Given you can hold concentration in the middle of combat, often even after being struck, I don’t think the mental focus element is that out there. And there’s people who get serious about meditation who can hold a pose for way longer.
Given you can hold concentration in the middle of combat, often even after being struck, I don’t think the mental focus element is that out there. And there’s people who get serious about meditation who can hold a pose for way longer.
So are you suggesting someone casting a ritual spell should have to roll for concentration?
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Given you can hold concentration in the middle of combat, often even after being struck, I don’t think the mental focus element is that out there. And there’s people who get serious about meditation who can hold a pose for way longer.
So are you suggesting someone casting a ritual spell should have to roll for concentration?
RAW, anytime you cast a spell for longer than one action it uses your Concentration slot.
Concentration is just poorly named. They could have called it anything. The only relevant things are (1) you only have one 'slot' for doing it, and (2) if you take damage, you need to make a check to keep the thing in the slot, (3) if anything ends it, you lose whatever you were using the slot for.
So you can concentrate through a short rest. You can concentrate while solving a math puzzle or playing chess. It doesn't interfere at all with your ability to 'concentrate' on something in the natural language sense (like deciphering a code). Only things which explicitly use your concentration slot are exclusive with each other.
Poorly named or not (IMO, it's ok), I think the rules are clear and all start with that line in green:
Concentration
Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends. If the effect has a maximum duration, the effect’s description specifies how long the creator can concentrate on it: up to 1 minute, 1 hour, or some other duration. The creator can end Concentration at any time (no action required). The following factors break Concentration.
Another Concentration Effect. You lose Concentration on an effect the moment you start casting a spell that requires Concentration or activate another effect that requires Concentration.
Damage. If you take damage, you must succeed on a Constitution saving throw to maintain Concentration. The DC equals 10 or half the damage taken (round down), whichever number is higher, up to a maximum DC of 30.
Incapacitated or Dead. Your Concentration ends if you have the Incapacitated condition or you die.
Poorly named or not (IMO, it's ok), I think the rules are clear and all start with that line in green:
Concentration
Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends. If the effect has a maximum duration, the effect’s description specifies how long the creator can concentrate on it: up to 1 minute, 1 hour, or some other duration. The creator can end Concentration at any time (no action required). The following factors break Concentration.
Another Concentration Effect. You lose Concentration on an effect the moment you start casting a spell that requires Concentration or activate another effect that requires Concentration.
Damage. If you take damage, you must succeed on a Constitution saving throw to maintain Concentration. The DC equals 10 or half the damage taken (round down), whichever number is higher, up to a maximum DC of 30.
Incapacitated or Dead. Your Concentration ends if you have the Incapacitated condition or you die.
Yes, and it also gives all the things which end concentration. Anything not listed does not end concentration.
Poorly named or not (IMO, it's ok), I think the rules are clear and all start with that line in green:
Concentration
Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends. If the effect has a maximum duration, the effect’s description specifies how long the creator can concentrate on it: up to 1 minute, 1 hour, or some other duration. The creator can end Concentration at any time (no action required). The following factors break Concentration.
Another Concentration Effect. You lose Concentration on an effect the moment you start casting a spell that requires Concentration or activate another effect that requires Concentration.
Damage. If you take damage, you must succeed on a Constitution saving throw to maintain Concentration. The DC equals 10 or half the damage taken (round down), whichever number is higher, up to a maximum DC of 30.
Incapacitated or Dead. Your Concentration ends if you have the Incapacitated condition or you die.
Yes, and it also gives all the things which end concentration. Anything not listed does not end concentration.
Disruptive Tune.
That said, that is a case of specific (the spell) beating general (the list), but you still should always be careful assuming that what is provided in one location is the exhaustive, definitive list.
Poorly named or not (IMO, it's ok), I think the rules are clear and all start with that line in green:
Concentration
Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends. If the effect has a maximum duration, the effect’s description specifies how long the creator can concentrate on it: up to 1 minute, 1 hour, or some other duration. The creator can end Concentration at any time (no action required). The following factors break Concentration.
Another Concentration Effect. You lose Concentration on an effect the moment you start casting a spell that requires Concentration or activate another effect that requires Concentration.
Damage. If you take damage, you must succeed on a Constitution saving throw to maintain Concentration. The DC equals 10 or half the damage taken (round down), whichever number is higher, up to a maximum DC of 30.
Incapacitated or Dead. Your Concentration ends if you have the Incapacitated condition or you die.
Yes, and it also gives all the things which end concentration. Anything not listed does not end concentration.
Disruptive Tune.
That said, that is a case of specific (the spell) beating general (the list), but you still should always be careful assuming that what is provided in one location is the exhaustive, definitive list.
Well, yes, specific still beats general - i don't feel like that actually needs to be stated. but sure, amending to anything not listed breaks concentration unless it specifically says it breaks concentration.
Yeah I think even being jostled or adverse weather risks your concentration. Seems odd to think you could go 8hrs without anything even remotely distracting happening.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Yeah I think even being jostled or adverse weather risks your concentration. Seems odd to think you could go 8hrs without anything even remotely distracting happening.
Given that hex can be concentrated on for up to 24 hours if cast with a 5th level spell slot, D&D's idea of 'concentration' is considerably more generous than yours.
Yeah I think even being jostled or adverse weather risks your concentration. Seems odd to think you could go 8hrs without anything even remotely distracting happening.
2014 included a note that a DM might decide circumstances like a wave breaking on the ship deck you're standing on could call for a DC 10 roll, but that was dropped in 2024. Bit more than just being jostled or adverse weather.
Sleet storm, oddly, can cause concentration loss. It's the only effect I can think of that specifically breaks concentration, rather than as a side effect of damage or incapacitate.
Yeah I think even being jostled or adverse weather risks your concentration. Seems odd to think you could go 8hrs without anything even remotely distracting happening.
Given that hex can be concentrated on for up to 24 hours if cast with a 5th level spell slot, D&D's idea of 'concentration' is considerably more generous than yours.
Yeah I think even being jostled or adverse weather risks your concentration. Seems odd to think you could go 8hrs without anything even remotely distracting happening.
Nope. The rules don't say that, so they can't.
IDK why people question me about basic rules 101 stuff. Like, just check your local player's handbook entries:
The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you’re on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell.
Getting a little water on you can break your concentrations. DMs are free to have all sorts of things require a concentration check. It would really behoove people to speak from experience instead of answer for how to DM when they don't know how to.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you’re on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell.
Getting a little water on you can break your concentrations. DMs are free to have all sorts of things require a concentration check. It would really behoove people to speak from experience instead of answer for how to DM when they don't know how to.
In addition to the rule no longer existing, refering to 'a wave crashing over you while you're on a storm-tossed ship' as 'getting a little water on you' is a hilarious understatement...
Sleet storm, oddly, can cause concentration loss. It's the only effect I can think of that specifically breaks concentration, rather than as a side effect of damage or incapacitate.
Given you can hold concentration in the middle of combat, often even after being struck, I don’t think the mental focus element is that out there. And there’s people who get serious about meditation who can hold a pose for way longer.
So are you suggesting someone casting a ritual spell should have to roll for concentration?
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
RAW, anytime you cast a spell for longer than one action it uses your Concentration slot.
Concentration is just poorly named. They could have called it anything. The only relevant things are (1) you only have one 'slot' for doing it, and (2) if you take damage, you need to make a check to keep the thing in the slot, (3) if anything ends it, you lose whatever you were using the slot for.
So you can concentrate through a short rest. You can concentrate while solving a math puzzle or playing chess. It doesn't interfere at all with your ability to 'concentrate' on something in the natural language sense (like deciphering a code). Only things which explicitly use your concentration slot are exclusive with each other.
Yes, and it also gives all the things which end concentration. Anything not listed does not end concentration.
Disruptive Tune.
That said, that is a case of specific (the spell) beating general (the list), but you still should always be careful assuming that what is provided in one location is the exhaustive, definitive list.
Well, yes, specific still beats general - i don't feel like that actually needs to be stated. but sure, amending to anything not listed breaks concentration unless it specifically says it breaks concentration.
Yeah I think even being jostled or adverse weather risks your concentration. Seems odd to think you could go 8hrs without anything even remotely distracting happening.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Given that hex can be concentrated on for up to 24 hours if cast with a 5th level spell slot, D&D's idea of 'concentration' is considerably more generous than yours.
Nope. The rules don't say that, so they can't.
2014 included a note that a DM might decide circumstances like a wave breaking on the ship deck you're standing on could call for a DC 10 roll, but that was dropped in 2024. Bit more than just being jostled or adverse weather.
Sleet storm, oddly, can cause concentration loss. It's the only effect I can think of that specifically breaks concentration, rather than as a side effect of damage or incapacitate.
IDK why people question me about basic rules 101 stuff. Like, just check your local player's handbook entries:
Getting a little water on you can break your concentrations. DMs are free to have all sorts of things require a concentration check. It would really behoove people to speak from experience instead of answer for how to DM when they don't know how to.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You mean the rule that The_Ace_of_Rogues both pointed out and noted no longer exists?
In addition to the rule no longer existing, refering to 'a wave crashing over you while you're on a storm-tossed ship' as 'getting a little water on you' is a hilarious understatement...
Earthquake could be another one.
As esampson pointed out earlier, the (admittedly very new) spell Disruptive Tune also does this.
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