Weird is a 9th level spell that makes multiple victims frightened of an illusion 'in their mind'. Frightened creatures cannot approach the source of their fear.
So, does the caster control where the victims think their personal Freddy Krueger? Or should the DM roll randomly.
Weird is a 9th level spell that makes multiple victims frightened of an illusion 'in their mind'. Frightened creatures cannot approach the source of their fear.
So, does the caster control where the victims think their personal Freddy Krueger? Or should the DM roll randomly.
Neither of those would make any sense. The DM should decide, non-randomly, how each victim of the spell hallucinates, because each victim gets a personalized nightmare. Someone with Thalassophobia is going to imagine being completely surrounded by water, but someone with Anatidaephobia is far more likely to imagine a cosmic duck from beyond time and space watching.
First off, got to love level 9 spells that do nothing if the targets saves. And in this case, only gives disadvantage for 1 turn if they succeed the second save.
The DM should be fair and realistic with what and where the creatures perceive their fears, but it is out of the players control.
This is pretty weak spell, which is part of why I think the player should be able to control the location of the Freddy Krueger.
Frankly, this spell should be re-written dropping the first save. Auto-frightened for the first round for all in a 30ft sphere is comparable with other 9th level spells.
Failing a re-write of the spell, giving the player control of the location makes it slightly better. It turns the spell into battle field control spell.
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Weird is a 9th level spell that makes multiple victims frightened of an illusion 'in their mind'. Frightened creatures cannot approach the source of their fear.
So, does the caster control where the victims think their personal Freddy Krueger? Or should the DM roll randomly.
Neither of those would make any sense. The DM should decide, non-randomly, how each victim of the spell hallucinates, because each victim gets a personalized nightmare. Someone with Thalassophobia is going to imagine being completely surrounded by water, but someone with Anatidaephobia is far more likely to imagine a cosmic duck from beyond time and space watching.
First off, got to love level 9 spells that do nothing if the targets saves. And in this case, only gives disadvantage for 1 turn if they succeed the second save.
The DM should be fair and realistic with what and where the creatures perceive their fears, but it is out of the players control.
This is pretty weak spell, which is part of why I think the player should be able to control the location of the Freddy Krueger.
Frankly, this spell should be re-written dropping the first save. Auto-frightened for the first round for all in a 30ft sphere is comparable with other 9th level spells.
Failing a re-write of the spell, giving the player control of the location makes it slightly better. It turns the spell into battle field control spell.