I don't think there is any feat, feature or magic items that boost crit chance. Other could grant critical hit on 19, but not lower your chance of scoring a critical hit by 1 for exemple if it's what you're looking for.
The Assassin Rogue's Assassinate subclass feature makes an attack that hits a surprised target a critical hit, though that's probably not what you want to build towards.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I know that champion fighters can get Crits on a 19 (and later 18) but are there any other ways to boost Crit chance, like a magic item or feat?
There are three ways I can think of to increase your critical hit rate:
1) Increasing the range beyond a Nat20. This would be things like Champion Fighter's Improved Critical, Hexblade's Curse, etc.
2) Advantage on your attack rolls via things like Flanking, Greater Invisibility, Reckless Attack, etc. And of course if you're of Elven lineage, the Elven Accuracy feat.
3) Making attacks from 5' against Paralyzed targets
I don't know of any magic items that generate crits beyond those circumstances, but I suppose one could always be homebrewed. Oh, and Adamantine weapons cause auto-crits against objects.
Status Effects. If you can force your enemy to become: paralyzed or unconscious. Then any attacks made against them from within 5ft are guaranteed critical hits. Not much higher crit rate than 100%.
Practical Option, Spells:
Sleep
Hold Person
Hold Monster
Heighten Spell/Hound of Ill Omen are common ways you can force them to have disadvantage on the save, the new Silvery Barbs can force them to reroll saves if they succeed. Bane and Mind Sliver can reduce enemy save rolls by d4.
List of what everyone seems to have contributed so far:
-Gain advantage to roll more die per attack roll made.
-add number of die rolled, like elven accuracy or lucky feat.
-expanded critical hit range. Subclass features and magic items can do this.
-make more attack rolls. This doesn’t increase your chance to roll a crit on any given attack, but it does increase the chances you will roll at least one critical over several attacks. This becomes useful with feats like crusher or slasher.
-impose status conditions that give advantage or cause criticals.
No one up here talking about Halfing Luck, perfect for a Champ 🙂
On 10 hits at 19-20 Crit range a Halfling will crit at least once 67.0% of the time vs. normally 65.1%. Pretty much inconsequential, but hey… it’s there. Lol
No one up here talking about Halfing Luck, perfect for a Champ 🙂
On 10 hits at 19-20 Crit range a Halfling will crit at least once 67.0% of the time vs. normally 65.1%. Pretty much inconsequential, but hey… it’s there. Lol
Oh nice, yeah not one most people even think of, good catch! Even on a n20 only crit you're still increasing the crit rate from 5% to 5.25%. And with the widened 19-20 range that is from 10% to 10.5%. So seems minor. But, it does act as a force multiplier when additional d20s get involved, say, if attacking with advantage. Since more d20s means more chances for a n1 roll to be rerolled.
Say you 19-20 and have advantage, your chance of a crit is normally 19%. But a Halfling would bring that up to 19.975%. Not nearly as good as Elven accuracy, but hey, it is something and it doesn't take a feat.
I think the halflings lucky ability is nice becUse of how it gets more powerful when the odds aren’t in the groups favor. There seems to be an assumption frequently made that under perfect circumstances various builds can combine advantage and other buffs to drastically increase efficacy of the PCs. I tend to think that if a party could regularly set up and maintain the battlefield so much in their favor, then there isn’t necessarily a need to pump out ridiculous damage and crits.
I like that halfling luck sizably reduces the negatives associated with disadvantage, with the exception of a halfling rogue with disadvantage still not having sneak attack.
i do have a buddy that rolled 4 consecutive natural 1s when they were making death saves as a halfling though. That was pretty ridiculous.
I know that champion fighters can get Crits on a 19 (and later 18) but are there any other ways to boost Crit chance, like a magic item or feat?
Not to my knowledge, at least not official. The only exception I can think of would be Blade of Disaster, or advantage, but that doesn't really count.
I don't think there is any feat, feature or magic items that boost crit chance. Other could grant critical hit on 19, but not lower your chance of scoring a critical hit by 1 for exemple if it's what you're looking for.
The Assassin Rogue's Assassinate subclass feature makes an attack that hits a surprised target a critical hit, though that's probably not what you want to build towards.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
The Hexblade can curse a target and increase their crit chance against that specific target.
There are three ways I can think of to increase your critical hit rate:
1) Increasing the range beyond a Nat20. This would be things like Champion Fighter's Improved Critical, Hexblade's Curse, etc.
2) Advantage on your attack rolls via things like Flanking, Greater Invisibility, Reckless Attack, etc. And of course if you're of Elven lineage, the Elven Accuracy feat.
3) Making attacks from 5' against Paralyzed targets
I don't know of any magic items that generate crits beyond those circumstances, but I suppose one could always be homebrewed. Oh, and Adamantine weapons cause auto-crits against objects.
Elven Accuracy is also a good way to improve cri-fishing effectiveness.
Status Effects. If you can force your enemy to become: paralyzed or unconscious. Then any attacks made against them from within 5ft are guaranteed critical hits. Not much higher crit rate than 100%.
Practical Option, Spells:
Heighten Spell/Hound of Ill Omen are common ways you can force them to have disadvantage on the save, the new Silvery Barbs can force them to reroll saves if they succeed. Bane and Mind Sliver can reduce enemy save rolls by d4.
I got quotes!
Just make up a home brew on it. Much easier.
List of what everyone seems to have contributed so far:
-Gain advantage to roll more die per attack roll made.
-add number of die rolled, like elven accuracy or lucky feat.
-expanded critical hit range. Subclass features and magic items can do this.
-make more attack rolls. This doesn’t increase your chance to roll a crit on any given attack, but it does increase the chances you will roll at least one critical over several attacks. This becomes useful with feats like crusher or slasher.
-impose status conditions that give advantage or cause criticals.
No one up here talking about Halfing Luck, perfect for a Champ 🙂
On 10 hits at 19-20 Crit range a Halfling will crit at least once 67.0% of the time vs. normally 65.1%. Pretty much inconsequential, but hey… it’s there. Lol
Oh nice, yeah not one most people even think of, good catch! Even on a n20 only crit you're still increasing the crit rate from 5% to 5.25%. And with the widened 19-20 range that is from 10% to 10.5%. So seems minor. But, it does act as a force multiplier when additional d20s get involved, say, if attacking with advantage. Since more d20s means more chances for a n1 roll to be rerolled.
Say you 19-20 and have advantage, your chance of a crit is normally 19%. But a Halfling would bring that up to 19.975%. Not nearly as good as Elven accuracy, but hey, it is something and it doesn't take a feat.
I got quotes!
I think the halflings lucky ability is nice becUse of how it gets more powerful when the odds aren’t in the groups favor. There seems to be an assumption frequently made that under perfect circumstances various builds can combine advantage and other buffs to drastically increase efficacy of the PCs. I tend to think that if a party could regularly set up and maintain the battlefield so much in their favor, then there isn’t necessarily a need to pump out ridiculous damage and crits.
I like that halfling luck sizably reduces the negatives associated with disadvantage, with the exception of a halfling rogue with disadvantage still not having sneak attack.
i do have a buddy that rolled 4 consecutive natural 1s when they were making death saves as a halfling though. That was pretty ridiculous.
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