So I have a PC who's a Bard and uses the dancing lights cantrip nonstop. We play in a VTT (Foundry VTT). He basically puts the dancing lights token on himself and moves all over the place. From the way I read the spell/cantrip it cant just move around. Am I understanding the spell correctly or can the lights just go where ever all the time. Its super annoying. I'll tell him his hr is up and remove the spell only for him to cast it again
You need a bonus action to move them - the way I’d run it to make it simple, tell him that the lights can move with his token, but the second battle starts he loses his bonus action for the very first turn only.
I do something similar for people that say they want to keep a Cantrip spell active (let’s say it lasts a minute) if they’re ok with being loud (verbal components). When battle starts I roll a d10 and just let them know that’s the number of rounds of the spell remaining with their current cast.
The lights themselves can move freely... They have a range of 120 feet and can be moved 60 feet at a time as a bonus action.
Keep in mind that Dancing Lights, unlike the Light spell, is a Concentration Spell and it only has a duration of 1 minute. So the tradeoff for having to keep concentration and the relatively short duration is that the spell is very dynamic for an exploration spell.
So I have a PC who's a Bard and uses the dancing lights cantrip nonstop. We play in a VTT (Foundry VTT). He basically puts the dancing lights token on himself and moves all over the place. From the way I read the spell/cantrip it cant just move around. Am I understanding the spell correctly or can the lights just go where ever all the time. Its super annoying. I'll tell him his hr is up and remove the spell only for him to cast it again
You need a bonus action to move them - the way I’d run it to make it simple, tell him that the lights can move with his token, but the second battle starts he loses his bonus action for the very first turn only.
I do something similar for people that say they want to keep a Cantrip spell active (let’s say it lasts a minute) if they’re ok with being loud (verbal components). When battle starts I roll a d10 and just let them know that’s the number of rounds of the spell remaining with their current cast.
The lights themselves can move freely... They have a range of 120 feet and can be moved 60 feet at a time as a bonus action.
Keep in mind that Dancing Lights, unlike the Light spell, is a Concentration Spell and it only has a duration of 1 minute. So the tradeoff for having to keep concentration and the relatively short duration is that the spell is very dynamic for an exploration spell.
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