"Spells of the Mark. If you have the Spellcasting or Pact Magic class features, the spells on the Mark of _______ Spells table are added to the spell list of your spellcasting class.
These spells include, but are not limited to: Cure Wounds, Goodberry, Aid, Prayer of Healing, Calm Emotions, Hallow, and Greater Restoration. And that's just the 2 Halfling Marks!
So, Since the spells are added to your spell list, as apposed to "You can cast this spell", If Dragon Marked individuals exist in your world, it would make sense that at least some of them would become wizards, and scribe their Mark Spells into their Spell books and onto Scrolls. Therefore, it would be the logical conclusion to allow Other Wizards to copy these spells if they find them in a spell book or as a Scroll.
Ps: "Yeah, more spells. Just what the wizard needs"/s Yeah yeah, l know, but l think it makes sense for them to be able to learn these spells by finding them in the world (not via level up). And keep in mind, The Dm can decide to either not have Dragon marked races in their world, or just not let you find scrolls that contain Mark Spells that aren't already on your spell list. Or even rule that it the marks don't work that way, though l obviously disagree.
Edit: Davyd: "If a game feature (such as Ravnica backgrounds, Dragonmarked races, Tasha's expended spell list optional class rule, etc) adds spells to a characters class spell list, those spells count as being spells of that class only for that character and only if they have the relevant feature."
Well, that's lame. Good thing the first rule of D&D is the DM decides what rules to use or ignore! (Though if that's the case, it's weird that it doesn't say something like "They are able to be learned by you regardless of your spell Casting Class." instead of being being Added to your spell casting class.)
Any spells added to the spell list of your spellcasting class count as a class spell for you. So each time you gain a wizard level, you can add to your spellbook two wizard spells of your choice of a level for which you have spell slots. And when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
Any spells added to the spell list of your spellcasting class count as a class spell for you. So each time you gain a wizard level, you can add to your spellbook two wizard spells of your choice of a level for which you have spell slots. And when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
So, you're saying the Wizard (Which, to be clear, isn't a Marked Halfling, but a Human Wizard) should be able to just, start the game with Cure Wounds, and get Aid on level up? I mean, l get it, it makes 100% sense RAW, which is also what i'm using to add these spells to the spell list, but l don't know, it feels kinda weird having the wizard know these spells without finding them in "The wild". Like, l get that they could have studied it in wizard school or something, but it just feels weird. Just my opinion obviously.
If Dragon Marked individuals exist in your world, it would make sense that at least some of them would become wizards, and scribe their Mark Spells into their Spell books and onto Scrolls. Therefore, it would be the logical conclusion to allow Other Wizards to copy these spells if they find them in a spell book or as a Scroll.
Those spells aren't on the spell list for those other wizards though
An amended spell list is not a universal thing
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Any spells added to the spell list of your spellcasting class count as a class spell for you. So each time you gain a wizard level, you can add to your spellbook two wizard spells of your choice of a level for which you have spell slots. And when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
So, you're saying the Wizard (Which, to be clear, isn't a Marked Halfling, but a Human Wizard) should be able to just, start the game with Cure Wounds, and get Aid on level up? I mean, l get it, it makes 100% sense RAW, which is also what i'm using to add these spells to the spell list, but l don't know, it feels kinda weird having the wizard know these spells without finding them in "The wild". Like, l get that they could have studied it in wizard school or something, but it just feels weird. Just my opinion obviously.
No, that's not how it works
If a game feature (such as Ravnica backgrounds, Dragonmarked races, Tasha's expended spell list optional class rule, etc) adds spells to a characters class spell list, those spells count as being spells of that class only for that character and only if they have the relevant feature.
Any spells added to the spell list of your spellcasting class count as a class spell for you. So each time you gain a wizard level, you can add to your spellbook two wizard spells of your choice of a level for which you have spell slots. And when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
So, you're saying the Wizard (Which, to be clear, isn't a Marked Halfling, but a Human Wizard) should be able to just, start the game with Cure Wounds, and get Aid on level up? I mean, l get it, it makes 100% sense RAW, which is also what i'm using to add these spells to the spell list, but l don't know, it feels kinda weird having the wizard know these spells without finding them in "The wild". Like, l get that they could have studied it in wizard school or something, but it just feels weird. Just my opinion obviously.
I didn't say it should, but it can since they're wizard spells for such character only. But for it to be able to do so, it must be a halfling with the Mark of Healing, not human, because it's a subraces for them. For dwarves, elves, gnomes, and halftings, the dragonmark replaces your subrace.
Halfling Subrace - Mark of Healing: If you're a halfling with the Mark of Healing, you have this subrace, with the following traits.
Halfling Subrace - Mark of Hospitality: If you're a halfling with the Mark of Hospitality, you have this subrace, with the following traits.
The reason these Marks may provide access to otherwise barred spells is because they reflect their specialty, House Jorasco specialize in healing while House Ghallanda specialize in hospitality, with magic that ties to such theme in some way, this regardless of you spellcasting class. So while halfling wizards don't normally have access to Cure Wounds, a halfling wizard with the Mark of Healing will exceptionally.
Any spells added to the spell list of your spellcasting class count as a class spell for you. So each time you gain a wizard level, you can add to your spellbook two wizard spells of your choice of a level for which you have spell slots. And when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
So, you're saying the Wizard (Which, to be clear, isn't a Marked Halfling, but a Human Wizard) should be able to just, start the game with Cure Wounds, and get Aid on level up? I mean, l get it, it makes 100% sense RAW, which is also what i'm using to add these spells to the spell list, but l don't know, it feels kinda weird having the wizard know these spells without finding them in "The wild". Like, l get that they could have studied it in wizard school or something, but it just feels weird. Just my opinion obviously.
No, that's not how it works
If a game feature (such as Ravnica backgrounds, Dragonmarked races, Tasha's expended spell list optional class rule, etc) adds spells to a characters class spell list, those spells count as being spells of that class only for that character and only if they have the relevant feature.
Wait, then why does it say "added to the spell list of your spellcasting class." and not something like "They are able to be learned by you regardless of your spell Casting Class"? Like, for example the Libram of Flesh and Souls specifically says "which are wizard spells for you while you are attuned to the book" Clearly meaning that once Attunement ends, they no longer count as wizard spells for you. I'm not saying you're wrong, you are a Dev after all, so would know more about this then me, I'm just saying it's weird, and if what you say is true, the ability could use a rewording to make that clear.
Wait, then why does it say "added to the spell list of your spellcasting class." and not something like "They are able to be learned by you regardless of your spell Casting Class"? Like, for example the Libram of Flesh and Souls specifically says "which are wizard spells for you while you are attuned to the book" Clearly meaning that once Attunement ends, they no longer count as wizard spells for you.
Because the designers are notoriously bad at using consistent language.
The new subclasses in Xanathar's used the language "The spell counts as a (class) spell for you, but it doesn’t count against the number of ranger spells you know." and IIRC Tasha's said the same. The domain spells for Clerics says "If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you." and there are others with similar wording. The Eberron book instead uses the language you quoted which might seem to do something different on first look.
However... Thinking that a mechanical choice you are making when creating your character should affect the spellcasting and spell lists of all magic users in the world your adventure is based seems just a tad over the top when you actually think about it. It is bad writing on the designers part pure and simple.
Wait, then why does it say "added to the spell list of your spellcasting class." and not something like "They are able to be learned by you regardless of your spell Casting Class"? Like, for example the Libram of Flesh and Souls specifically says "which are wizard spells for you while you are attuned to the book" Clearly meaning that once Attunement ends, they no longer count as wizard spells for you.
Because the designers are notoriously bad at using consistent language.
The new subclasses in Xanathar's used the language "The spell counts as a (class) spell for you, but it doesn’t count against the number of ranger spells you know." and IIRC Tasha's said the same. The domain spells for Clerics says "If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you." and there are others with similar wording. The Eberron book instead uses the language you quoted which might seem to do something different on first look.
However... Thinking that a mechanical choice you are making when creating your character should affect the spellcasting and spell lists of all magic users in the world your adventure is based seems just a tad over the top when you actually think about it. It is bad writing on the designers part pure and simple.
Fair enough. (Though i'm still going to rule that Wizards can copy and use them if they find a Scroll) Ps, how did you make the text red?
Any spells added to the spell list of your spellcasting class count as a class spell for you. So each time you gain a wizard level, you can add to your spellbook two wizard spells of your choice of a level for which you have spell slots. And when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
So, you're saying the Wizard (Which, to be clear, isn't a Marked Halfling, but a Human Wizard) should be able to just, start the game with Cure Wounds, and get Aid on level up? I mean, l get it, it makes 100% sense RAW, which is also what i'm using to add these spells to the spell list, but l don't know, it feels kinda weird having the wizard know these spells without finding them in "The wild". Like, l get that they could have studied it in wizard school or something, but it just feels weird. Just my opinion obviously.
No, that's not how it works
If a game feature (such as Ravnica backgrounds, Dragonmarked races, Tasha's expended spell list optional class rule, etc) adds spells to a characters class spell list, those spells count as being spells of that class only for that character and only if they have the relevant feature.
Wait, then why does it say "added to the spell list of your spellcasting class." and not something like "They are able to be learned by you regardless of your spell Casting Class"? Like, for example the Libram of Flesh and Souls specifically says "which are wizard spells for you while you are attuned to the book" Clearly meaning that once Attunement ends, they no longer count as wizard spells for you. I'm not saying you're wrong, you are a Dev after all, so would know more about this then me, I'm just saying it's weird, and if what you say is true, the ability could use a rewording to make that clear.
Because some classes and subclasses care about what's on your classes spellcasting list. The official wording includes the additional spells, whereas yours wouldn't
Any spells added to the spell list of your spellcasting class count as a class spell for you. So each time you gain a wizard level, you can add to your spellbook two wizard spells of your choice of a level for which you have spell slots. And when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
So, you're saying the Wizard (Which, to be clear, isn't a Marked Halfling, but a Human Wizard) should be able to just, start the game with Cure Wounds, and get Aid on level up? I mean, l get it, it makes 100% sense RAW, which is also what i'm using to add these spells to the spell list, but l don't know, it feels kinda weird having the wizard know these spells without finding them in "The wild". Like, l get that they could have studied it in wizard school or something, but it just feels weird. Just my opinion obviously.
No, that's not how it works
If a game feature (such as Ravnica backgrounds, Dragonmarked races, Tasha's expended spell list optional class rule, etc) adds spells to a characters class spell list, those spells count as being spells of that class only for that character and only if they have the relevant feature.
Wait, then why does it say "added to the spell list of your spellcasting class." and not something like "They are able to be learned by you regardless of your spell Casting Class"? Like, for example the Libram of Flesh and Souls specifically says "which are wizard spells for you while you are attuned to the book" Clearly meaning that once Attunement ends, they no longer count as wizard spells for you. I'm not saying you're wrong, you are a Dev after all, so would know more about this then me, I'm just saying it's weird, and if what you say is true, the ability could use a rewording to make that clear.
It is added to the list of YOUR spellcasting class, nobody else's.
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"Spells of the Mark. If you have the Spellcasting or Pact Magic class features, the spells on the Mark of _______ Spells table are added to the spell list of your spellcasting class.
These spells include, but are not limited to: Cure Wounds, Goodberry, Aid, Prayer of Healing, Calm Emotions, Hallow, and Greater Restoration. And that's just the 2 Halfling Marks!
So, Since the spells are added to your spell list, as apposed to "You can cast this spell", If Dragon Marked individuals exist in your world, it would make sense that at least some of them would become wizards, and scribe their Mark Spells into their Spell books and onto Scrolls. Therefore, it would be the logical conclusion to allow Other Wizards to copy these spells if they find them in a spell book or as a Scroll.
Ps: "Yeah, more spells. Just what the wizard needs"/s Yeah yeah, l know, but l think it makes sense for them to be able to learn these spells by finding them in the world (not via level up). And keep in mind, The Dm can decide to either not have Dragon marked races in their world, or just not let you find scrolls that contain Mark Spells that aren't already on your spell list. Or even rule that it the marks don't work that way, though l obviously disagree.
Edit: Davyd: "If a game feature (such as Ravnica backgrounds, Dragonmarked races, Tasha's expended spell list optional class rule, etc) adds spells to a characters class spell list, those spells count as being spells of that class only for that character and only if they have the relevant feature."
Well, that's lame. Good thing the first rule of D&D is the DM decides what rules to use or ignore! (Though if that's the case, it's weird that it doesn't say something like "They are able to be learned by you regardless of your spell Casting Class." instead of being being Added to your spell casting class.)
Any spells added to the spell list of your spellcasting class count as a class spell for you. So each time you gain a wizard level, you can add to your spellbook two wizard spells of your choice of a level for which you have spell slots. And when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
So, you're saying the Wizard (Which, to be clear, isn't a Marked Halfling, but a Human Wizard) should be able to just, start the game with Cure Wounds, and get Aid on level up? I mean, l get it, it makes 100% sense RAW, which is also what i'm using to add these spells to the spell list, but l don't know, it feels kinda weird having the wizard know these spells without finding them in "The wild". Like, l get that they could have studied it in wizard school or something, but it just feels weird. Just my opinion obviously.
Those spells aren't on the spell list for those other wizards though
An amended spell list is not a universal thing
Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter)
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
No, that's not how it works
If a game feature (such as Ravnica backgrounds, Dragonmarked races, Tasha's expended spell list optional class rule, etc) adds spells to a characters class spell list, those spells count as being spells of that class only for that character and only if they have the relevant feature.
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I didn't say it should, but it can since they're wizard spells for such character only. But for it to be able to do so, it must be a halfling with the Mark of Healing, not human, because it's a subraces for them. For dwarves, elves, gnomes, and halftings, the dragonmark replaces your subrace.
The reason these Marks may provide access to otherwise barred spells is because they reflect their specialty, House Jorasco specialize in healing while House Ghallanda specialize in hospitality, with magic that ties to such theme in some way, this regardless of you spellcasting class. So while halfling wizards don't normally have access to Cure Wounds, a halfling wizard with the Mark of Healing will exceptionally.
Wait, then why does it say "added to the spell list of your spellcasting class." and not something like "They are able to be learned by you regardless of your spell Casting Class"? Like, for example the Libram of Flesh and Souls specifically says "which are wizard spells for you while you are attuned to the book" Clearly meaning that once Attunement ends, they no longer count as wizard spells for you.
I'm not saying you're wrong, you are a Dev after all, so would know more about this then me, I'm just saying it's weird, and if what you say is true, the ability could use a rewording to make that clear.
Because the designers are notoriously bad at using consistent language.
The new subclasses in Xanathar's used the language "The spell counts as a (class) spell for you, but it doesn’t count against the number of ranger spells you know." and IIRC Tasha's said the same. The domain spells for Clerics says "If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you." and there are others with similar wording. The Eberron book instead uses the language you quoted which might seem to do something different on first look.
However... Thinking that a mechanical choice you are making when creating your character should affect the spellcasting and spell lists of all magic users in the world your adventure is based seems just a tad over the top when you actually think about it. It is bad writing on the designers part pure and simple.
Fair enough.
(Though i'm still going to rule that Wizards can copy and use them if they find a Scroll)Ps, how did you make the text red?
Because some classes and subclasses care about what's on your classes spellcasting list. The official wording includes the additional spells, whereas yours wouldn't
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It is added to the list of YOUR spellcasting class, nobody else's.