I'm playing a warlock currently with a pact to a fiend, but with the character arc she's currently on and the needs of the party, I'm thinking of changing her class to cleric. I originally planned on her being a cleric from the start, but things happened and I instead made her a warlock. I'm kinda regretting that choice now and wish I could make her a cleric like I originally planned.
For context, my character was a prisoner in a cult with her father who was the head of a temple to a good-aligned goddess of the hearth and family and had taught her the beliefs of his goddess, so she defiantly would have had the knowledge and skills to become a cleric. However, her father was sacrificed when before they were able to escape and she remained trapped in the cult for several more years and her heart and mind became twisted. When she was around 17, a fury made a pact with her with the promise of power to seek revenge against the cultists and my character was finally able to escape, but still lacks enough power to completely destroy the cult responsible for killing her father and destroying her life. She does still greatly love and care for her father and values the things he taught her, even carrying a pendant with the symbol of his goddess with her as a memento, but she's grown to distrust the gods after her father was seemingly abandoned by them. Her patron believes that vengeance filled with malice and wrath is the only true power and that my character must maintain these qualities if she wishes to continue using the powers she's been given to destroy the cult and anyone else who stands in her way. However, with the dynamic of the party, my character is finally given a chance to not always be angry and put her faith in others. They go against her patron as well as several other story elements which could cause her patron to demand something of her that could cause my character to betray her patron and lose her powers.
If my character does end up going down a path of forsaking her patron and losing her powers, I'm wondering if this could present me the opportunity to choose a new class such as cleric. I am aware that not all cleric's have to be goody-two-shoe healers, which makes me even more frustrated with myself for not making her a cleric in the first place. I know that people do have some issues with people flat out changing classes entirely (subclasses seem far more reasonable for most), but I do feel like a warlock changing their class after they lose their powers seem a bit more possible and reasonable than other class changes. I have seen people change their entire classes before, one example that sticks out most to me was a horror story that included to OP changing their class of warlock (to bard, I think) simply because they were scarred by the horrific power they possessed and decided not to use it anymore.
I do feel like I have a good setup to discard my warlock class and change it to cleric, but I'm trying to figure out how best to present this idea to my DM without seeming like I'm pushing my boundaries too far or anything like that. I just feel like my character is on a good redemption arc which she can grow from a vengeful warlock to remorseful cleric who just wants to make her father proud and protect others from sharing the same fate as she. Any advice?
... However, with the dynamic of the party, my character is finally given a chance to not always be angry and put her faith in others. They go against her patron as well as several other story elements which could cause her patron to demand something of her that could cause my character to betray her patron and lose her powers.
It sounds like you've got a deep character that takes a fairly common character story (of family being killed) to an angry level of selling soul. I love that consequences of character choices are being played out. Perhaps you're familiar with the Critical Role story with warlock Fjord which went down a similar path. Basically, the spiritual rug was pulled out from under him for a while.
... I'm trying to figure out how best to present this idea to my DM without seeming like I'm pushing my boundaries too far or anything like that. ...
Depending on personalities and plot lines this could be really important. I'd go further in viewing it as a potential option rather than an idea.
5e talks of potential character subclass changes in extreme situations. I think the example is of a paladin with one subclass who is influenced by a local massacre and then wakes up with the qualities of the oath of vengeance subclass.
You could go into it just wanting a good story without expectations and make moves, potentially of betrayal of your patron while flirting with gods.
Give other players all the space they need to follow their own character arcs but, if you want to try it, see where things might go.
If interested tell the DM as much as practical about a possible outlined character reformulation and ask if a change might be possible if you're able to roleplay your way towards it. It will then be up to the DM how difficult, if at all, the challenge or path becomes.
I do watch Critical Role and am aware that Fjord did lose his warlock powers for a time, though I haven't quite gotten that far into the story yet so I don't know all the details. I just mostly know about it because people were talking about it and saw some animatics regarding it. I'll see if I can find a video that best sums it up and see if anything in there can help me figure things out with my character.
I do also love deep characters who are haunted by their actions and must face the consequences of them. Their reactions to them can be quite interesting. I'm not fully aware of just how my character is gonna go about facing the consequences of her actions just yet. She has a "for the greater good" mentality and isn't afraid to bloody her hands to destroy greater evils so that no one else has to. She fully accepts herself as a monster and doesn't know how else to view herself, which caused her a bit of a identity crisis when the rest of her party so easily accepted her when they finally found out what she is (she's a half-drown/fallen aasimar homebrew race I found. Yes, I intentionally made an edgelord, but one with actual morals and heart and with the possibility of redemption). She does hate that she's betraying her father by abandoning so many of his beliefs, but she doesn't know any other way to stop the people who hurt her and her father from hurting others. In short, she does horrible things with the best of intentions. In just 5 sessions, I've lost count of how many enemies she's incarnated to protect innocents.
There aren't really rules for this or against this, so it is the hands of your DM to allow.
Perhaps suggest some optional pathways:
While in prayer you are visited by a celestial being of redemption. They take you on as patron for your path. Ask the DM to swap to celestial warlock and maybe later swap to cleric
Start multiclassing into cleric but keep your warlock levels as you acknowledge your past cannot be forgotten. After a powerful ritual you begin now to steal the power of the field against their will and use it for your new good works. Perhaps later swap to celestial subclass if some confrontation with the old patron ends the bond.
Something I was thinking of was if after my character must choose to keep the powers of her patron at the price of any possible happiness or freedom and she chooses happiness over power. My character has a pendant with the symbol of her father's goddess which her father gave to her before he was killed, so this pendant which symbolizes faith for a goddess she blames for abandoning her father is still the most important possession she has because it was the last thing her father gave her with the promise that it would protect her. If, in a situation where my character is powerless after giving up her powers from her patron and her party is in danger, my character could try to find a fire and sacrifice the pendant with a prayer to her father's goddess for help (the goddess is a goddess of the hearth and family). If it goes well, that might be a good way for my character to switch her class to cleric.
... Ask the DM to swap to celestial warlock and maybe later swap to cleric ...
Start multiclassing into cleric but keep your warlock levels as you acknowledge your past cannot be forgotten. ...
This is what I was logging on to say.
Levels in d&d are an odd thing. Thematically levels in many classes might represent vast training/study/devotion and yet they get allotted by the killing of a few challenging monsters/foes.
Initial warlock levels are a further oddity in that they can potentially begin with a simple agreement. Thematically clerical initiation is not the same thing and, in my interpretation, you'd be asking for something akin to a mystically applied crash course. Having said that, while there isn't a rules-based justification for a class change, a DM can theoretically do whatever the hell they like.
A third alternative, to my mind closer to warlock, could be divine soul sorcerer but I'd still consider this a push.
... My character has a pendant with the symbol of her father's goddess which her father gave to her ... my character could try to find a fire and sacrifice the pendant with a prayer to her father's goddess for help (the goddess is a goddess of the hearth and family). ....
Unless you acquired the pendant through the inheritor background or it has a significant monetary value, all you have is a sentimentally valued trinket. If you want to try and get a deity to buy into your values and sentimentality I'd think that would at least require a pretty hefty DC on a persuasion (supplication) check ... but think through why a benevolent deity might you to sacrifice a personally valued item. I can't see a reason. Consider the potential implications if any of your requests/proposals went less than well and whether/how you want to make them.
I'd give/suggest to the DM options of potential character do-overs noting your personal preferences, go through the role play over any given time period, have something like an in-game sleep on it and see what change if any, there is in the morning.
With dm buy in all things are possible, I assume you wouldn't even be in the situation you described without it.
I'm also in the camp of try celestial warlock and maybe multiclass into cleric.
I think one of the reasons a subclass switch is looked at more positively by the community is that there is very little friction. Switching classes leads to needing new equipment (clerics are balanced around having armor for example) as well as different stat requirements. If your wisdom is lower than your charisma you are likely to be less effective if switching a cleric than a celestial warlock.
I agree with Noksa and Regent. As I was reading your original post, my mind immediately went to Celestial Warlock. This keeps Cha as your main stat, and doesn't open up the can of worms of completely changing classes. This gets you access to some Cleric spells, and there is not really any rule that gods cannot be patrons.
Maybe your father's god becomes your patron on a trial basis. Think of it as a Clerical Internship. This allows the god to turn your existing magical powers from the evil of the fiend to good use. Then, as the god sees fit (or you want to multiclass) you can become a true avatar of the god as a Cleric.
So I reread your post, I thought you had discussed this with your dm and they had already put you at odds with your patron .
I think you will have an easier conversation asking to represent your character growth with a change of patrons since that is a much more limited rewrite of your characters skill set and basic abilities.
Page 8 of Tasha's (Just before the class info) has advice for dms that allow subclass changes if they are onboard but having difficulty thinking of an appropriate arc or set of requirements.
Thing is, I originally wanted her to be a cleric. However, because, to my knowledge, clerics need a GOD or some other highly divine entity of that level to gain powers and none of the gods presented I had access to really fit in with what I wanted, I had to go warlock. If this isn't true and I COULD have had something like a fury as my cleric patron all along, I'm gonna be so upset.
Another option is to stick wirth the features of Pact of the fiend but re-flavour it to reflect that the magic is now sourced from a good aligned God or Patron.
Fiendlock domain spells are nearly all suitable to be from god of Fire or light (you may want to swap stinking cloud for something like daylight)
Dark Ones Blessing and Dark's Ones own luck are quite suitable to come from a good aligned god (just need a change of name)
Hurl Through Hell might need a bit of a change if you get that far (How about hurl through Celestia and Fiends, Aberations, and undead take the damage)
If you have high enough Wisdom you could start to multiclass into Cleric (your DM might allow you to find a tome of understanding to either make this possible or not de-buff you too much but you think that is the right path for roleplay reasons.) Yuo could also multiclass into divine soul sorcerer as some diety rewards you for forsaking your patron.
As others have said changing your class while keeping the same character would be difficult for both story and mechanical reasons but changing subclass is something that was introduced as an option is Tasha's to work in cases like this.
... none of the gods presented I had access to really fit in with what I wanted, ...
What range of gods are available to you?
In early editions of d&d had very few gods, but perhaps that suited. There wasn't much expectation to interact with them.
Basically, a DM will set up a world, players will check possibilities within it and develop as good a fitting character they can within those parameters.
One option as discussed is to check possible developments with your current character.
Perhaps another option would be to leave your current character to go their own way on a path you dictate for them and start afresh.
It can be amazing the extent to which a bunch of numbers and other data on a sheet of paper or in digital format can end up meaning to us. It can be hard to remember it's just a game. You've gone to a lot of effort to make it work but so has the DM and the other players. You're all working within game parameters set by the DM which players have a choice to opt into. It can become real serious - but, at the end of the day, it's a bit of fun with a memorable but transient character which you can either leave or continue with.
Our campaign is set in a Greek-inspired setting, so the Greek Gods are the gods of this world. None of the Greek Gods really suited what I was going for. Any that did kinda fit what I was looking for, however, really didn't suit the character. My character's main goal is to destroy the cult who killed her father no matter the cost to herself and is a magic user. Ares didn't sit that well with me as Ares is more brute force than magic. Hades wouldn't have sat too well with me personally as, despite how he's often portrayed in media, he's actually one of the most decent and kind-hearted gods, so I was a bit uncomfortable choosing him to be a god of my vengeance seeking character. (Both my DM and I are massive fans of Greek mythology, so we have an understanding that Hades is nowhere near as evil as so many portray him as). Hecate also didn't seem to fit quite either. I can't quite put my finger on it, but Hecate just simply didn't seem to fit my character.
I might have been able to choose a Titan or something if I had known ahead of time that they would be included in the campaign, but it kinda slipped my mind. I really should have spoken more with my DM about character creation to see all that was available.
Thing is, I originally wanted her to be a cleric. However, because, to my knowledge, clerics need a GOD or some other highly divine entity of that level to gain powers and none of the gods presented I had access to really fit in with what I wanted, I had to go warlock. If this isn't true and I COULD have had something like a fury as my cleric patron all along, I'm gonna be so upset.
A cleric's need for a god is basically setting dependent. (I think the text of RAW specifies the need for a deity)
The question I would ask yourself and discuss with your dm when talking about your characters goals: What do i want from being a cleric that isn't covered by roleplaying a devotion to a diety. For example is it something missing mechanically or in your story.
I would discuss your goals for your character with your DM and choose a path forward with them based on how they want the setting to function, as well as what precedent they want to set for character transitions in their games.
The paths I see in order of DM buy in required.
Continue with current subclass re flavored to match your evolved ideals and likely new patron. (DM would have to allow a patron change in the story of the game, but no mechanical changes needed as Jegpeg mentions above)
Multiclass with your next level to reflect your Devotion to a new deity (DM needs to allow multiclassing, may want an arc of you devoting yourself or making offerings. allows you to pick up low level perks of the second class like armor proficiency and healing spells from cleric)
Change patrons and subclass (DM would need to allow patron change in story as well as subclass change. There is some limited guidance for subclass changes in Tasha's if your DM is one that only allows things to happen by the book. Many DMs in these forums with that mind set disallow Tasha's character options so don't argue if they flat out say no. As a few of us have mentioned, celestial warlock is the most cleric warlock as far as theme and tools)
Change Class (DM would need to allow class changes, this would basically be a near complete overhaul of your character. )
If the campaign is that heavily based around the cosmology of the ancient Greek pantheon, and your DM is willing to consider Erinyes as a sort of chthonic celestial instead of a fiend (basically the softened form of a Fury), then a Celestial Warlock would be pretty fitting if they are willing to allow the subclass change. Heck, the Oresteia is specifically about pacifying the Furies to become Erinyes. Maybe your DM could have your Fury patron herself make the change.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
... my character was a prisoner in a cult with her father who was the head of a temple to a good-aligned goddess of the hearth and family and had taught her the beliefs of his goddess, so she defiantly would have had the knowledge and skills to become a cleric. ...
Was this deity assigned to your father by you or your DM? How do you feel about following, I presume, Hestia?
Other major options include Aphrodite - love, beauty; Apollo - music, art; Artemis - hunt, wilderness; Athena - reason, wisdom; Demeter - agriculture, growth; Dionysus - parties; Hephaestus - fire, metalwork; Hera - marriage; Hermes - the Flash; Zeus - thunder.
There are lots of options that, whether existent or not, are either good or are believed to be good. At any time Greek deity options would have been/are more easily researched than many other d&d deity options.
... None of the Greek Gods really suited what I was going for. Any that did kinda fit what I was looking for, however, really didn't suit the character. My character's main goal is to destroy the cult who killed her father no matter the cost to herself and is a magic user.
Your character became a warlock magic user, despite the devoted example of her father, by entering a pact with a fiend. I can imagine that this choice may have been inspired by something like anger but wouldn't otherwise consider that would have really suited.
There is nothing to say that a DM would easily allow a change from one warlock patron to another but give some consideration of option you would prefer to the current fiend. Hopefully, you will get one of them to replace your power supply. Even better it may be from a deity you like.
Retconning to cleric would take a miracle which, if I were DMing, would either carry costs or require a real good dice roll - and even this would be going beyond RAW
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I'm playing a warlock currently with a pact to a fiend, but with the character arc she's currently on and the needs of the party, I'm thinking of changing her class to cleric. I originally planned on her being a cleric from the start, but things happened and I instead made her a warlock. I'm kinda regretting that choice now and wish I could make her a cleric like I originally planned.
For context, my character was a prisoner in a cult with her father who was the head of a temple to a good-aligned goddess of the hearth and family and had taught her the beliefs of his goddess, so she defiantly would have had the knowledge and skills to become a cleric. However, her father was sacrificed when before they were able to escape and she remained trapped in the cult for several more years and her heart and mind became twisted. When she was around 17, a fury made a pact with her with the promise of power to seek revenge against the cultists and my character was finally able to escape, but still lacks enough power to completely destroy the cult responsible for killing her father and destroying her life. She does still greatly love and care for her father and values the things he taught her, even carrying a pendant with the symbol of his goddess with her as a memento, but she's grown to distrust the gods after her father was seemingly abandoned by them. Her patron believes that vengeance filled with malice and wrath is the only true power and that my character must maintain these qualities if she wishes to continue using the powers she's been given to destroy the cult and anyone else who stands in her way. However, with the dynamic of the party, my character is finally given a chance to not always be angry and put her faith in others. They go against her patron as well as several other story elements which could cause her patron to demand something of her that could cause my character to betray her patron and lose her powers.
If my character does end up going down a path of forsaking her patron and losing her powers, I'm wondering if this could present me the opportunity to choose a new class such as cleric. I am aware that not all cleric's have to be goody-two-shoe healers, which makes me even more frustrated with myself for not making her a cleric in the first place. I know that people do have some issues with people flat out changing classes entirely (subclasses seem far more reasonable for most), but I do feel like a warlock changing their class after they lose their powers seem a bit more possible and reasonable than other class changes. I have seen people change their entire classes before, one example that sticks out most to me was a horror story that included to OP changing their class of warlock (to bard, I think) simply because they were scarred by the horrific power they possessed and decided not to use it anymore.
I do feel like I have a good setup to discard my warlock class and change it to cleric, but I'm trying to figure out how best to present this idea to my DM without seeming like I'm pushing my boundaries too far or anything like that. I just feel like my character is on a good redemption arc which she can grow from a vengeful warlock to remorseful cleric who just wants to make her father proud and protect others from sharing the same fate as she. Any advice?
It sounds like you've got a deep character that takes a fairly common character story (of family being killed) to an angry level of selling soul. I love that consequences of character choices are being played out. Perhaps you're familiar with the Critical Role story with warlock Fjord which went down a similar path. Basically, the spiritual rug was pulled out from under him for a while.
Depending on personalities and plot lines this could be really important. I'd go further in viewing it as a potential option rather than an idea.
5e talks of potential character subclass changes in extreme situations. I think the example is of a paladin with one subclass who is influenced by a local massacre and then wakes up with the qualities of the oath of vengeance subclass.
You could go into it just wanting a good story without expectations and make moves, potentially of betrayal of your patron while flirting with gods.
Give other players all the space they need to follow their own character arcs but, if you want to try it, see where things might go.
If interested tell the DM as much as practical about a possible outlined character reformulation and ask if a change might be possible if you're able to roleplay your way towards it. It will then be up to the DM how difficult, if at all, the challenge or path becomes.
I do watch Critical Role and am aware that Fjord did lose his warlock powers for a time, though I haven't quite gotten that far into the story yet so I don't know all the details. I just mostly know about it because people were talking about it and saw some animatics regarding it. I'll see if I can find a video that best sums it up and see if anything in there can help me figure things out with my character.
I do also love deep characters who are haunted by their actions and must face the consequences of them. Their reactions to them can be quite interesting. I'm not fully aware of just how my character is gonna go about facing the consequences of her actions just yet. She has a "for the greater good" mentality and isn't afraid to bloody her hands to destroy greater evils so that no one else has to. She fully accepts herself as a monster and doesn't know how else to view herself, which caused her a bit of a identity crisis when the rest of her party so easily accepted her when they finally found out what she is (she's a half-drown/fallen aasimar homebrew race I found. Yes, I intentionally made an edgelord, but one with actual morals and heart and with the possibility of redemption). She does hate that she's betraying her father by abandoning so many of his beliefs, but she doesn't know any other way to stop the people who hurt her and her father from hurting others. In short, she does horrible things with the best of intentions. In just 5 sessions, I've lost count of how many enemies she's incarnated to protect innocents.
There aren't really rules for this or against this, so it is the hands of your DM to allow.
Perhaps suggest some optional pathways:
While in prayer you are visited by a celestial being of redemption. They take you on as patron for your path. Ask the DM to swap to celestial warlock and maybe later swap to cleric
Start multiclassing into cleric but keep your warlock levels as you acknowledge your past cannot be forgotten. After a powerful ritual you begin now to steal the power of the field against their will and use it for your new good works. Perhaps later swap to celestial subclass if some confrontation with the old patron ends the bond.
Something I was thinking of was if after my character must choose to keep the powers of her patron at the price of any possible happiness or freedom and she chooses happiness over power. My character has a pendant with the symbol of her father's goddess which her father gave to her before he was killed, so this pendant which symbolizes faith for a goddess she blames for abandoning her father is still the most important possession she has because it was the last thing her father gave her with the promise that it would protect her. If, in a situation where my character is powerless after giving up her powers from her patron and her party is in danger, my character could try to find a fire and sacrifice the pendant with a prayer to her father's goddess for help (the goddess is a goddess of the hearth and family). If it goes well, that might be a good way for my character to switch her class to cleric.
This is what I was logging on to say.
Levels in d&d are an odd thing. Thematically levels in many classes might represent vast training/study/devotion and yet they get allotted by the killing of a few challenging monsters/foes.
Initial warlock levels are a further oddity in that they can potentially begin with a simple agreement. Thematically clerical initiation is not the same thing and, in my interpretation, you'd be asking for something akin to a mystically applied crash course. Having said that, while there isn't a rules-based justification for a class change, a DM can theoretically do whatever the hell they like.
A third alternative, to my mind closer to warlock, could be divine soul sorcerer but I'd still consider this a push.
Unless you acquired the pendant through the inheritor background or it has a significant monetary value, all you have is a sentimentally valued trinket. If you want to try and get a deity to buy into your values and sentimentality I'd think that would at least require a pretty hefty DC on a persuasion (supplication) check ... but think through why a benevolent deity might you to sacrifice a personally valued item. I can't see a reason. Consider the potential implications if any of your requests/proposals went less than well and whether/how you want to make them.
I'd give/suggest to the DM options of potential character do-overs noting your personal preferences, go through the role play over any given time period, have something like an in-game sleep on it and see what change if any, there is in the morning.
With dm buy in all things are possible, I assume you wouldn't even be in the situation you described without it.
I'm also in the camp of try celestial warlock and maybe multiclass into cleric.
I think one of the reasons a subclass switch is looked at more positively by the community is that there is very little friction. Switching classes leads to needing new equipment (clerics are balanced around having armor for example) as well as different stat requirements. If your wisdom is lower than your charisma you are likely to be less effective if switching a cleric than a celestial warlock.
I agree with Noksa and Regent. As I was reading your original post, my mind immediately went to Celestial Warlock. This keeps Cha as your main stat, and doesn't open up the can of worms of completely changing classes. This gets you access to some Cleric spells, and there is not really any rule that gods cannot be patrons.
Maybe your father's god becomes your patron on a trial basis. Think of it as a Clerical Internship. This allows the god to turn your existing magical powers from the evil of the fiend to good use. Then, as the god sees fit (or you want to multiclass) you can become a true avatar of the god as a Cleric.
I'd think that most DM, if dealing with an experienced or veteran player, would tend to hold the player to the original classes chosen.
In other circumstances, DMs might optionally choose to permit any extent of retcon.
So I reread your post, I thought you had discussed this with your dm and they had already put you at odds with your patron .
I think you will have an easier conversation asking to represent your character growth with a change of patrons since that is a much more limited rewrite of your characters skill set and basic abilities.
Page 8 of Tasha's (Just before the class info) has advice for dms that allow subclass changes if they are onboard but having difficulty thinking of an appropriate arc or set of requirements.
Thing is, I originally wanted her to be a cleric. However, because, to my knowledge, clerics need a GOD or some other highly divine entity of that level to gain powers and none of the gods presented I had access to really fit in with what I wanted, I had to go warlock. If this isn't true and I COULD have had something like a fury as my cleric patron all along, I'm gonna be so upset.
Another option is to stick wirth the features of Pact of the fiend but re-flavour it to reflect that the magic is now sourced from a good aligned God or Patron.
If you have high enough Wisdom you could start to multiclass into Cleric (your DM might allow you to find a tome of understanding to either make this possible or not de-buff you too much but you think that is the right path for roleplay reasons.) Yuo could also multiclass into divine soul sorcerer as some diety rewards you for forsaking your patron.
As others have said changing your class while keeping the same character would be difficult for both story and mechanical reasons but changing subclass is something that was introduced as an option is Tasha's to work in cases like this.
What range of gods are available to you?
In early editions of d&d had very few gods, but perhaps that suited. There wasn't much expectation to interact with them.
Basically, a DM will set up a world, players will check possibilities within it and develop as good a fitting character they can within those parameters.
One option as discussed is to check possible developments with your current character.
Perhaps another option would be to leave your current character to go their own way on a path you dictate for them and start afresh.
It can be amazing the extent to which a bunch of numbers and other data on a sheet of paper or in digital format can end up meaning to us. It can be hard to remember it's just a game. You've gone to a lot of effort to make it work but so has the DM and the other players. You're all working within game parameters set by the DM which players have a choice to opt into. It can become real serious - but, at the end of the day, it's a bit of fun with a memorable but transient character which you can either leave or continue with.
Our campaign is set in a Greek-inspired setting, so the Greek Gods are the gods of this world. None of the Greek Gods really suited what I was going for. Any that did kinda fit what I was looking for, however, really didn't suit the character. My character's main goal is to destroy the cult who killed her father no matter the cost to herself and is a magic user. Ares didn't sit that well with me as Ares is more brute force than magic. Hades wouldn't have sat too well with me personally as, despite how he's often portrayed in media, he's actually one of the most decent and kind-hearted gods, so I was a bit uncomfortable choosing him to be a god of my vengeance seeking character. (Both my DM and I are massive fans of Greek mythology, so we have an understanding that Hades is nowhere near as evil as so many portray him as). Hecate also didn't seem to fit quite either. I can't quite put my finger on it, but Hecate just simply didn't seem to fit my character.
I might have been able to choose a Titan or something if I had known ahead of time that they would be included in the campaign, but it kinda slipped my mind. I really should have spoken more with my DM about character creation to see all that was available.
A cleric's need for a god is basically setting dependent. (I think the text of RAW specifies the need for a deity)
The question I would ask yourself and discuss with your dm when talking about your characters goals: What do i want from being a cleric that isn't covered by roleplaying a devotion to a diety. For example is it something missing mechanically or in your story.
I would discuss your goals for your character with your DM and choose a path forward with them based on how they want the setting to function, as well as what precedent they want to set for character transitions in their games.
The paths I see in order of DM buy in required.
If the campaign is that heavily based around the cosmology of the ancient Greek pantheon, and your DM is willing to consider Erinyes as a sort of chthonic celestial instead of a fiend (basically the softened form of a Fury), then a Celestial Warlock would be pretty fitting if they are willing to allow the subclass change. Heck, the Oresteia is specifically about pacifying the Furies to become Erinyes. Maybe your DM could have your Fury patron herself make the change.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Was this deity assigned to your father by you or your DM? How do you feel about following, I presume, Hestia?
Other major options include Aphrodite - love, beauty; Apollo - music, art; Artemis - hunt, wilderness; Athena - reason, wisdom; Demeter - agriculture, growth; Dionysus - parties; Hephaestus - fire, metalwork; Hera - marriage; Hermes - the Flash; Zeus - thunder.
There are lots of options that, whether existent or not, are either good or are believed to be good. At any time Greek deity options would have been/are more easily researched than many other d&d deity options.
Your character became a warlock magic user, despite the devoted example of her father, by entering a pact with a fiend. I can imagine that this choice may have been inspired by something like anger but wouldn't otherwise consider that would have really suited.
There is nothing to say that a DM would easily allow a change from one warlock patron to another but give some consideration of option you would prefer to the current fiend. Hopefully, you will get one of them to replace your power supply. Even better it may be from a deity you like.
Retconning to cleric would take a miracle which, if I were DMing, would either carry costs or require a real good dice roll - and even this would be going beyond RAW