magic. More so utility types. How would y'all build one?
I can think of several methods; assuming your DM overrides the DMG and doesn't classify firearms as martial weapons:
Samurai or Eldritch Knight with the Gunner and Ritual Caster feats.
Arcane Trickster or Ranger (any) with the Gunner feat.
Tomelock Hexblade with the Gunner feat and Book of Ancient Secrets invocation.
Battle Smith with a pistol and a shield.
With DM support for homebrew, many more options become available. For example, if your DM will let you cast Magic Stone on gun bullets in addition to the sling bullets it was written to work on, Cleric and Druid are very much on the table. If firearms count as martial weapons, many things change, including opening up pistols as Monk weapons.
The Artificer Artillerist seems right up this alley. Its level 3 feature creates a cannon that can be handheld (if you create the "tiny" version), and it's 5th level feature lets you make an actual gun that serves as your spellcasting focus. Combined with the gunner feat and you can shoot mundane and magical gun weaponry.
The Artificer Artillerist seems right up this alley. Its level 3 feature creates a cannon that can be handheld (if you create the "tiny" version), and it's 5th level feature lets you make an actual gun that serves as your spellcasting focus. Combined with the gunner feat and you can shoot mundane and magical gun weaponry.
Alas, the Artillerist ability "Arcane Firearm" does not let you make an actual gun that serves as your spellcasting focus. Any artificer can use any gun as a focus by infusing it with e.g. Repeating Weapon (which is ideal on a pistol), but Arcane Firearm is explicitly for a wand, rod, or staff - not a firearm, despite the name.
There's no question the Eldritch Cannon can be gun-shaped if you want it to be, but that's strictly optional, just like how a Steel Defender for a Battlesmith could be a giant gun if you wanted. A bigger issue is that you're nerfing yourself for no benefit if you carry the cannon in your hand - it'll work just fine without occupying your hand, and odds are pretty good you'll want that hand for something, like casting a spell (the cannon isn't a valid focus) or wielding a weapon or shield.
The Artificer Artillerist seems right up this alley. Its level 3 feature creates a cannon that can be handheld (if you create the "tiny" version), and it's 5th level feature lets you make an actual gun that serves as your spellcasting focus. Combined with the gunner feat and you can shoot mundane and magical gun weaponry.
Alas, the Artillerist ability "Arcane Firearm" does not let you make an actual gun that serves as your spellcasting focus. Any artificer can use any gun as a focus by infusing it with e.g. Repeating Weapon (which is ideal on a pistol), but Arcane Firearm is explicitly for a wand, rod, or staff - not a firearm, despite the name.
That is nothing an imaginative description of the Arcane Firearm. Maybe it's a mechanical enclosure surrounding the wand/rod/staff that makes it look like a gun/rifle, with the runes inscribed. Of course it isn't a firearm, but a firearm isn't going to shoot thunderwave out of it either
There's no question the Eldritch Cannon can be gun-shaped if you want it to be, but that's strictly optional, just like how a Steel Defender for a Battlesmith could be a giant gun if you wanted. A bigger issue is that you're nerfing yourself for no benefit if you carry the cannon in your hand - it'll work just fine without occupying your hand, and odds are pretty good you'll want that hand for something, like casting a spell (the cannon isn't a valid focus) or wielding a weapon or shield.
I listed a valid option for a handheld cannon in a subclass built around quasi-magical weaponry. Not sure why you are contesting that its' not a valid (or good option)
i think it depends on what you want like if you what to hit hard a lev 7 Eldritch Knight with any rogue for Eldritch Knigh at lev 7 get war magic witch lets them use a action to cast a cantrip them can make one weapon attack as a bonus action and they can get true strike advantage on your first attack roll against the target and it also triggers the rogue Sneak Attack bonus and depending what rogue Archetype you pick it can get nasty like a Phantom Wails from the Grave can hit two at the number of times equal to your proficiency bonus.
there are other's builds this one is the ability to pick if you want a advantage with no set number and to pump in a lot of damage the down side is you trading multi attack's for one hard hitting one
i think it depends on what you want like.If you want to hit hard, a lev 7 Eldritch Knight with any rogue for Eldritch Knigh at lev 7 get war magic witch lets them use a action to cast a cantrip them can make one weapon attack as a bonus action and they can get true strike advantage on your first attack roll against the target and it also triggers the rogue Sneak Attack bonus and depending what rogue Archetype you pick it can get nasty like a Phantom Wails from the Grave can hit two at the number of times equal to your proficiency bonus.
there are other's builds this one is the ability to pick if you want a advantage with no set number and to pump in a lot of damage the down side is you trading multi attack's for one hard hitting one
Nope. I can't even make sense of too much of the next sentence to even correct it.
Anyway, something about true strike as an action and getting advantage with a bonus action attack on the same turn right? Doesn't work. True strike specifically only grants advantage on your next turn. And the wording of war magic suggests you can't even take the bonus action attack before casting a cantrip as an action, so you can't even benefit from the true strike you cast the previous turn before casting it again in preparation for next turn and chain them along. It is all around a very bad spell...
And even if it did work, at that point it is a less powerful option than some rogue subclasses that can get sneak attack without advantage.
But since we are talking about a 7 level multiclass to get advantage, why not warlock for shadow of moil? It gives you advantage, gives enemies disadvantage, let's you hide anywhere, only needs to be cast once per battle, and even counterattacks if you get hit. Plus you can take pact of the blade and even get extra attack and smites. Hexblade gives you a wider crit range. Not to mention all the other spells you have access to as a caster. Hell, just use darkness and devil's sight and get almost all these benefits (no extra attack) with only a 3 level dip.
well that is true but in two words states a problem with using warlock in a magic gunner build and there are "Eldritch" and "Blast" for that spell is so good that you ether pick to fire your gun or cast that spell also with Eldritch Knight's they can Bond with two weapons at the same time wile warlock have one.
also let not forget that a Eldritch Knight is a Fighter subclass witch means you can get (Hit Dice: 1d10 per level) (All armor & shields Proficiencies) (Fighting Style) (Second Wind) (Action Surge) and more things that can help keep you alive and be more reliant on the gun wile warlock feels like there more magice base so let just say that if you want more "magic" go warlock or if you want more "gunner" go Eldritch Knight Fighter.
well that is true but in two words states a problem with using warlock in a magic gunner build and there are "Eldritch" and "Blast" for that spell is so good that you ether pick to fire your gun or cast that spell
But you can't sneak attack with eldritch blast, so honestly wouldnt even be worth taking as a rogue.
also with Eldritch Knight's they can Bond with two weapons at the same time wile warlock have one.
Irrelevant? Unless you are using throwing weapons and not using your bonus action for anything else, which neither are the case.
also let not forget that a Eldritch Knight is a Fighter subclass witch means you can get (Hit Dice: 1d10 per level) (All armor & shields Proficiencies) (Fighting Style) (Second Wind) (Action Surge) and more things that can help keep you alive
3 additional HP? I sure hope warlocks don't have an option that is strictly better with less level investment like at will false life at level 2.
Multiclassing fighter doesn't give heavy armor proficiency, hexblade gives all the same proficiencies.
A +2 to hit isn't as good as always having advantage. A bonus action heal isnt as good as enemies always having disadvantage. Action surge isn't bad, it is more useful to a spellcaster than a martial character though.
and be more reliant on the gun wile warlock feels like there more magic base so let just say that if you want more "magic" go warlock or if you want more "gunner" go Eldritch Knight Fighter.
Warlocks make excellent utility dips that don't need spellcasting in battle. Eldritch knight is just 2 levels fighter plus less subclass features than what 1 level sorcerer gives (besides an extra 2 HP).
Don't dip eldritch knight. Either go full fighter with it or take fullcaster levels instead.
My DM is prepping us for a Western campaign and I'm the type of player to create characters early, and also to create a backup character in case my first character dies.
So, first of all... I've got just a straight-up Battlesmith Artificer ready to play. With his infused Gun as his spellcasting focus, the character is pretty much the classic idea of a Gunslinger Spellcaster. You get a number of spells and abilities that allow you to tack on extra damage to weapon attacks, which includes ranged attacks.
My backup character is a bit more complicated... a Genie Warlock (Efreeti) whose Genie's Vessel is a non-functional gun that he can use as a spellcasting focus, and the obvious use is that Eldritch Blast is reflavored as him just shooting his gun. The reason I went with Efreeti, specifically, is because it gives him access to Scorching Ray. Combine that with Metamagic Adept to Quicken spells, and by 5th level he'll be able to fire 6 scorching rays, then quicken Eldritch Blast for 2 more attacks, which will only increase later. I'm almost picturing like triggering an Ultimate from Overwatch, like you're McCree with his "High Noon" just unloading precision shots. Of course, though, this is all just reflavoring traditional spellcasting, and isn't really a "gunslinger spellcaster", so much as... "Spellcaster who happens to be holding a gun".
I have always wanted to try and play a gunslinger, but can also casts magic. More so utility types. How would y'all build one?
I can think of several methods; assuming your DM overrides the DMG and doesn't classify firearms as martial weapons:
With DM support for homebrew, many more options become available. For example, if your DM will let you cast Magic Stone on gun bullets in addition to the sling bullets it was written to work on, Cleric and Druid are very much on the table. If firearms count as martial weapons, many things change, including opening up pistols as Monk weapons.
The Artificer Artillerist seems right up this alley. Its level 3 feature creates a cannon that can be handheld (if you create the "tiny" version), and it's 5th level feature lets you make an actual gun that serves as your spellcasting focus. Combined with the gunner feat and you can shoot mundane and magical gun weaponry.
Alas, the Artillerist ability "Arcane Firearm" does not let you make an actual gun that serves as your spellcasting focus. Any artificer can use any gun as a focus by infusing it with e.g. Repeating Weapon (which is ideal on a pistol), but Arcane Firearm is explicitly for a wand, rod, or staff - not a firearm, despite the name.
There's no question the Eldritch Cannon can be gun-shaped if you want it to be, but that's strictly optional, just like how a Steel Defender for a Battlesmith could be a giant gun if you wanted. A bigger issue is that you're nerfing yourself for no benefit if you carry the cannon in your hand - it'll work just fine without occupying your hand, and odds are pretty good you'll want that hand for something, like casting a spell (the cannon isn't a valid focus) or wielding a weapon or shield.
If you're table is ok with critical role content, the gunslinger fighter subclass is a powerful multiclass option.
A build I plan to use some day I call the war-tortle. Tortle artillerist 3/war mage X.
That is nothing an imaginative description of the Arcane Firearm. Maybe it's a mechanical enclosure surrounding the wand/rod/staff that makes it look like a gun/rifle, with the runes inscribed. Of course it isn't a firearm, but a firearm isn't going to shoot thunderwave out of it either
I listed a valid option for a handheld cannon in a subclass built around quasi-magical weaponry. Not sure why you are contesting that its' not a valid (or good option)
i think it depends on what you want like if you what to hit hard a lev 7 Eldritch Knight with any rogue for Eldritch Knigh at lev 7 get war magic witch lets them use a action to cast a cantrip them can make one weapon attack as a bonus action and they can get true strike advantage on your first attack roll against the target and it also triggers the rogue Sneak Attack bonus and depending what rogue Archetype you pick it can get nasty like a Phantom Wails from the Grave can hit two at the number of times equal to your proficiency bonus.
there are other's builds this one is the ability to pick if you want a advantage with no set number and to pump in a lot of damage the down side is you trading multi attack's for one hard hitting one
Nope. I can't even make sense of too much of the next sentence to even correct it.
Anyway, something about true strike as an action and getting advantage with a bonus action attack on the same turn right? Doesn't work. True strike specifically only grants advantage on your next turn. And the wording of war magic suggests you can't even take the bonus action attack before casting a cantrip as an action, so you can't even benefit from the true strike you cast the previous turn before casting it again in preparation for next turn and chain them along. It is all around a very bad spell...
And even if it did work, at that point it is a less powerful option than some rogue subclasses that can get sneak attack without advantage.
But since we are talking about a 7 level multiclass to get advantage, why not warlock for shadow of moil? It gives you advantage, gives enemies disadvantage, let's you hide anywhere, only needs to be cast once per battle, and even counterattacks if you get hit. Plus you can take pact of the blade and even get extra attack and smites. Hexblade gives you a wider crit range. Not to mention all the other spells you have access to as a caster. Hell, just use darkness and devil's sight and get almost all these benefits (no extra attack) with only a 3 level dip.
well that is true but in two words states a problem with using warlock in a magic gunner build and there are "Eldritch" and "Blast" for that spell is so good that you ether pick to fire your gun or cast that spell also with Eldritch Knight's they can Bond with two weapons at the same time wile warlock have one.
also let not forget that a Eldritch Knight is a Fighter subclass witch means you can get (Hit Dice: 1d10 per level) (All armor & shields Proficiencies) (Fighting Style) (Second Wind) (Action Surge) and more things that can help keep you alive and be more reliant on the gun wile warlock feels like there more magice base so let just say that if you want more "magic" go warlock or if you want more "gunner" go Eldritch Knight Fighter.
But you can't sneak attack with eldritch blast, so honestly wouldnt even be worth taking as a rogue.
Irrelevant? Unless you are using throwing weapons and not using your bonus action for anything else, which neither are the case.
3 additional HP? I sure hope warlocks don't have an option that is strictly better with less level investment like at will false life at level 2.
Multiclassing fighter doesn't give heavy armor proficiency, hexblade gives all the same proficiencies.
A +2 to hit isn't as good as always having advantage. A bonus action heal isnt as good as enemies always having disadvantage. Action surge isn't bad, it is more useful to a spellcaster than a martial character though.
Warlocks make excellent utility dips that don't need spellcasting in battle. Eldritch knight is just 2 levels fighter plus less subclass features than what 1 level sorcerer gives (besides an extra 2 HP).
Don't dip eldritch knight. Either go full fighter with it or take fullcaster levels instead.
My DM is prepping us for a Western campaign and I'm the type of player to create characters early, and also to create a backup character in case my first character dies.
So, first of all... I've got just a straight-up Battlesmith Artificer ready to play. With his infused Gun as his spellcasting focus, the character is pretty much the classic idea of a Gunslinger Spellcaster. You get a number of spells and abilities that allow you to tack on extra damage to weapon attacks, which includes ranged attacks.
My backup character is a bit more complicated... a Genie Warlock (Efreeti) whose Genie's Vessel is a non-functional gun that he can use as a spellcasting focus, and the obvious use is that Eldritch Blast is reflavored as him just shooting his gun. The reason I went with Efreeti, specifically, is because it gives him access to Scorching Ray. Combine that with Metamagic Adept to Quicken spells, and by 5th level he'll be able to fire 6 scorching rays, then quicken Eldritch Blast for 2 more attacks, which will only increase later. I'm almost picturing like triggering an Ultimate from Overwatch, like you're McCree with his "High Noon" just unloading precision shots. Of course, though, this is all just reflavoring traditional spellcasting, and isn't really a "gunslinger spellcaster", so much as... "Spellcaster who happens to be holding a gun".
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
What does Ritual Caster and Tomelock add to the idea and theme? Other than a few more spells known.