I find the 2024 version more balanced than any other versions of DnD. In fact i made very few house rules because theres fewer than ever optimisation abuse, Sure there's still OP and suboptimal builds, but all classes and most subclass can actually do good with good feats choices.
So my team of 4 players came with a Spartan thematic. They all started human lvl 1 fighter dip with the protection feat and shield
At lvl 2 :
There s a Shilalegh Paly. That still do great damage
A wizard
A Cleric
A Barbarian
They still do really good damage, cover most skills with custom backround, and this feat is so OP they can go many encounters without being hit a single time. They usually split in duos in case of aoe. Sure as a dm i can give them CR boost encounters, more casters enemies but i have to boost encounters so much that it s always TPK risk or a breeze.
It s almost the best team build i ever had in DND. Still fun, feels like 300 movie, my players love it, so i do ;)
It's a decent setup. If you want to throw them through the ringer, toss a monster at them that has some saving throw-based damage abilities, like a dragon with a breath ability. A Gold Dragon Wyrmling would be appropriate for this level.
Yep did it with a black one, but they dont need to use any ressorces till the day, and i can also bring them higher CR or just absurdly boost to hit.... The point is that i saw so many great builds year after years but this one is really great if not the best for 2024...
Have a bunch of humanoids with the necklace, and at some point in the fight one of them sets off the dust. The group has to make a saving throw. Anyone who fails is going to be out of the fight for at least their next turn. The phalanx falls apart, and they need to hold their own until everyone's back to normal. Regardless if they argue the rules or not, you just gave them a new paranoia.
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I find the 2024 version more balanced than any other versions of DnD. In fact i made very few house rules because theres fewer than ever optimisation abuse, Sure there's still OP and suboptimal builds, but all classes and most subclass can actually do good with good feats choices.
So my team of 4 players came with a Spartan thematic. They all started human lvl 1 fighter dip with the protection feat and shield
At lvl 2 :
There s a Shilalegh Paly. That still do great damage
A wizard
A Cleric
A Barbarian
They still do really good damage, cover most skills with custom backround, and this feat is so OP they can go many encounters without being hit a single time. They usually split in duos in case of aoe. Sure as a dm i can give them CR boost encounters, more casters enemies but i have to boost encounters so much that it s always TPK risk or a breeze.
It s almost the best team build i ever had in DND. Still fun, feels like 300 movie, my players love it, so i do ;)
It's a decent setup. If you want to throw them through the ringer, toss a monster at them that has some saving throw-based damage abilities, like a dragon with a breath ability. A Gold Dragon Wyrmling would be appropriate for this level.
Yep did it with a black one, but they dont need to use any ressorces till the day, and i can also bring them higher CR or just absurdly boost to hit.... The point is that i saw so many great builds year after years but this one is really great if not the best for 2024...
Solution: Look to magic items instead of looking for higher CR creatures.
https://www.dndbeyond.com/magic-items/9228524-dust-of-sneezing-and-choking
https://www.dndbeyond.com/magic-items/4682-necklace-of-adaptation
Have a bunch of humanoids with the necklace, and at some point in the fight one of them sets off the dust. The group has to make a saving throw. Anyone who fails is going to be out of the fight for at least their next turn. The phalanx falls apart, and they need to hold their own until everyone's back to normal. Regardless if they argue the rules or not, you just gave them a new paranoia.