While RAW is clear that reductions to damage occur before damage resistance, what it does not say is which damage should be reduced. As such, unless the ability specifies, I would allow the victim to decide.
Simultaneous Effects says that it would be decided by whoever's turn it is. Normally, this would mean that the attacker decides. Damage on your turn from a Reaction would be an exception. That is RAW, but I prefer the consistency of your ruling.
It's out of scope for the simultaneous effects rule, unless you're generalizing it to cover all ambiguities. (Which is probably a bad idea; mechanical interaction rulings are the DM's domain for a reason.)
The problem here is not one of sequencing, but instead choosing which damage the ability applies to. And the rules give us no guidelines.
While RAW is clear that reductions to damage occur before damage resistance, what it does not say is which damage should be reduced. As such, unless the ability specifies, I would allow the victim to decide.
Simultaneous Effects says that it would be decided by whoever's turn it is. Normally, this would mean that the attacker decides. Damage on your turn from a Reaction would be an exception. That is RAW, but I prefer the consistency of your ruling.
It's out of scope for the simultaneous effects rule, unless you're generalizing it to cover all ambiguities. (Which is probably a bad idea; mechanical interaction rulings are the DM's domain for a reason.)
The problem here is not one of sequencing, but instead choosing which damage the ability applies to. And the rules give us no guidelines.
There is nothing about the Simultaneous Effects rule that defines a restricted scope. There is the additional layer of applying damage, sure, but how effects apply to each stage of calculating damage is still governed by the rule when there are multiple effects at play during the same stage.
There is the additional layer of applying damage, sure, but how effects apply to each stage of calculating damage is still governed by the rule when there are multiple effects at play during the same stage.
What multiple effects are at play in this scenario? I only see one -- Spirit Shield
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
While RAW is clear that reductions to damage occur before damage resistance, what it does not say is which damage should be reduced. As such, unless the ability specifies, I would allow the victim to decide.
Simultaneous Effects says that it would be decided by whoever's turn it is. Normally, this would mean that the attacker decides. Damage on your turn from a Reaction would be an exception. That is RAW, but I prefer the consistency of your ruling.
It's out of scope for the simultaneous effects rule, unless you're generalizing it to cover all ambiguities. (Which is probably a bad idea; mechanical interaction rulings are the DM's domain for a reason.)
The problem here is not one of sequencing, but instead choosing which damage the ability applies to. And the rules give us no guidelines.
There is nothing about the Simultaneous Effects rule that defines a restricted scope. There is the additional layer of applying damage, sure, but how effects apply to each stage of calculating damage is still governed by the rule when there are multiple effects at play during the same stage.
The simultaneous effects rule is about the order in which things occur. It's for things like "which debuff do I save against first?" or "does this defensive ability wear off before I take damage from the monster's continuing damage?"
The problem here is not about the order in which things occur -- that's satisfied by the rule on order of application of damage modifiers.
Here, the problem is how to choose which pool of damage the damage reduction is applied to.
Now, you can use "player whose turn it is decides", but that leads to inconsistent behavior, where if you hit somebody with a normal attack, they take more damage from the same roll than they do if you hit them with an opportunity attack. (But honestly it's not that big a deal in practice.)
And it's not the simultaneous effects rule; it's generalizing the SE rule way out of its scope. (And if it decides this, what other abilities does it have reign over?)
There is the additional layer of applying damage, sure, but how effects apply to each stage of calculating damage is still governed by the rule when there are multiple effects at play during the same stage.
What multiple effects are at play in this scenario? I only see one -- Spirit Shield
While RAW is clear that reductions to damage occur before damage resistance, what it does not say is which damage should be reduced. As such, unless the ability specifies, I would allow the victim to decide.
Simultaneous Effects says that it would be decided by whoever's turn it is. Normally, this would mean that the attacker decides. Damage on your turn from a Reaction would be an exception. That is RAW, but I prefer the consistency of your ruling.
I brought up simultaneous effects here in response to that. If you have two effects that reduce damage by a flat amount, simultaneous effects would determine the sequencing. In practice, it will rarely, if ever, matter. For resistance and immunities, the sequencing doesn't matter as you either have resistance/immunity to a given damage type or not. However, if you had some situation where you, for example, reduced all damage by 6 and another that reduced fire damage by 6 and you are hit with 6 slashing and 6 fire damage, the sequence could matter.
However, as I work out the scenarios with numbers, I think I understand Pentagruel666 better; even simultaneous effects just would define that a damage reduction would take effect in a certain order, not which damage it applies to. It would be hard to create a scenario where the order matters unless you are trying to trick your players/DM to use a damage reduction in a disadvantageous manner.
It's out of scope for the simultaneous effects rule, unless you're generalizing it to cover all ambiguities. (Which is probably a bad idea; mechanical interaction rulings are the DM's domain for a reason.)
The problem here is not one of sequencing, but instead choosing which damage the ability applies to. And the rules give us no guidelines.
There is nothing about the Simultaneous Effects rule that defines a restricted scope. There is the additional layer of applying damage, sure, but how effects apply to each stage of calculating damage is still governed by the rule when there are multiple effects at play during the same stage.
How to add Tooltips.
My houserulings.
What multiple effects are at play in this scenario? I only see one -- Spirit Shield
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The simultaneous effects rule is about the order in which things occur. It's for things like "which debuff do I save against first?" or "does this defensive ability wear off before I take damage from the monster's continuing damage?"
The problem here is not about the order in which things occur -- that's satisfied by the rule on order of application of damage modifiers.
Here, the problem is how to choose which pool of damage the damage reduction is applied to.
Now, you can use "player whose turn it is decides", but that leads to inconsistent behavior, where if you hit somebody with a normal attack, they take more damage from the same roll than they do if you hit them with an opportunity attack. (But honestly it's not that big a deal in practice.)
And it's not the simultaneous effects rule; it's generalizing the SE rule way out of its scope. (And if it decides this, what other abilities does it have reign over?)
It was in response to Pentagruel666's comment.
I brought up simultaneous effects here in response to that. If you have two effects that reduce damage by a flat amount, simultaneous effects would determine the sequencing. In practice, it will rarely, if ever, matter. For resistance and immunities, the sequencing doesn't matter as you either have resistance/immunity to a given damage type or not. However, if you had some situation where you, for example, reduced all damage by 6 and another that reduced fire damage by 6 and you are hit with 6 slashing and 6 fire damage, the sequence could matter.
However, as I work out the scenarios with numbers, I think I understand Pentagruel666 better; even simultaneous effects just would define that a damage reduction would take effect in a certain order, not which damage it applies to. It would be hard to create a scenario where the order matters unless you are trying to trick your players/DM to use a damage reduction in a disadvantageous manner.
How to add Tooltips.
My houserulings.