This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
My Characters
My Campaigns
My Encounters
My Homebrew Collection
My Homebrew Creations
My Dice
Homebrew
Classes
Backgrounds
Species
Feats
Spells
Equipment
Magic Items
Monsters
Character Builder
Sigil 3D VTT
Maps VTT
Encounters
Mobile App
Avrae Discord Bot
Community Update
Twitch
Youtube
Changelog
As the title says.
DruidVSAdventure
Check out my Homebrew Class The Evoker
Your initiative bonus is usually just your DEX modifier, i.e., if you have 16 DEX, your bonus is +3. Some spells/features modify this further, but D&D Beyond character sheets should account for this.
Ok thx appreciate the help.
Initiative is typically a nonproficient dexterity ability check.
I got quotes!
My dexterity is 7 would I still add 3
Quote from Hobgoblinkiller7a5912623d >> My dexterity is 7 would I still add 3
You would add -1, in fact
-2. Not sure what I was thinking
-2, I believe.
As the title says.
DruidVSAdventure
Check out my Homebrew Class The Evoker
Your initiative bonus is usually just your DEX modifier, i.e., if you have 16 DEX, your bonus is +3. Some spells/features modify this further, but D&D Beyond character sheets should account for this.
Ok thx appreciate the help.
DruidVSAdventure
Check out my Homebrew Class The Evoker
Initiative is typically a nonproficient dexterity ability check.
I got quotes!
My dexterity is 7 would I still add 3
You would add
-1, in fact-2. Not sure what I was thinking
-2, I believe.