Climb Speed: Does this simply mean that a person can climb at their normal speed but are fully subjected to climb DCs for possible failure? Or does this mean that they effectively have "spider climb" and can climb the surface with no roll required? I assume the answer would also apply to swim speed.
Acrobatic Movement: I assume this is to simulate the image of the monk running along the paper bridge to the other side? I.e. Would a monk have to begin and end its movement on a solid, horizontal surface or risk falling, or can a monk keep moving from round to round while staying on top of the water or running up a vertical urface?
Climb Speed: Does this simply mean that a person can climb at their normal speed but are fully subjected to climb DCs for possible failure? Or does this mean that they effectively have "spider climb" and can climb the surface with no roll required? I assume the answer would also apply to swim speed.
I'd say that simply having climbing speed doesn't mean you can avoid all the challenges you might encounter while climbing (or swimming, or even walking, why not). Depending on the difficulty or the particular scenario, the DM could still call for an ability check:
An ability check represents a creature using talent and training to try to overcome a challenge, such as forcing open a stuck door, picking a lock, entertaining a crowd, or deciphering a cipher. The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure. When the outcome is uncertain and narratively interesting, the dice determine the result.
Acrobatic Movement: I assume this is to simulate the image of the monk running along the paper bridge to the other side? I.e. Would a monk have to begin and end its movement on a solid, horizontal surface or risk falling, or can a monk keep moving from round to round while staying on top of the water or running up a vertical surface?
I think the intent is that you need to end your movement on a solid surface, similar to how jumping distance is limited by your movement, based on this wording (emphasis mine):
Level 9: Acrobatic Movement
While you aren’t wearing armor or wielding a Shield, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the movement.
Climb Speed: Does this simply mean that a person can climb at their normal speed but are fully subjected to climb DCs for possible failure? Or does this mean that they effectively have "spider climb" and can climb the surface with no roll required? I assume the answer would also apply to swim speed.
Acrobatic Movement: I assume this is to simulate the image of the monk running along the paper bridge to the other side? I.e. Would a monk have to begin and end its movement on a solid, horizontal surface or risk falling, or can a monk keep moving from round to round while staying on top of the water or running up a vertical urface?
Thanks,
Has there been anything official regarding the question about Acrobatic Movement? My son is playing a Monk, and this question came up recently. We were trying to figure out if it basically granted an ability akin to Spider Climb, or if it required you to be back on normal ground or risk falling at the end of your turn.
Climb Speed: Does this simply mean that a person can climb at their normal speed but are fully subjected to climb DCs for possible failure? Or does this mean that they effectively have "spider climb" and can climb the surface with no roll required? I assume the answer would also apply to swim speed.
Acrobatic Movement: I assume this is to simulate the image of the monk running along the paper bridge to the other side? I.e. Would a monk have to begin and end its movement on a solid, horizontal surface or risk falling, or can a monk keep moving from round to round while staying on top of the water or running up a vertical urface?
Thanks,
Has there been anything official regarding the question about Acrobatic Movement? My son is playing a Monk, and this question came up recently. We were trying to figure out if it basically granted an ability akin to Spider Climb, or if it required you to be back on normal ground or risk falling at the end of your turn.
You should be able to run up a wall for your full movement. If you stop your movement on the wall, you will fall to the ground. If the wall is a climbable surface (has something to hold onto and isn't a smooth surface), you should be able to grab on to the wall at the end of your movement, but at that time your DM would likely call for an Acrobatics check to make sure you don't miss your grab.
Climb Speed: Does this simply mean that a person can climb at their normal speed but are fully subjected to climb DCs for possible failure? Or does this mean that they effectively have "spider climb" and can climb the surface with no roll required? I assume the answer would also apply to swim speed.
Acrobatic Movement: I assume this is to simulate the image of the monk running along the paper bridge to the other side? I.e. Would a monk have to begin and end its movement on a solid, horizontal surface or risk falling, or can a monk keep moving from round to round while staying on top of the water or running up a vertical urface?
Thanks,
I'd say that simply having climbing speed doesn't mean you can avoid all the challenges you might encounter while climbing (or swimming, or even walking, why not). Depending on the difficulty or the particular scenario, the DM could still call for an ability check:
I think the intent is that you need to end your movement on a solid surface, similar to how jumping distance is limited by your movement, based on this wording (emphasis mine):
Has there been anything official regarding the question about Acrobatic Movement? My son is playing a Monk, and this question came up recently. We were trying to figure out if it basically granted an ability akin to Spider Climb, or if it required you to be back on normal ground or risk falling at the end of your turn.
You should be able to run up a wall for your full movement. If you stop your movement on the wall, you will fall to the ground. If the wall is a climbable surface (has something to hold onto and isn't a smooth surface), you should be able to grab on to the wall at the end of your movement, but at that time your DM would likely call for an Acrobatics check to make sure you don't miss your grab.