Okay I am so new to D&D it's like almost overwhelming.
Could someone explain to me perhaps at the 3rd grade level and with an example scenario: 1) What is the difference between a saving throw (ie Wisdom, Constitution etc.) and a DC save? 2) How do you use Blink? I understand you can use it to get close or escape when things get hot, but on your turn are you able to cast Blink behind the creature and then attack or is that two different actions? The second part of that question is if you miss can you Blink away before they can strike back?
The difference is purely symantic. DC is an abbreviation in roleplaying games for Difficulty Class. It is essentially the saving throw version of Armor Class. So a str, dex, con, int, wis, or chr saving throw would all have a DC that you must meet or beat in order to make the save.
Since Blink takes an action to cast you would not be able to attack the same round you cast it unless you have some method of taking another action or making a bonus action attack. For example, if you have Haste cast on you as well, or if you have a pet that you can command to attack as a bonus action.
Also, Blink does not give you control of whether or not you leave the plane at the end of your turn...you have a 50% chance base on the roll of a d20. Blink essentially gives you the ability to not be a valid target 50% of the time when it is not your turn...They can't hit you if you have literally left the plane of existance.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
There's no such thing as a DC save. You've likely seen text like "a DC 15 Wisdom save," which means it's a Wisdom save that needs to be 15 or higher to count as a success. ("Save" and "saving throw" are used interchangeably.)
Blink isn't really a movement spell, it's basically an avoidance spell. If you're lucky, it'll keep you on the ethereal plane during everyone else's turns, and there's almost nothing that can reach you on that plane. During your own turn, you come back, so you can affect things normally. But Blink doesn't work with perfect reliability. Sometimes you remain on the material plane. Gotta give the enemies a fighting chance. ;)
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Okay I am so new to D&D it's like almost overwhelming.
Could someone explain to me perhaps at the 3rd grade level and with an example scenario: 1) What is the difference between a saving throw (ie Wisdom, Constitution etc.) and a DC save? 2) How do you use Blink? I understand you can use it to get close or escape when things get hot, but on your turn are you able to cast Blink behind the creature and then attack or is that two different actions? The second part of that question is if you miss can you Blink away before they can strike back?
Thanks.
Question 1:
The difference is purely symantic. DC is an abbreviation in roleplaying games for Difficulty Class. It is essentially the saving throw version of Armor Class. So a str, dex, con, int, wis, or chr saving throw would all have a DC that you must meet or beat in order to make the save.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Question 2:
Since Blink takes an action to cast you would not be able to attack the same round you cast it unless you have some method of taking another action or making a bonus action attack. For example, if you have Haste cast on you as well, or if you have a pet that you can command to attack as a bonus action.
Also, Blink does not give you control of whether or not you leave the plane at the end of your turn...you have a 50% chance base on the roll of a d20. Blink essentially gives you the ability to not be a valid target 50% of the time when it is not your turn...They can't hit you if you have literally left the plane of existance.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
There's no such thing as a DC save. You've likely seen text like "a DC 15 Wisdom save," which means it's a Wisdom save that needs to be 15 or higher to count as a success. ("Save" and "saving throw" are used interchangeably.)
Blink isn't really a movement spell, it's basically an avoidance spell. If you're lucky, it'll keep you on the ethereal plane during everyone else's turns, and there's almost nothing that can reach you on that plane. During your own turn, you come back, so you can affect things normally. But Blink doesn't work with perfect reliability. Sometimes you remain on the material plane. Gotta give the enemies a fighting chance. ;)