I love the thought of swimming through dark, murky water to discover a hidden lair; or flying through rain-bloated clouds in my search for a flying fortress but these particular encounter types can be a turn off due to the mechanics of the game. I'm interested in hearing how your table handles these encounters because, honestly, it's a pain to track whether you're above or below a target. Did you come up with completely custom mechanics or buy an accessory (stackable cubes, telescoping platforms, etc.) or just sit a d6 next to your mini to indicate how many squares above or below they were? Do you forget about miniatures altogether and just do theater-of-the-mind? I'm interested in creative solutions you have come up with. Have you played other games that have better or different mechanics that make these encounters easier to pull off? Thanks for sounding off!
When the 3rd dimension matters, I write down the height / depth of things in my notes and adjust as necessary. Putting dice next to the tokens is actually a decent idea so I don't need to continually answer my players asking how high up the enemy is. It is indeed a pain to keep track of everything, so I'm interested in ideas that other people have had as well :)
I love the thought of swimming through dark, murky water to discover a hidden lair; or flying through rain-bloated clouds in my search for a flying fortress but these particular encounter types can be a turn off due to the mechanics of the game. I'm interested in hearing how your table handles these encounters because, honestly, it's a pain to track whether you're above or below a target. Did you come up with completely custom mechanics or buy an accessory (stackable cubes, telescoping platforms, etc.) or just sit a d6 next to your mini to indicate how many squares above or below they were? Do you forget about miniatures altogether and just do theater-of-the-mind? I'm interested in creative solutions you have come up with. Have you played other games that have better or different mechanics that make these encounters easier to pull off? Thanks for sounding off!
When the 3rd dimension matters, I write down the height / depth of things in my notes and adjust as necessary. Putting dice next to the tokens is actually a decent idea so I don't need to continually answer my players asking how high up the enemy is. It is indeed a pain to keep track of everything, so I'm interested in ideas that other people have had as well :)
If everyone is flying I use the mat as a base, d10s red for above, blue for below.
The universe never did make sense; I suspect it was built on government contract. -RAH
It is easier to stay out than get out. -Twain
Being right too soon is socially unacceptable. -RAH