The spell says "All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell." There is no carve-out for flying creatures, and the rules for flight do not say that flying creatures are unable to fall (indeed, it says the opposite in that it lists situations where a flying creature can fall). Therefore, I would rule that a flying creature in the area would fall to the top and remain there until the spell expires, at which point it would fall to the ground due to the normal rules about flying creatures falling (taking fall damage as necessary).
At the first round I would apply the same rules for flying creatures. At subsequent rounds I would allow them an Intelligence saving throw to understand that they can also revert their flying direction.
I would go with the above on the intelligence check or a dex check to react quickly and roll with it. A fail could cause either a mid air tumble/fall or loss of control/randomised movement for each fail. Ultimately if you want to think physics on it reversing gravity would do nothing but cause a flying creature to suddenly soar higher until they breached the edge of the area of effect (and likely feel very queasy).
Either way a creature that flies without the need for wings would be unaffected if they was the scenario.
Either way a creature that flies without the need for wings would be unaffected if they was the scenario.
I think that magically flying or not, what's tricky is to realize that you're falling up... that's why the Intelligence Save. Dumb creatures, or animals, would not figure out that the gravity was reversed, they could think that they were trapped in mid-air, but a vampire in bat form could just realize what was used against him, and change his flight.
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"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve" Bilbo Baggins
It would be disconcerting for sure but creatures that fly without wings essentially hover. They would not just fall to the ground unless it was a concentration based thing and that was then broken.
You could argue for mentally mistepping but all they would feel is blood rushing to their heads and crap from the floor falling up to them. If I could see (and understand) that someone was casting a spell at me Id thank my lucky stars that was the only thing that happened lol.
Unless the floor was littered with morning stars or covered in molten lava... Hmm that has given me a great idea for a trap....
A creature with flight (the spell) or something similar is essentially removed from gravity, so the spell should not work on them. Unless of course the sudden shift in change in gravity is what flings you to the ground, not just gravity itself. So I can see an argument for either one. If you have wings, I"d say you can fly in the field (upside down, but it wouldn't be upside down to you - Like going down under you don't realize you are upside down.) but since you would be upside down at first, I'd say you would fall in the first round.
Specific beats general in this case I believe. While the text of the spell does not specifically call out flying creatures, flying rules state that a creature falls "If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move" and since the spell doesn't do any of those, it seems like they'd be free to keep flying.
I have to join team.. I'm flying, tradewinds > gravity, I don't think it'll affect them what so ever. Might make loop'd'loops odd, but the spell seems specific to ground targets to begin with. I think a full on flying creature would move through the cylinder with little notice.
Basically, all this spell would do is "flip" them over. Any creature that can fly can usually right itself in midair if it is falling. I'd say that would be the part of the Dexterity saving throw. If they succeed, that would be the same as them "grabbing on to a fixed object they can reach". They'd be able to continue moving as normal (albeit upside down for those NOT in the spell). For all they know, they were just hit by a spell that flipped them over and they just had to flip back over to fix it. It isn't until they see something that would tip them off that they would realize that they weren't facing the correct direction anymore.
Also, on a semi-related note: I always hated those levels in side-scrolling games like Mega Man...
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
Based on how I understood the spell, I would rule that a flying creature would also make a Dex Save. If they failed, they would get disoriented and fall upwards just like unsecured objects or creatures, and if they succeeded, they would turn upside-down and continue flying as normal, just upside-down while in the radius of the spell.
Let's assume that the party is fighting a high level flying creature, like a dragon.
If a party member cast Reverse gravity, and that creature enter the spell zone, do you make that creature fall?
Technically to keep fly, that creature must fly upside down...kind of fun.
The spell says "All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell." There is no carve-out for flying creatures, and the rules for flight do not say that flying creatures are unable to fall (indeed, it says the opposite in that it lists situations where a flying creature can fall). Therefore, I would rule that a flying creature in the area would fall to the top and remain there until the spell expires, at which point it would fall to the ground due to the normal rules about flying creatures falling (taking fall damage as necessary).
At the first round I would apply the same rules for flying creatures. At subsequent rounds I would allow them an Intelligence saving throw to understand that they can also revert their flying direction.
I would go with the above on the intelligence check or a dex check to react quickly and roll with it. A fail could cause either a mid air tumble/fall or loss of control/randomised movement for each fail. Ultimately if you want to think physics on it reversing gravity would do nothing but cause a flying creature to suddenly soar higher until they breached the edge of the area of effect (and likely feel very queasy).
Either way a creature that flies without the need for wings would be unaffected if they was the scenario.
It would be disconcerting for sure but creatures that fly without wings essentially hover. They would not just fall to the ground unless it was a concentration based thing and that was then broken.
You could argue for mentally mistepping but all they would feel is blood rushing to their heads and crap from the floor falling up to them. If I could see (and understand) that someone was casting a spell at me Id thank my lucky stars that was the only thing that happened lol.
Unless the floor was littered with morning stars or covered in molten lava... Hmm that has given me a great idea for a trap....
I'd be curious to see if this was answered on twitter.
Physics: subject creature can climb at whatever rate it would normally be able to dive at, and vice versa.
Spell: anything in the spell's area goes up unless it makes its Dex save to hold on to something.
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A creature with flight (the spell) or something similar is essentially removed from gravity, so the spell should not work on them. Unless of course the sudden shift in change in gravity is what flings you to the ground, not just gravity itself. So I can see an argument for either one. If you have wings, I"d say you can fly in the field (upside down, but it wouldn't be upside down to you - Like going down under you don't realize you are upside down.) but since you would be upside down at first, I'd say you would fall in the first round.
Specific beats general in this case I believe. While the text of the spell does not specifically call out flying creatures, flying rules state that a creature falls "If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move" and since the spell doesn't do any of those, it seems like they'd be free to keep flying.
I have to join team.. I'm flying, tradewinds > gravity, I don't think it'll affect them what so ever. Might make loop'd'loops odd, but the spell seems specific to ground targets to begin with. I think a full on flying creature would move through the cylinder with little notice.
Basically, all this spell would do is "flip" them over. Any creature that can fly can usually right itself in midair if it is falling. I'd say that would be the part of the Dexterity saving throw. If they succeed, that would be the same as them "grabbing on to a fixed object they can reach". They'd be able to continue moving as normal (albeit upside down for those NOT in the spell). For all they know, they were just hit by a spell that flipped them over and they just had to flip back over to fix it. It isn't until they see something that would tip them off that they would realize that they weren't facing the correct direction anymore.
Also, on a semi-related note: I always hated those levels in side-scrolling games like Mega Man...
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“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
Based on how I understood the spell, I would rule that a flying creature would also make a Dex Save. If they failed, they would get disoriented and fall upwards just like unsecured objects or creatures, and if they succeeded, they would turn upside-down and continue flying as normal, just upside-down while in the radius of the spell.
Could you fly horizontally though?