I had a player wanting to take the feat more than once and couldn’t find a reason to disallow it because it adds 2 Sorcery Points that only come back on Long Rests with no spell conversion option. More times taking the Feat adds two more options which doesn’t seem like a bad thing and 2 more Sorcery Points to the pool which also seems fine with giving up an ASI as the downside.
Unfortunately by RAW this feat cannot be taken more than once so he can’t implement this on his DNDB character sheet the way he wants to. I was just curious what opinions everybody else had on this feat and allowing it to be taken multiple times.
I think you hit the nail on the head. Hard to see how it could be too strong to allow it, but RAW, it cannot. But if you do allow it, and your player uses dndbeyond for their character sheet, they won't have a good way to accomplish it, unfortunately.
RAW, no. Balance wise, the only problem might be that it disincentives sorcerer multiclass, therefore making the build progress faster. With a big emphasis on "might".
A Sorcerer taking it multiple times though would really pile up fast. Especially with a variant human taking it at 1st level and then again at 4th level.
Usually the strongest use of the feat is with subtle spell since it gives you two uses of the MM a day. If you use a lot of casters subtle spell will screw em good with counterspells your casters can't do anything about or getting off a crucial spell cast that they cannot counterspell (hold person or so)
Also works well in social stuff.. charms, suggestions kinda stuff, people wont know he cast it.
Another good pull is extended to double the times of duration spells for 1 point. Summons, charms, haste, slow, greater invis. contigency, mass suggestions (normal sggestion as well) all profit from extend
If used well the feat CAN be really strong actually, but I feel a lot of people look at twin or quicken instead
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I had a player wanting to take the feat more than once and couldn’t find a reason to disallow it because it adds 2 Sorcery Points that only come back on Long Rests with no spell conversion option. More times taking the Feat adds two more options which doesn’t seem like a bad thing and 2 more Sorcery Points to the pool which also seems fine with giving up an ASI as the downside.
Unfortunately by RAW this feat cannot be taken more than once so he can’t implement this on his DNDB character sheet the way he wants to. I was just curious what opinions everybody else had on this feat and allowing it to be taken multiple times.
I think you hit the nail on the head. Hard to see how it could be too strong to allow it, but RAW, it cannot. But if you do allow it, and your player uses dndbeyond for their character sheet, they won't have a good way to accomplish it, unfortunately.
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I'm going to make this way harder than it needs to be.
I haven't played too much with homebrewing, but I think you'd basically have to make homebrew feat that provides additional sorcery points
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RAW, no. Balance wise, the only problem might be that it disincentives sorcerer multiclass, therefore making the build progress faster. With a big emphasis on "might".
A Sorcerer taking it multiple times though would really pile up fast. Especially with a variant human taking it at 1st level and then again at 4th level.
Usually the strongest use of the feat is with subtle spell since it gives you two uses of the MM a day. If you use a lot of casters subtle spell will screw em good with counterspells your casters can't do anything about or getting off a crucial spell cast that they cannot counterspell (hold person or so)
Also works well in social stuff.. charms, suggestions kinda stuff, people wont know he cast it.
Another good pull is extended to double the times of duration spells for 1 point. Summons, charms, haste, slow, greater invis. contigency, mass suggestions (normal sggestion as well) all profit from extend
If used well the feat CAN be really strong actually, but I feel a lot of people look at twin or quicken instead