I'm thinking about some changes in the Shell Defense Tortle feature. I prepared two approaches:
Shell Reinforcement - a progressing feature - increasing AC with character levels, for instance: gain +1 AC every 5 levels. So on the 5th level you would have 18 AC. 10th - 19 AC etc. I don't know if it's a little to much, it could be changed to every 6 levels.
Shell Defense (similar to original feature but with some alterations):
gain a +4 bonus to AC (not changed),
you have advantage on Strength and Constitution saving throws and disadvantage on Dexterity saving throws (not changed),
you are blinded while in shell, but can attack (only melee, but taking into account blindness) - this could be nullified with blindsight or other simmilar effects,
you have disadvantage on Wisdom (Perception) checks,
you are not considered prone, but you cannot move (your speed is 0 and can't increase), yet you can be moved,
withdrawing into shell and emerging from it is an action (not bonus action) and since you are not considered prone (while in shell) you don't have to stand up (you can move with full speed after emerging).
Please let me know which option is better and if it's not overpowered. I want to make a Ninja (obviously) Monk Tortle. I know that I cannot add Wisdom modifier to AC and 17 AC on the higher levels is kind of low.
In the first case Tortle could go as any Monk. In the latter as a Monk with subclass Way of the Astral Self that with blindsight that could withdraw into shell and pummel enemies with spectral arms. Yeah.
Hey,
I'm thinking about some changes in the Shell Defense Tortle feature. I prepared two approaches:
So on the 5th level you would have 18 AC. 10th - 19 AC etc. I don't know if it's a little to much, it could be changed to every 6 levels.
Please let me know which option is better and if it's not overpowered. I want to make a
Ninja (obviously)Monk Tortle. I know that I cannot add Wisdom modifier to AC and 17 AC on the higher levels is kind of low.In the first case Tortle could go as any Monk. In the latter as a Monk with subclass Way of the Astral Self that with blindsight that could withdraw into shell and pummel enemies with spectral arms. Yeah.
This would be better placed in the Homebrew section.
Thanks, right. This tread can be closed.
URL to a new one:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/115874-tortle-features-shell-defense-alterations