Can anyone tell me how they came up with CR 3 for the Minotaur. Using the table in the DMG I come up with a defensive CR of 1 and a offensive CR of 3, which is averaged to CR 2.
Defensive CR
HP 76, which is row 4 (CR 1, 71-85 HP) and AC 14 is only 1 above the default row 4 AC 13 so it stays at CR 1
Offensive CR
Damage per round is row 5 (CR 2, 15-20 HP) and Attack Bonus is +6, which is 3 above the default Attack Bonus of +3 for row 5 so we add 1 to the CR making it CR 3.
I am trying to create a few more versions of the Minotaur for a Minotaur city and I can’t work out their CR’s until I understand how the default version is calculated.
This may or may not be the right forum for my request, but I’m more interested in hearing about your Minotaur variants and this Minotaur city you are building. It’s also relevant to my campaign.
The tables in the DMG aren't the full picture of the monster building guidelines - the final step is to adjust the CR up or down after play-testing, which explains the difference between your calculation and the Monster Manual entry.
The reason behind the adjustment likely being one that is true of a few low-CR 'bruiser' types; the damage output potential they have vs. the typical hit points of low-level characters makes them a more serious threat than intended of a monster of their actual average CR.
Thanks. I was hoping that there was some mechanic I was missing, but I guess I will just have to accept that it is “because magic”. I will playtest my creations before setting the final CR.
Can anyone tell me how they came up with CR 3 for the Minotaur. Using the table in the DMG I come up with a defensive CR of 1 and a offensive CR of 3, which is averaged to CR 2.
Defensive CR
HP 76, which is row 4 (CR 1, 71-85 HP) and AC 14 is only 1 above the default row 4 AC 13 so it stays at CR 1
Offensive CR
Damage per round is row 5 (CR 2, 15-20 HP) and Attack Bonus is +6, which is 3 above the default Attack Bonus of +3 for row 5 so we add 1 to the CR making it CR 3.
I am trying to create a few more versions of the Minotaur for a Minotaur city and I can’t work out their CR’s until I understand how the default version is calculated.
I didn't check the CR myself, but I believe that the Charge trait must be considered in the damage output.
This may or may not be the right forum for my request, but I’m more interested in hearing about your Minotaur variants and this Minotaur city you are building. It’s also relevant to my campaign.
"Not all those who wander are lost"
The tables in the DMG aren't the full picture of the monster building guidelines - the final step is to adjust the CR up or down after play-testing, which explains the difference between your calculation and the Monster Manual entry.
The reason behind the adjustment likely being one that is true of a few low-CR 'bruiser' types; the damage output potential they have vs. the typical hit points of low-level characters makes them a more serious threat than intended of a monster of their actual average CR.
Thanks. I was hoping that there was some mechanic I was missing, but I guess I will just have to accept that it is “because magic”. I will playtest my creations before setting the final CR.
Don't forget to include their ability to recall mazes with perfect accuracy - it'll getcha!
So many times! I'm always foiling my DMs by tricking the monsters to get lost in mazes, but then suddenly! Oh no! Minotaurs! Got me again...