I couldn't help but notice that in both, Dungeon Master's Guide and Forgotten Realms: Heroes of Faerûn, the Deities of Greyhawk and Deities of Faerûn tables have excluded the Alignment column, compared to the rulebooks from 5.5. Is there a reason for this? Are we supposed to assume their alignment based on their Home Plane and the plane's respective alignment? (DMG., p.174). There are examples where deities don't have a home plane, like Vecna (Unknown), or deities who are trapped in a demiplane, like Tharizdun.
They cover this in the DMG. The most important bit is probably:
Gods aren’t defined by mortal conceptions of alignment
In general, they seem to be deemphasizing alignment as a mechanic, which is really for the best. (And it's really a role-playing/lore aspect of the game, anyway.)
If you can make a character who's legitimately lawful good by your definitions, and who worships the god of murder, more power to you.
I couldn't help but notice that in both, Dungeon Master's Guide and Forgotten Realms: Heroes of Faerûn, the Deities of Greyhawk and Deities of Faerûn tables have excluded the Alignment column, compared to the rulebooks from 5.5. Is there a reason for this? Are we supposed to assume their alignment based on their Home Plane and the plane's respective alignment? (DMG., p.174). There are examples where deities don't have a home plane, like Vecna (Unknown), or deities who are trapped in a demiplane, like Tharizdun.
They cover this in the DMG. The most important bit is probably:
In general, they seem to be deemphasizing alignment as a mechanic, which is really for the best. (And it's really a role-playing/lore aspect of the game, anyway.)
If you can make a character who's legitimately lawful good by your definitions, and who worships the god of murder, more power to you.
I see, thank you! <3