I know this has probably been asked but too many pages to look for it. So according to the Replicate magic items, I can replicate magic items, for example, a bag of holding. Can I make a new bag every day and sell it or does it disappear every time I make a new one?
Here's the text:
Replicate Magic Item
Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common magic items in the game, not including potions or scrolls.
That is the text for the specific infusion, but not for the infusion feature which has the rules you are looking for:
You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion immediately ends, and then the new infusion applies.
But is it really the answer? It says you can use an infusion only in one object, which basically mean, you can't use an infusion like returning weapon or repeating shot on two different items. While Replicate Item is an infusion, it's not used in an item, it creates one.
However, since there is no statement about how the item is created, or what happens if the item is destroyed (if possible) or lost, i'd argue there is no real rule about it and it's up to the DM, but it's probably adviced to now allow an item to be created multiple times, and have it work similar to the Steel Defender, Wizard's Spellbook or Warlock's Pact Boons (ie end of long rest or 1 hour ritual to regain the lost item)
However, if OP want's to make money, they need the Alchemy Jug, which creates a liquid every day that can be poured out, so one could technically collect that liquid in different containers and sell it.
But is it really the answer? It says you can use an infusion only in one object, which basically mean, you can't use an infusion like returning weapon or repeating shot on two different items. While Replicate Item is an infusion, it's not used in an item, it creates one.
However, since there is no statement about how the item is created, or what happens if the item is destroyed (if possible) or lost, i'd argue there is no real rule about it and it's up to the DM, but it's probably adviced to now allow an item to be created multiple times, and have it work similar to the Steel Defender, Wizard's Spellbook or Warlock's Pact Boons (ie end of long rest or 1 hour ritual to regain the lost item)
However, if OP want's to make money, they need the Alchemy Jug, which creates a liquid every day that can be poured out, so one could technically collect that liquid in different containers and sell it.
Yes, the RAW answer is that you cannot start actual ongoing production of magic items with the feature. "If you try to exceed your maximum number of infusions, the oldest infusion ends, and then the new infusion applies." The Infusion is what is making the item magical. From the description of "Replicate Magic Item": "See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its making"; you aren't technically producing the item from nowhere, just applying an Infusion to an existing object.
I also would probably nix the "Alchemy Jug infinite cash exploit" in a setting; if it's really that easy in a setting, then pretty much anyone who will be looking to buy on a regular basis will already have a source.
I mean... if you're planning to skip town the next day, you could do this. When you make a new one the next day, their bag of holding will just turn into a regular bag, but if you've already got their gold and you're nowhere to be seen, then that's their problem.
But is it really the answer? It says you can use an infusion only in one object, which basically mean, you can't use an infusion like returning weapon or repeating shot on two different items. While Replicate Item is an infusion, it's not used in an item, it creates one.
That is incorrect. All infusions, including Replicate Magic Item, require a non-magical item to infuse. For example, to use Replicate Bag of Holding, you need a non-magical bag, and when the infusion ends, it reverts to that non-magical bag.
That is incorrect. All infusions, including Replicate Magic Item, require a non-magical item to infuse. For example, to use Replicate Bag of Holding, you need a non-magical bag, and when the infusion ends, it reverts to that non-magical bag.
Where does it say you turn a non-magical bag into a bag of holding?
Every infusion but "replicate magic item" tells you that you need an item. It doesn't even say "you need the same itemtype of the replicated magic item".
I mean... if you're planning to skip town the next day, you could do this. When you make a new one the next day, their bag of holding will just turn into a regular bag, but if you've already got their gold and you're nowhere to be seen, then that's their problem.
Don't forget you could also just disguse yourself. And if you're chaotic evil, you even disguise yourself as someone people might know from afar.
If you refer back to my earlier comment, you’ll see where I pulled the portion of “Replicate Magic Item” that affirms you’re not creating an object out of nothing.
If you refer back to my earlier comment, you’ll see where I pulled the portion of “Replicate Magic Item” that affirms you’re not creating an object out of nothing.
Alright, you got me there. I didn't read the sentence fully and thought it said to look at the DMG for other magic items to be replicated, like it does say that for the XGtE right below that line.
Well... gotta admit when I'm wrong.
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I know this has probably been asked but too many pages to look for it. So according to the Replicate magic items, I can replicate magic items, for example, a bag of holding. Can I make a new bag every day and sell it or does it disappear every time I make a new one?
Here's the text:
Replicate Magic Item
Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables. A table’s title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common magic items in the game, not including potions or scrolls.
It disappears/breaks/ceases being a Bag of Holding when you make the next one.
That is the text for the specific infusion, but not for the infusion feature which has the rules you are looking for:
Bolded is the answer to your question.
At 18th level you can have 6 infused items. But regardless, you can sell an item and then next day make a new one, causing the old one to vanish.
The purchaser will not be happy. Expect a strongly worded letter, followed by an axe to the face.
But is it really the answer?
It says you can use an infusion only in one object, which basically mean, you can't use an infusion like returning weapon or repeating shot on two different items.
While Replicate Item is an infusion, it's not used in an item, it creates one.
However, since there is no statement about how the item is created, or what happens if the item is destroyed (if possible) or lost, i'd argue there is no real rule about it and it's up to the DM, but it's probably adviced to now allow an item to be created multiple times, and have it work similar to the Steel Defender, Wizard's Spellbook or Warlock's Pact Boons (ie end of long rest or 1 hour ritual to regain the lost item)
However, if OP want's to make money, they need the Alchemy Jug, which creates a liquid every day that can be poured out, so one could technically collect that liquid in different containers and sell it.
Yes, the RAW answer is that you cannot start actual ongoing production of magic items with the feature. "If you try to exceed your maximum number of infusions, the oldest infusion ends, and then the new infusion applies." The Infusion is what is making the item magical. From the description of "Replicate Magic Item": "See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its making"; you aren't technically producing the item from nowhere, just applying an Infusion to an existing object.
I also would probably nix the "Alchemy Jug infinite cash exploit" in a setting; if it's really that easy in a setting, then pretty much anyone who will be looking to buy on a regular basis will already have a source.
I mean... if you're planning to skip town the next day, you could do this. When you make a new one the next day, their bag of holding will just turn into a regular bag, but if you've already got their gold and you're nowhere to be seen, then that's their problem.
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That is incorrect. All infusions, including Replicate Magic Item, require a non-magical item to infuse. For example, to use Replicate Bag of Holding, you need a non-magical bag, and when the infusion ends, it reverts to that non-magical bag.
Where does it say you turn a non-magical bag into a bag of holding?
Every infusion but "replicate magic item" tells you that you need an item. It doesn't even say "you need the same itemtype of the replicated magic item".
Don't forget you could also just disguse yourself. And if you're chaotic evil, you even disguise yourself as someone people might know from afar.
If you refer back to my earlier comment, you’ll see where I pulled the portion of “Replicate Magic Item” that affirms you’re not creating an object out of nothing.
Alright, you got me there. I didn't read the sentence fully and thought it said to look at the DMG for other magic items to be replicated, like it does say that for the XGtE right below that line.
Well... gotta admit when I'm wrong.