In this scenario one of the playes has a Rogue Assassin 5/Fighter 5, the class of the other player does not matter but for this lets say Ranger 10, but he has the Alert feat. Combat starts and Rogue has the initiative, at the start of his turn he is hidden, however there is no Surprise due to Alert feat. Rogue attacks with a crossbow and hits with a poisoned arrow (the poison is Oil of Taggit). Ranger fails his save and is poisoned for 24 hrs and unconscious. Rogue is still hidden, and waits a minute. Now out of combat, Rogue pulls out his short sword rolls for stealth again, comes out of hiding and moves next to Ranger (5 ft or less). Since Ranger is unaware of his surroundings (unconscious) he automatically fails to notice any threat. Rogue takes the time to doff Ranger's armor. After this Rogue wants to AssassinateRanger, so new initiatives are rolled and again Rogue goes first.
Does this mean that Assessinateauto-crit feature can be applied?
If it does, then it would be applicable for multiple attacks in the same round . The damage of the first attack would wake up the Ranger, however, surpriseis determined before any action, and lasts until the end of the turn.
Does this mean that Rogue/Figther can use Action Surge and attack 4 times, and any of those attacks that hits Ranger would be auto-crits?
In this scenario one of the playes has a Rogue Assassin 5/Fighter 5, the class of the other player does not matter but for this lets say Ranger 10, but he has the Alert feat. Combat starts and Rogue has the initiative, at the start of his turn he is hidden, however there is no Surprise due to Alert feat. Rogue attacks with a crossbow and hits with a poisoned arrow (the poison is Oil of Taggit). Ranger fails his save and is poisoned for 24 hrs and unconscious. Rogue is still hidden, and waits a minute. Now out of combat, Rogue pulls out his short sword rolls for stealth again, comes out of hiding and moves next to Ranger (5 ft or less). Since Ranger is unaware of his surroundings (unconscious) he automatically fails to notice any threat. Rogue takes the time to doff Ranger's armor. After this Rogue wants to AssassinateRanger, so new initiatives are rolled and again Rogue goes first.
Does this mean that Assessinateauto-crit feature can be applied?
If it does, then it would be applicable for multiple attacks in the same round . The damage of the first attack would wake up the Ranger, however, surpriseis determined before any action, and lasts until the end of the turn.
Does this mean that Rogue/Figther can use Action Surge and attack 4 times, and any of those attacks that hits Ranger would be auto-crits?
Can someone confirm if its legal?
As soon as you hit with the first blow from Assassinate, the ranger is no longer unconscious, so their Alert feat starts working again.
The enemy is not surprised when they regain consciousness, because they last remembered you fighting them.
Also, it is up to the DM to decide when to drop out of combat - waiting a minute is irrelevant.
Note that if a creature is surprised then in the first round of combat they are surprised until the end of THEIR turn, not the end of the entire round.
One final note, if in your scenario the Ranger was surprised at the start of the second encounter because they were unconscious, as soon as they become conscious then that would remove the surprised state of the ranger.
Does this mean that Assessinateauto-crit feature can be applied?
If it does, then it would be applicable for multiple attacks in the same round . The damage of the first attack would wake up the Ranger, however, surpriseis determined before any action, and lasts until the end of the turn.
Does this mean that Rogue/Figther can use Action Surge and attack 4 times, and any of those attacks that hits Ranger would be auto-crits?
Can someone confirm if its legal?
In such scenario, Assassinate should apply only once.
Normally, a surprised creature stops being surprised at the end of its first turn in combat, but because an unconcious creature from Oil of Taggit poison wakes up if it takes damage and that an Alert creature can’t be surprised while conscious, i'd rule that after the first damage taken, the Ranger would no longer be unconcious nor surprised. Which means any consecutive hit score against it won't be critical hit.
The rogue would get to use assassinate for one attack - advantage to hit and auto-critical assuming they are using a melee weapon - after that the ranger would be awake and no longer surprised due to the alert feat.
However, since the ranger is prone due to recovering from being unconscious and the rogue is within 5' - the rest of the attacks would still be made with advantage.
Assuming d6 from the short sword and 20 dex by level 10 - the rogue could expect to do 2x (d6 + 3d6 sneak) + 5 = 33 average damage + 3 x(d6+5) = 25.5 Total average damage = 58.5 but this depends on the ranger's AC. In this case the rogue removed any armor so their AC is 10+dex - they still get dex to AC even when unconscious = 15 assuming a +5 for 20 dex. (P.S. if they are a battle master fighter they could possibly add in some extra damage from maneuvers)
Proficiency at level 10 is +4 for a total +9 to hit unless the short sword is magical (assume it is at least +1 for now) = +10 to hit with advantage. Need to roll a 5+ with advantage to hit. This is a 96% chance to hit. So the actual average damage would be 62.5 * 0.96 ~= 60 (unless they miss the auto-crit sneak attack which will reduce it some - including +4 damage for a +1 short sword on the 4 attacks).
Typical level 10 ranger (d10 - average 6 - assuming using the "average" for advancement - which is actually better than the real average from rolling dice) = 84 hit points.
So the Assassinate attempt is unlikely to kill the ranger outright unless they are already wounded but it will do significant damage and the ranger will likely have a turn to do something but their options will be limited by the lack of gear. The rogue would also be advised to bind the ranger's arms and legs.
In this scenario one of the playes has a Rogue Assassin 5/Fighter 5, the class of the other player does not matter but for this lets say Ranger 10, but he has the Alert feat. Combat starts and Rogue has the initiative, at the start of his turn he is hidden, however there is no Surprise due to Alert feat. Rogue attacks with a crossbow and hits with a poisoned arrow (the poison is Oil of Taggit). Ranger fails his save and is poisoned for 24 hrs and unconscious. Rogue is still hidden, and waits a minute. Now out of combat, Rogue pulls out his short sword rolls for stealth again, comes out of hiding and moves next to Ranger (5 ft or less). Since Ranger is unaware of his surroundings (unconscious) he automatically fails to notice any threat. Rogue takes the time to doff Ranger's armor. After this Rogue wants to Assassinate Ranger, so new initiatives are rolled and again Rogue goes first.
The Alert feat says:
Does this mean that Assessinate auto-crit feature can be applied?
If it does, then it would be applicable for multiple attacks in the same round . The damage of the first attack would wake up the Ranger, however, surprise is determined before any action, and lasts until the end of the turn.
Does this mean that Rogue/Figther can use Action Surge and attack 4 times, and any of those attacks that hits Ranger would be auto-crits?
Can someone confirm if its legal?
As soon as you hit with the first blow from Assassinate, the ranger is no longer unconscious, so their Alert feat starts working again.
The enemy is not surprised when they regain consciousness, because they last remembered you fighting them.
Also, it is up to the DM to decide when to drop out of combat - waiting a minute is irrelevant.
Note that if a creature is surprised then in the first round of combat they are surprised until the end of THEIR turn, not the end of the entire round.
One final note, if in your scenario the Ranger was surprised at the start of the second encounter because they were unconscious, as soon as they become conscious then that would remove the surprised state of the ranger.
In such scenario, Assassinate should apply only once.
Normally, a surprised creature stops being surprised at the end of its first turn in combat, but because an unconcious creature from Oil of Taggit poison wakes up if it takes damage and that an Alert creature can’t be surprised while conscious, i'd rule that after the first damage taken, the Ranger would no longer be unconcious nor surprised. Which means any consecutive hit score against it won't be critical hit.
The rogue would get to use assassinate for one attack - advantage to hit and auto-critical assuming they are using a melee weapon - after that the ranger would be awake and no longer surprised due to the alert feat.
However, since the ranger is prone due to recovering from being unconscious and the rogue is within 5' - the rest of the attacks would still be made with advantage.
Assuming d6 from the short sword and 20 dex by level 10 - the rogue could expect to do 2x (d6 + 3d6 sneak) + 5 = 33 average damage + 3 x(d6+5) = 25.5 Total average damage = 58.5 but this depends on the ranger's AC. In this case the rogue removed any armor so their AC is 10+dex - they still get dex to AC even when unconscious = 15 assuming a +5 for 20 dex. (P.S. if they are a battle master fighter they could possibly add in some extra damage from maneuvers)
Proficiency at level 10 is +4 for a total +9 to hit unless the short sword is magical (assume it is at least +1 for now) = +10 to hit with advantage. Need to roll a 5+ with advantage to hit. This is a 96% chance to hit. So the actual average damage would be 62.5 * 0.96 ~= 60 (unless they miss the auto-crit sneak attack which will reduce it some - including +4 damage for a +1 short sword on the 4 attacks).
Typical level 10 ranger (d10 - average 6 - assuming using the "average" for advancement - which is actually better than the real average from rolling dice) = 84 hit points.
So the Assassinate attempt is unlikely to kill the ranger outright unless they are already wounded but it will do significant damage and the ranger will likely have a turn to do something but their options will be limited by the lack of gear. The rogue would also be advised to bind the ranger's arms and legs.