If you combine both Pass without Trace and Greater Invisibility then aren't you basically nonexistent to the world? Nobody can see you hear you or detect your presence without having cast a tracking spell of some kind. Or using see invisibility but who uses that? Just get a magic eyeball. So if nobody can notice you unless you interact with an object like a lever or door. Then should the players have to roll stealth. Example
Player needs to get past a gate guarded by two guards. The gate is open. The player casts Pass without Trace and uses an item to cast Greater Invisibility. There is nothing blocking their way, just an open path. Does the player have to make a stealth roll?
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Monster Fact of the Day: Tarrasque
Tarrasque's have a magical regeneration and are able to reflect spells back at its enemies
Praise Jeff with Your Hole Heart and Soul with the Sign ofDoomJOY to Come!!!!!
Players should still have to roll stealth. The +10 from Pass Without a Trace is great, but it isn't foolproof. If they roll a Natural 1 and don't have a high Stealth stat they could still be detected by an NPC's passive perception. This could be described as they step on a branch that cracks loudly or bump into a table which causes the lamp to wobble, etc. Yes, they would be very, very hard to spot and don't leave tracks, but that also doesn't mean an NPC with a high passive perception couldn't notice the imprint of their feet as they walk (which suddenly vanishes as Pass Without a Trace does its magic). They can't be tracked but an NPC noticing there is something awry can cause them to raise an alarm or be on high alert. Maybe he calls for the other guards to don their "see invisibility goggles" (Prisoner 13 Adventure). Etc.
Rolls should be made where there is uncertainty with the result.
If the player's stealth roll will beat the guards passive perception with a Natural 1 there is no need to roll because there is some uncertainty with the result, if the guards' passive perception is 15 and a Paladin with -1 to stealth (+9 with PWT) then the result is uncertain and a roll is required.
Under these two spells effect, you can't be seen or tracked except by magical means and leaves behind no tracks or other traces of your passage. But you can still be heard unless you take the Hide action to become hidden and stay quiet. There's a chance someone will notice you even if they aren't searching with their Passive Perception or if they take the Search action and make Wisdom (Perception) check.
Pass Without Trace is one of those spells where it can be hard to tell the flavor from the mechanics. To me the sentence, "A veil of shadows and silence radiates from you, masking you and your companions from detection" is flavor text. It doesn't have mechanical implications. If the spell was supposed to make your footsteps silent, it would say so in plain language. Other DMs may interpret it differently, though.
If you combine both Pass without Trace and Greater Invisibility then aren't you basically nonexistent to the world? Nobody can see you hear you or detect your presence without having cast a tracking spell of some kind. Or using see invisibility but who uses that? Just get a magic eyeball. So if nobody can notice you unless you interact with an object like a lever or door. Then should the players have to roll stealth. Example
Player needs to get past a gate guarded by two guards. The gate is open. The player casts Pass without Trace and uses an item to cast Greater Invisibility. There is nothing blocking their way, just an open path. Does the player have to make a stealth roll?
Monster Fact of the Day: Tarrasque
Tarrasque's have a magical regeneration and are able to reflect spells back at its enemies
Praise Jeff with Your Hole Heart and Soul with the Sign of
DoomJOY to Come!!!!!Players should still have to roll stealth. The +10 from Pass Without a Trace is great, but it isn't foolproof. If they roll a Natural 1 and don't have a high Stealth stat they could still be detected by an NPC's passive perception. This could be described as they step on a branch that cracks loudly or bump into a table which causes the lamp to wobble, etc. Yes, they would be very, very hard to spot and don't leave tracks, but that also doesn't mean an NPC with a high passive perception couldn't notice the imprint of their feet as they walk (which suddenly vanishes as Pass Without a Trace does its magic). They can't be tracked but an NPC noticing there is something awry can cause them to raise an alarm or be on high alert. Maybe he calls for the other guards to don their "see invisibility goggles" (Prisoner 13 Adventure). Etc.
Rolls should be made where there is uncertainty with the result.
If the player's stealth roll will beat the guards passive perception with a Natural 1 there is no need to roll because there is some uncertainty with the result, if the guards' passive perception is 15 and a Paladin with -1 to stealth (+9 with PWT) then the result is uncertain and a roll is required.
Under these two spells effect, you can't be seen or tracked except by magical means and leaves behind no tracks or other traces of your passage. But you can still be heard unless you take the Hide action to become hidden and stay quiet. There's a chance someone will notice you even if they aren't searching with their Passive Perception or if they take the Search action and make Wisdom (Perception) check.
Pass Without Trace is one of those spells where it can be hard to tell the flavor from the mechanics. To me the sentence, "A veil of shadows and silence radiates from you, masking you and your companions from detection" is flavor text. It doesn't have mechanical implications. If the spell was supposed to make your footsteps silent, it would say so in plain language. Other DMs may interpret it differently, though.