There are no limits on height. The same flying speed is used to fly straight up or diagonally up as would be used to fly horizontally. The manticore could fly 50ft North or 50ft up using its movement. It can make combat on a (2 dimensional) map very complex very quickly, but those are the rules.
And yes, most flying creatures will want to spend most of their time up high enough to be out of reach of at least melee range attacks - only coming down when the situation is advantageous to do so.
How does one determine the height of a creature which has a Flying Speed?
Example: Manticore Fly 50 ft.
I’m assuming this means the Manticore can fly a distance of 50 ft. per turn forward or the direction it’s facing
But does it have limits on height?
To become out of range of most if not all common Ranged attacks?
You mean altitude, not height. There is no maximum altitude in the core rules, as RegentCorreon correctly already pointed out, but your DM is likely to set a maximum real altitude above which you can't breathe - the core rules do have rules for having difficulty breathing at high altitudes, implying that even higher up is vacuum, like in the real world we're all used to. There are no rules for flying becoming harder at higher altitudes, unlike in the real world.
Height is a perfectly accurate word for what you mean 🙄, and with that out of the way, for creatures with a fly speed, movement in the third dimension follows the exact same rules as movement in the first two. If you’re using a grid, diagonals only cost 5 feet of movement normally, so your example creature could end up 50 feet forward and 50 feet up in the air by moving diagonally up and forward with one move.
I’m actually using the Diagonal movement rules in the games I run
”count every square as 5 feet, even if you’re moving diagonally. Though this is fast in play, it breaks the laws of geometry and is inaccurate over long distances. This optional rule provides more realism, but it requires more effort during combat”
“When measuring range or moving diagonally on a grid, the first diagonal square counts as 5 feet, but the second diagonal square counts as 10 feet.” (DMG, p. 252)
So it would be less
Thanks for your input
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How does one determine the height of a creature which has a Flying Speed?
Example: Manticore Fly 50 ft.
I’m assuming this means the Manticore can fly a distance of 50 ft. per turn forward or the direction it’s facing
But does it have limits on height?
To become out of range of most if not all common Ranged attacks?
There are no limits on height. The same flying speed is used to fly straight up or diagonally up as would be used to fly horizontally. The manticore could fly 50ft North or 50ft up using its movement. It can make combat on a (2 dimensional) map very complex very quickly, but those are the rules.
And yes, most flying creatures will want to spend most of their time up high enough to be out of reach of at least melee range attacks - only coming down when the situation is advantageous to do so.
You mean altitude, not height. There is no maximum altitude in the core rules, as RegentCorreon correctly already pointed out, but your DM is likely to set a maximum real altitude above which you can't breathe - the core rules do have rules for having difficulty breathing at high altitudes, implying that even higher up is vacuum, like in the real world we're all used to. There are no rules for flying becoming harder at higher altitudes, unlike in the real world.
Height is a perfectly accurate word for what you mean 🙄, and with that out of the way, for creatures with a fly speed, movement in the third dimension follows the exact same rules as movement in the first two. If you’re using a grid, diagonals only cost 5 feet of movement normally, so your example creature could end up 50 feet forward and 50 feet up in the air by moving diagonally up and forward with one move.
Ahhh, I didn’t consider “diagonal”
I’m actually using the Diagonal movement rules in the games I run
”count every square as 5 feet, even if you’re moving diagonally. Though this is fast in play, it breaks the laws of geometry and is inaccurate over long distances. This optional rule provides more realism, but it requires more effort during combat”
“When measuring range or moving diagonally on a grid, the first diagonal square counts as 5 feet, but the second diagonal square counts as 10 feet.” (DMG, p. 252)
So it would be less
Thanks for your input