I was wondering if you as an Aetherborn attack yourself with the Life Drain ability, do I heal myself? so say I rolled 4 on the damage, I resist it, so I only take 2 damage, and the ability says: "Drain Life ability: a natural attack that deals 1d6 necrotic damage and restores the same number of hit points to the Aetherborn", do I take 2 damage and heal 4 because I dealt 4 damage?
I'm not familiar with this race. Where did you find it?
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Yes. You gain HP equal to the base necrotic damage dealt by the attack. (I'm not sure if modifiers apply here.)
Also, note: While these documents were made by Wizards of the Coast, they're not considered official use documents. They're considered playtest documents, and old ones at that. This applies to all 6: Innistrad, Kaladesh, Ixalan, Dominaria, Zendikar, and Amonkhet. They can absolutely be allowed in a campaign (there's nothing wrong with them, at least), but that's up to the group playing.
Yes. You gain HP equal to the base necrotic damage dealt by the attack. (I'm not sure if modifiers apply here.)
Also, note: While these documents were made by Wizards of the Coast, they're not considered official use documents. They're considered playtest documents, and old ones at that. This applies to all 6: Innistrad, Kaladesh, Ixalan, Dominaria, Zendikar, and Amonkhet. They can absolutely be allowed in a campaign (there's nothing wrong with them, at least), but that's up to the group playing.
Thank you both, but where does it say that they are playtest.
Ah ok thanks, some of them could be broken more or less than the other races, but only if you know how to use them, and even then it seems about even to me
It's been a while since I looked at any of those races, but IIRC they're all rather OP compared to official PC races.
Very much depends on the race. For instance, I find the Siren race from Ixalan pretty underpowered, but the Khenra from Amonkhet is a little stronger than most.
Yes. You gain HP equal to the base necrotic damage dealt by the attack. (I'm not sure if modifiers apply here.)
Also, note: While these documents were made by Wizards of the Coast, they're not considered official use documents. They're considered playtest documents, and old ones at that. This applies to all 6: Innistrad, Kaladesh, Ixalan, Dominaria, Zendikar, and Amonkhet. They can absolutely be allowed in a campaign (there's nothing wrong with them, at least), but that's up to the group playing.
Thank you both, but where does it say that they are playtest.
The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and de- sign iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.
Every single one has this message on the third page of the PDF, below the Introduction.
For a bit of further background: These were designed to create some crossover between D&D and M:tG before the official materials that did the same, starting with Ravnica. In fact, the Vedalken from Kaladesh is very close to the final design used in Ravnica's official sourcebook.
None of the vampiric strike type attacks in 5e allow you to heal more than the actual damage done. If your target resists the damage and they only take 2 pts of damage, then you only heal 2 pts of damage
None of the vampiric strike type attacks in 5e allow you to heal more than the actual damage done. If your target resists the damage and they only take 2 pts of damage, then you only heal 2 pts of damage
When I mention modifiers, I mean the text of the ability calls it "a natural attack that deals 1d6 necrotic damage and restores the same number of hit points to the aetherborn". It doesn't specify certain details, such as if it interacts with the Monk's Martial Arts die or if you add your stat modifier from the stat used to attack.
None of the vampiric strike type attacks in 5e allow you to heal more than the actual damage done. If your target resists the damage and they only take 2 pts of damage, then you only heal 2 pts of damage
When I mention modifiers, I mean the text of the ability calls it "a natural attack that deals 1d6 necrotic damage and restores the same number of hit points to the aetherborn". It doesn't specify certain details, such as if it interacts with the Monk's Martial Arts die or if you add your stat modifier from the stat used to attack.
If it doesn't say that you do, you don't.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
None of the vampiric strike type attacks in 5e allow you to heal more than the actual damage done. If your target resists the damage and they only take 2 pts of damage, then you only heal 2 pts of damage
When I mention modifiers, I mean the text of the ability calls it "a natural attack that deals 1d6 necrotic damage and restores the same number of hit points to the aetherborn". It doesn't specify certain details, such as if it interacts with the Monk's Martial Arts die or if you add your stat modifier from the stat used to attack.
If it doesn't say that you do, you don't.
Here's the thing. In the PHB, it states that melee attacks by default use Strength and add that modifier to attack rolls. It also states that, when attacking with a weapon, you add the same modifier to the damage. A "natural attack" isn't a term in D&D, that would be a natural weapon. Which should mean you add your Strength to the attack and damage rolls.
The ability of the Aetherborn is unfortunately very badly written. It is "a natural attack" that deals 1d6 necrotic damage. It is not an unarmed attack and also not a natural weapon. So, the attack is missing any information what stat to use, if the d6 is unmodified, etc. ... so effectively, you need to figure out with your DM, how this works.
If you look at the description under Gift of the Aetherborn, it specifically states "A gifted aetherborn has the ability to drain the life essence of other beings. Similar to the way heat is transferred from a warm object to a cold one, a gifted aetherborn need only touch another living being with a clawed hand to draw life essence out, fueling their own continued existence while draining strength and vitality from their victim."
Though this isn't in the part under Life Drain "Drain Life ability: a natural attack that deals 1d6 necrotic damage and restores the same number of hit points to the aetherborn." If you didn't include it, you could also argue you could attack a rock for the same benefit.
Rollback Post to RevisionRollBack
I started playing D&D from the basic box set in 1979.
Yes. You gain HP equal to the base necrotic damage dealt by the attack. (I'm not sure if modifiers apply here.)
Also, note: While these documents were made by Wizards of the Coast, they're not considered official use documents. They're considered playtest documents, and old ones at that. This applies to all 6: Innistrad, Kaladesh, Ixalan, Dominaria, Zendikar, and Amonkhet. They can absolutely be allowed in a campaign (there's nothing wrong with them, at least), but that's up to the group playing.
Thank you both, but where does it say that they are playtest.
It's been a while since I looked at any of those races, but IIRC they're all rather OP compared to official PC races.
what does IIRC mean?
The intro by the author makes it pretty clear that the content was not done by the D&D design team nor was it as playtested as core D&D material.
"The D&D team works like the Consulate: they take a serious approach to the job of crafting a class, testing it for balance, sharing it for public playtest, and fine-tuning it before final publication. I’m more like a renegade inventor (having left the D&D team for the Magic team a couple of years ago), fiddling around in my workshop and unleashing my inventions on the public without the same degree of safety testing. But with that said, the D&D team has just released an artificer class for playtesting, and you should feel free to tinker with that class to adapt it for your Kaladesh campaign."
So .. it should probably be considered homebrew/UA made by a WotC employee working on Magic the Gathering who wanted to support folks running D&D campaigns in those Universes.
I was wondering if you as an Aetherborn attack yourself with the Life Drain ability, do I heal myself? so say I rolled 4 on the damage, I resist it, so I only take 2 damage, and the ability says: "Drain Life ability: a natural attack that deals 1d6 necrotic damage and restores the same number of hit points to the Aetherborn", do I take 2 damage and heal 4 because I dealt 4 damage?
I'm not familiar with this race. Where did you find it?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
It is from the plane shift: Kaladesh, here's the link:
https://media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf
Edit: it is official as far as I can tell, but not actually in a published book, it is based on magic the gathering.
Yes. You gain HP equal to the base necrotic damage dealt by the attack. (I'm not sure if modifiers apply here.)
Also, note: While these documents were made by Wizards of the Coast, they're not considered official use documents. They're considered playtest documents, and old ones at that. This applies to all 6: Innistrad, Kaladesh, Ixalan, Dominaria, Zendikar, and Amonkhet. They can absolutely be allowed in a campaign (there's nothing wrong with them, at least), but that's up to the group playing.
It's been a while since I looked at any of those races, but IIRC they're all rather OP compared to official PC races.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Thank you both, but where does it say that they are playtest.
what does IIRC mean?
If I Recall Correctly. Means a person is going off memory and not completely certain.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Ah ok thanks, some of them could be broken more or less than the other races, but only if you know how to use them, and even then it seems about even to me
Very much depends on the race. For instance, I find the Siren race from Ixalan pretty underpowered, but the Khenra from Amonkhet is a little stronger than most.
Every single one has this message on the third page of the PDF, below the Introduction.
For a bit of further background: These were designed to create some crossover between D&D and M:tG before the official materials that did the same, starting with Ravnica. In fact, the Vedalken from Kaladesh is very close to the final design used in Ravnica's official sourcebook.
None of the vampiric strike type attacks in 5e allow you to heal more than the actual damage done. If your target resists the damage and they only take 2 pts of damage, then you only heal 2 pts of damage
When I mention modifiers, I mean the text of the ability calls it "a natural attack that deals 1d6 necrotic damage and restores the same number of hit points to the aetherborn". It doesn't specify certain details, such as if it interacts with the Monk's Martial Arts die or if you add your stat modifier from the stat used to attack.
If it doesn't say that you do, you don't.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Here's the thing. In the PHB, it states that melee attacks by default use Strength and add that modifier to attack rolls. It also states that, when attacking with a weapon, you add the same modifier to the damage. A "natural attack" isn't a term in D&D, that would be a natural weapon. Which should mean you add your Strength to the attack and damage rolls.
The ability of the Aetherborn is unfortunately very badly written. It is "a natural attack" that deals 1d6 necrotic damage. It is not an unarmed attack and also not a natural weapon. So, the attack is missing any information what stat to use, if the d6 is unmodified, etc. ... so effectively, you need to figure out with your DM, how this works.
If you look at the description under Gift of the Aetherborn, it specifically states "A gifted aetherborn has the ability to drain the life essence of other beings. Similar to the way heat is transferred from a warm object to a cold one, a gifted aetherborn need only touch another living being with a clawed hand to draw life essence out, fueling their own continued existence while draining strength and vitality from their victim."
Though this isn't in the part under Life Drain "Drain Life ability: a natural attack that deals 1d6 necrotic damage and restores the same number of hit points to the aetherborn." If you didn't include it, you could also argue you could attack a rock for the same benefit.
I started playing D&D from the basic box set in 1979.
The intro by the author makes it pretty clear that the content was not done by the D&D design team nor was it as playtested as core D&D material.
"The D&D team works like the Consulate: they take a serious approach to the job of crafting a class, testing it for balance, sharing it for public playtest, and fine-tuning it before final publication. I’m more like a renegade inventor (having left the D&D team for the Magic team a couple of years ago), fiddling around in my workshop and unleashing my inventions on the public without the same degree of safety testing. But with that said, the D&D team has just released an artificer class for playtesting, and you should feel free to tinker with that class to adapt it for your Kaladesh campaign."
So .. it should probably be considered homebrew/UA made by a WotC employee working on Magic the Gathering who wanted to support folks running D&D campaigns in those Universes.
Ok, thanks, my DM allows it (UA and some Homebrew), and I do to, I was just asking everyone's opinion/rulings.