So, l was working on a new shop for my homebrew world, and l was planning on having it be under the effects of Private Sanctum (With a area just outside of it with a teleportation circle)
However, during development, l decided it would be really cool if the shop traveled. (Instant fortress carried in pocket) and l was wondering if the "Casting this spell on the same spot every day for a year makes this effect permanent." considers if that spot is able to move. For example, could someone put a Permeant, Functioning, Teleportation circle on a Boat, or inside a Instant Fortress?
Considering that the teleportation circle is, like, a physical thing, it only really makes sense that it could move. Just pick up the piece of cardboard or whatever you put your fancy chalk on and move it around, no reason it shouldn't work.
Plus, GENERALLY people adjudicate that AOE spells or things like spiritual weapon move along with a moving vehicle (or shop or what have you). It only makes sense that the same thing would apply here.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
If you’re the DM, then anything goes. I will note the spell description says you make it “on the ground” which seems to preclude the deck of a ship of floor of a carriage or really anything else that moves. But maybe some NPC figured out a way to make one in a place that can move, some special ritual/artifact. So you can have one but the PCs can’t. Unless, of course, you want to let them have it, too.
The rules are a framework for the players to make balancing games possible for DMs, but as the DM, you're free to give specific NPCs the ability to perform magic beyond what the party is capable of.
For instance, in Candlekeep Mysteries, the adventure, "The Joy of Extradimensional Spaces" you're exploring a permanent Magnificent Mansion, which is something the player-characters can't do.
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So, l was working on a new shop for my homebrew world, and l was planning on having it be under the effects of Private Sanctum (With a area just outside of it with a teleportation circle)
However, during development, l decided it would be really cool if the shop traveled. (Instant fortress carried in pocket) and l was wondering if the "Casting this spell on the same spot every day for a year makes this effect permanent." considers if that spot is able to move. For example, could someone put a Permeant, Functioning, Teleportation circle on a Boat, or inside a Instant Fortress?
Considering that the teleportation circle is, like, a physical thing, it only really makes sense that it could move. Just pick up the piece of cardboard or whatever you put your fancy chalk on and move it around, no reason it shouldn't work.
Plus, GENERALLY people adjudicate that AOE spells or things like spiritual weapon move along with a moving vehicle (or shop or what have you). It only makes sense that the same thing would apply here.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
If you’re the DM, then anything goes.
I will note the spell description says you make it “on the ground” which seems to preclude the deck of a ship of floor of a carriage or really anything else that moves.
But maybe some NPC figured out a way to make one in a place that can move, some special ritual/artifact. So you can have one but the PCs can’t. Unless, of course, you want to let them have it, too.
The rules are a framework for the players to make balancing games possible for DMs, but as the DM, you're free to give specific NPCs the ability to perform magic beyond what the party is capable of.
For instance, in Candlekeep Mysteries, the adventure, "The Joy of Extradimensional Spaces" you're exploring a permanent Magnificent Mansion, which is something the player-characters can't do.