Still fairly new to the game. I just watched a video about eberron and the warforged amd dont have the book to really read up about it. Only book i have is PHB. Learned that no more warforged can be created but can body parts like legs and arms be put onto other races to be able to still fight and adventure? Would like to build a character similar to cyberpunk characters and/or robocop. As of right now the head and body are intact and nothing wrong. Any feedback would be greatly appreciated.
Still fairly new to the game. I just watched a video about eberron and the warforged amd dont have the book to really read up about it. Only book i have is PHB. Learned that no more warforged can be created but can body parts like legs and arms be put onto other races to be able to still fight and adventure? Would like to build a character similar to cyberpunk characters and/or robocop. As of right now the head and body are intact and nothing wrong. Any feedback would be greatly appreciated.
There aren't specific rules for something like that, but the simplest way to make that kind of character is simply to do it as flavor. For instance, you could make a Rune Knight fighter and simply re-flavor the runes as different 'weapons' built into your mechanical parts - the Cloud Rune could be a deflector shield, the Stone Rune could be a sonic weapon that disorients a target, that sort of thing. The Giant's Might growth could be a gundam-like transformation
Basically, just pick a subclass that has abilities you like, and think of a way to explain them via your cybernetic (or whatever) parts
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter) Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
As others have said this is something you can achieve by how you describe your characters and/or their abilities. I would suggest talking to your DM to figure out what is appropriate for the games setting.
As for actual examples in the rules this is rare. The only example I can think of is the Armorer Artificer subclass. Their main feature Arcane Armor tells us that "The armor replaces any missing limbs, functioning identically to a limb it replaces."
Should be mentioned that the aforementioned prosthetic limb specifically come from an Eberon sourcebook. That said, these limbs are simply functional replacements for lost limbs not some sort of cyberpunk enhancement.
Now there are traces of "body punk" subcultures here and there in D&D, though not exactly strong presence. You got dragonflesh grafting mentioned in Fizban's. There's the Eberron prosthetic limbs. Wildemont makes mention of an ersatz eye. The Hexblood can remove parts of their body to perform "remote" functions. If you want a cyberpunk or cybernetic or augmented flavor to your character, I'd recommend reskinning the Warforged or go with a "tech" interpretation of the Reborn (which has traits that speak well to Robocops murphy's ghost in the machine issue). Beyond that though the whole "evolve or die" character growth in true cyberpunk games by collecting enhancements that change the hero's body isn't really in line with how D&D characters progress. They progress through leveling up (and the presumption is the character is literally getting better via experience not augmentation) and accumulating magical items (which again are treated as possessions not augmentations traded with the original body). That's not to say you can't play the game with an interpretation like that in mind, and as your character progresses they are being made faster, stronger etc through visits to the lab or ripperdoc. It's just that that is flavor not mechanics.
That said, I could see a sort of "inpsector gadget" style character who integrates toolsets into an interchangeable set of prosthetics limbs, though that's still really flavor because there's not real game effect in having the tools integrated in your body instead of being carried as tools.
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Jander Sunstar is the thinking person's Drizzt, fight me.
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Still fairly new to the game. I just watched a video about eberron and the warforged amd dont have the book to really read up about it. Only book i have is PHB. Learned that no more warforged can be created but can body parts like legs and arms be put onto other races to be able to still fight and adventure? Would like to build a character similar to cyberpunk characters and/or robocop. As of right now the head and body are intact and nothing wrong. Any feedback would be greatly appreciated.
There aren't specific rules for something like that, but the simplest way to make that kind of character is simply to do it as flavor. For instance, you could make a Rune Knight fighter and simply re-flavor the runes as different 'weapons' built into your mechanical parts - the Cloud Rune could be a deflector shield, the Stone Rune could be a sonic weapon that disorients a target, that sort of thing. The Giant's Might growth could be a gundam-like transformation
Basically, just pick a subclass that has abilities you like, and think of a way to explain them via your cybernetic (or whatever) parts
Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter)
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
As others have said this is something you can achieve by how you describe your characters and/or their abilities. I would suggest talking to your DM to figure out what is appropriate for the games setting.
As for actual examples in the rules this is rare. The only example I can think of is the Armorer Artificer subclass. Their main feature Arcane Armor tells us that "The armor replaces any missing limbs, functioning identically to a limb it replaces."
Should be mentioned that the aforementioned prosthetic limb specifically come from an Eberon sourcebook. That said, these limbs are simply functional replacements for lost limbs not some sort of cyberpunk enhancement.
Now there are traces of "body punk" subcultures here and there in D&D, though not exactly strong presence. You got dragonflesh grafting mentioned in Fizban's. There's the Eberron prosthetic limbs. Wildemont makes mention of an ersatz eye. The Hexblood can remove parts of their body to perform "remote" functions. If you want a cyberpunk or cybernetic or augmented flavor to your character, I'd recommend reskinning the Warforged or go with a "tech" interpretation of the Reborn (which has traits that speak well to Robocops murphy's ghost in the machine issue). Beyond that though the whole "evolve or die" character growth in true cyberpunk games by collecting enhancements that change the hero's body isn't really in line with how D&D characters progress. They progress through leveling up (and the presumption is the character is literally getting better via experience not augmentation) and accumulating magical items (which again are treated as possessions not augmentations traded with the original body). That's not to say you can't play the game with an interpretation like that in mind, and as your character progresses they are being made faster, stronger etc through visits to the lab or ripperdoc. It's just that that is flavor not mechanics.
That said, I could see a sort of "inpsector gadget" style character who integrates toolsets into an interchangeable set of prosthetics limbs, though that's still really flavor because there's not real game effect in having the tools integrated in your body instead of being carried as tools.
Jander Sunstar is the thinking person's Drizzt, fight me.