Ask the DM is an invalid answer. The DM cannot ask the DM's DM. It is not a pressing question for a current game, but I still want to know the RAW answer.
What is the RAW cost to add the material component to a character's sheet? Or does it not have a cost?
RAW Rope price is 1 GP and The DM lets you know if a shop has an item for sale and whether it’s available at the listed price.
There's no cost necessarily to add any item to a character's sheet, it can be stolen, found, given, created and paid for you for example, likely with the DM.
Equipment: The right equipment can make the difference between success and failure for adventurers. This chapter provides rules and prices for weapons, armor, and other kinds of equipment that characters might purchase or find. The DM lets you know if a shop has an item for sale and whether it’s available at the listed price.
Adventuring Gear: The Adventuring Gear table in this section includes gear that adventurers often find useful. These items are described here in alphabetical order, with an item’s price appearing after its name.
So the crux of this thread isn't "Is the component of this spell a costed component?" and instead "As a DM, how should I determine how much my players should pay for mundane items without an explicit price?"
It's not "can I substitute a spell component pouch or spellcasting focus?" It is more, "does this component have price required to enable a player to add it to their character sheet or is it intended to be handwaved?"
It could be interesting to see how Adventurer's League handles it, but that's not RAW or RAI. You could take the position that RAW or RAI, the cost is 1 GP and you expend rope each time you cast it. You could take the position that spell components that do not specify a cost (25 feet of rope, mistletoe harvested by a golden sickle under a full moon, bat poop, etc) do not cost anything by RAW/RAI and you can freely add them to your character sheet.
For this discussion, Snare is a bit more interesting than Druid Grove because while 25 feet of rope does not have a defined cost, rope does. However, technically, the question could apply to any and all spell components if for some reason you were unable to, or chose not to, use a spell component pouch or spellcasting focus.
I can decide on my own for my table. This is not how should I rule it. This is an abstract thought exercise on what the answer is by RAW/RAI, independent of specific tables or DMs. That is why "ask you DM" is a pointless deflection. Does that interest you?
I do feel the answer has been given several times, and maybe the friction is that you're dissatisfied with that answer.
No, the specific spell snare does not have a "price required to enable a player to add it to their character sheet". As mentioned before, because the component does not have a cost mentioned in the spell, it does not require a "costed component" in the rules sense, ie the DM must say "The diamond you have in your character sheet is worth 300+ GP and therefore can be used". All that is required is that the player have 1) a rope that is 2) at least 25 feet long. How much that rope costs, if anything is decided (not handwaved, decided) by the DM. A DM could decide that the price listed in the PHB is for 25, 50, or 100 feet of rope. It is not specified, therefore it is down to the DM to adjudicate (again, not handwave, to take an active role in their responsibility of playing the game as DM). It should be noted that the cost of a costed component is not what the PC paid for it, it's an "objective" value metric of the quality of the item. a 500 GP diamond is a 500 GP regardless of if the PC was ripped off and bought it for a 1,000 GP, got a bargain at 400 GP, or paid nothing and found it in a dungeon.
There is no RAW/RAI "independent of specific tables or DMs" because this is a scenario that only exists at the table. It's in the category of question that includes "If I tell an NPC their mother is an ugly swine, what would they do?" or "Can I fasten this chain to that door in order to rappel out the window and down the side of the castle?" or "How far am I from the bandit with the flaming sword?" They are questions answered not as a function of what the rules dictate, but how the DM decides to run the game.
tl;dr - Your question does not have an answer outside of DM adjudication as part of playing the game. The rope does not have a listed cost, therefore it does not have a cost. How much 25 feet of rope costs depends entirely on how much your, or any given DM decides it costs.
RAW the consumed material component for Snare and Druid Grove don't specify a cost and thus must each be provided or the spellcaster can’t cast the spell.
How a spellcaster get them is determined during game play possibly involving a DM's ruling.
For Organized Play program Legends of Greyhawk doesn't address it but Adventurer's League does touch briefly on the subject:
Mundane Items: You may sell and purchase campaign-available equipment and spell components, using PH rules
Mundane Items: Distribute and use non-story items of gold value that are listed in the encounter’s treasure section or PH items looted from a stat block (not firearms). Loan. Your character may loan equipment within the session, including a multi-campaign session. NPCs may only loan adventure or campaign-available items. Purchase and Sell. At your DM’s discretion and settlement’s availability, sell and buy campaign-available equipment and spell components (use PH rules).
RAW the consumed material component for Snare and Druid Grove don't specify a cost and thus must each be provided or the spellcaster can’t cast the spell.
How a spellcaster get them is determined during game play possibly involving a DM's ruling.
For Organized Play program Legends of Greyhawk doesn't address it but Adventurer's League does touch briefly on the subject:
Mundane Items: You may sell and purchase campaign-available equipment and spell components, using PH rules
Mundane Items: Distribute and use non-story items of gold value that are listed in the encounter’s treasure section or PH items looted from a stat block (not firearms). Loan. Your character may loan equipment within the session, including a multi-campaign session. NPCs may only loan adventure or campaign-available items. Purchase and Sell. At your DM’s discretion and settlement’s availability, sell and buy campaign-available equipment and spell components (use PH rules).
Also it should be noted that the DM has reasonable leeway in adjudicating things that aren't explicitly covered by the rules, AL is still D&D after all.
I do feel the answer has been given several times, and maybe the friction is that you're dissatisfied with that answer.
No. I am neither satisfied or dissatisfied with defensible answers and occasionally check the poll. I find the fluctuation interesting. The friction is generally that certain posters insist on answering whether a spell component pouch or a spellcasting focus can used instead or say "ask your DM" instead of giving an answer.
There is no RAW/RAI "independent of specific tables or DMs" because this is a scenario that only exists at the table.
That is like saying Plate Armor doesn't have a RAW/RAI [cost] "independent of specific tables or DMs" because this is a scenario that only exists at the table. It's a nonargument that reads to me like you have internally decided that it has no RAW/RAI cost and you are unwilling to commit to that answer.
It's in the category of question that includes "If I tell an NPC their mother is an ugly swine, what would they do?" or "Can I fasten this chain to that door in order to rappel out the window and down the side of the castle?" or "How far am I from the bandit with the flaming sword?" They are questions answered not as a function of what the rules dictate, but how the DM decides to run the game.
These are completely different as they are not objects which you are expected to acquire in order to perform a basic D&D task. These are questions about the story being told, while material components are functions dictated by the rules. The section of your post is a red herring and irrelevant to the topic at hand.
RAW the consumed material component for Snare and Druid Grove don't specify a cost and thus must each be provided or the spellcaster can’t cast the spell.
How a spellcaster get them is determined during game play possibly involving a DM's ruling.
For Organized Play program Legends of Greyhawk doesn't address it but Adventurer's League does touch briefly on the subject:
Mundane Items: You may sell and purchase campaign-available equipment and spell components, using PH rules
Mundane Items: Distribute and use non-story items of gold value that are listed in the encounter’s treasure section or PH items looted from a stat block (not firearms). Loan. Your character may loan equipment within the session, including a multi-campaign session. NPCs may only loan adventure or campaign-available items. Purchase and Sell. At your DM’s discretion and settlement’s availability, sell and buy campaign-available equipment and spell components (use PH rules).
Okay. I can purchase campaign-available equipment and spell components, using PH rules. What are those rules for 25 feet of rope?
Mundane Items: You may sell and purchase campaign-available equipment and spell components, using PH rules
Mundane Items: Distribute and use non-story items of gold value that are listed in the encounter’s treasure section or PH items looted from a stat block (not firearms). Loan. Your character may loan equipment within the session, including a multi-campaign session. NPCs may only loan adventure or campaign-available items. Purchase and Sell. At your DM’s discretion and settlement’s availability, sell and buy campaign-available equipment and spell components (use PH rules).
Okay. I can purchase campaign-available equipment and spell components, using PH rules. What are those rules for 25 feet of rope?
Play the game and find out.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
I do feel the answer has been given several times, and maybe the friction is that you're dissatisfied with that answer.
No. I am neither satisfied or dissatisfied with defensible answers and occasionally check the poll. I find the fluctuation interesting. The friction is generally that certain posters insist on answering whether a spell component pouch or a spellcasting focus can used instead or say "ask your DM" instead of giving an answer.
There is no RAW/RAI "independent of specific tables or DMs" because this is a scenario that only exists at the table.
That is like saying Plate Armor doesn't have a RAW/RAI [cost] "independent of specific tables or DMs" because this is a scenario that only exists at the table. It's a nonargument that reads to me like you have internally decided that it has no RAW/RAI cost and you are unwilling to commit to that answer.
It's in the category of question that includes "If I tell an NPC their mother is an ugly swine, what would they do?" or "Can I fasten this chain to that door in order to rappel out the window and down the side of the castle?" or "How far am I from the bandit with the flaming sword?" They are questions answered not as a function of what the rules dictate, but how the DM decides to run the game.
These are completely different as they are not objects which you are expected to acquire in order to perform a basic D&D task. These are questions about the story being told, while material components are functions dictated by the rules. The section of your post is a red herring and irrelevant to the topic at hand.
RAW the consumed material component for Snare and Druid Grove don't specify a cost and thus must each be provided or the spellcaster can’t cast the spell.
How a spellcaster get them is determined during game play possibly involving a DM's ruling.
For Organized Play program Legends of Greyhawk doesn't address it but Adventurer's League does touch briefly on the subject:
Mundane Items: You may sell and purchase campaign-available equipment and spell components, using PH rules
Mundane Items: Distribute and use non-story items of gold value that are listed in the encounter’s treasure section or PH items looted from a stat block (not firearms). Loan. Your character may loan equipment within the session, including a multi-campaign session. NPCs may only loan adventure or campaign-available items. Purchase and Sell. At your DM’s discretion and settlement’s availability, sell and buy campaign-available equipment and spell components (use PH rules).
Okay. I can purchase campaign-available equipment and spell components, using PH rules. What are those rules for 25 feet of rope?
Not that I expect D&D to be super accurate, but I suspect the rope they are thinking of from 2014 is thicker than 1/2 inch. It is probably meant to be a stand in for not only thin ropes but also thick cargo ropes, ropes that tie a ship to harbor etc and so they pick some mid point between the super thick tie a galleon to harbor lines and thin ropes meant for a farmer in his barn and light cargo. So 10lbs for 50 feet, maybe full inch thick.
Gotcha, so let's just say a character buying a Rope for 1 GP can cast Snare a few times.
I suspect weight is a bigger concern for players wanting to use this spell as opposed to cost for some players. lets say you want to cast it 10 times between times of restocking. So overland, the dungeon, overland back etc. that is potentially 25 pounds of rope assuming 50 feet. Now since its absent on length, your DM may use 2014 as a guideline and assume the 5'lbs is only 25 feet instead of the standard 50. So double that. And outside strength ranger builds strength is probably a dump stat or low/mid stat for the classes with access to it. Luckily I guess it gets to be a lighter load the more times you cast it. Though it does not mention what type of rope it is. So you can stock up on as thin as the technology of the time allows rope assuming your DM is onboard with that.
Edit to add and now that I think about it, in our world the price per foot at a hardware store varies by thickness of the rope. A similar idea could apply here. 1GP for a super thin rope might be 200 feet of rope at 5 lbs, but only be 25 feet at 5 pounds for a 1 inch thick rope.
edit 2, per google 1" thick would be 25 feet at 5 lbs, 1/2 inch 70, 1/4 320 feet.
Given that the main thing people actually use rope for in RPGs is climbing, you want a rope that can comfortably handle the weight of a large person in full armor, so a working load of maybe 300 lb (and probably a breaking strength of around 5x that). 1/2" rope is slight overkill for that, but it's by no means absurd, particularly since you might not be using 21st century rope making techniques. I would tend to call it 50' because that's a traditional length for coils of rope in D&D for the last 50 years.
Given that the main thing people actually use rope for in RPGs is climbing, you want a rope that can comfortably handle the weight of a large person in full armor, so a working load of maybe 300 lb (and probably a breaking strength of around 5x that). 1/2" rope is slight overkill for that, but it's by no means absurd, particularly since you might not be using 21st century rope making techniques. I would tend to call it 50' because that's a traditional length for coils of rope in D&D for the last 50 years.
Makes sense for standard rope. But the spell does not require standard rope. Just rope. So you could buy cheaper and lighter rope if you want and the DM allows. Given the cost the money isn't a huge issue. But 2.5 pounds for a spell adds up quick.
Makes sense for standard rope. But the spell does not require standard rope. Just rope. So you could buy cheaper and lighter rope if you want and the DM allows. Given the cost the money isn't a huge issue. But 2.5 pounds for a spell adds up quick.
In 3e snare just enchanted the material component (and could use things like vines instead of rope), which suggests that the requirement is "rope that could plausibly hold the things that can be held by snare".
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RAW Rope price is 1 GP and The DM lets you know if a shop has an item for sale and whether it’s available at the listed price.
There's no cost necessarily to add any item to a character's sheet, it can be stolen, found, given, created and paid for you for example, likely with the DM.
It's not "can I substitute a spell component pouch or spellcasting focus?" It is more, "does this component have price required to enable a player to add it to their character sheet or is it intended to be handwaved?"
It could be interesting to see how Adventurer's League handles it, but that's not RAW or RAI. You could take the position that RAW or RAI, the cost is 1 GP and you expend rope each time you cast it. You could take the position that spell components that do not specify a cost (25 feet of rope, mistletoe harvested by a golden sickle under a full moon, bat poop, etc) do not cost anything by RAW/RAI and you can freely add them to your character sheet.
For this discussion, Snare is a bit more interesting than Druid Grove because while 25 feet of rope does not have a defined cost, rope does. However, technically, the question could apply to any and all spell components if for some reason you were unable to, or chose not to, use a spell component pouch or spellcasting focus.
I can decide on my own for my table. This is not how should I rule it. This is an abstract thought exercise on what the answer is by RAW/RAI, independent of specific tables or DMs. That is why "ask you DM" is a pointless deflection. Does that interest you?
How to add Tooltips.
My houserulings.
I do feel the answer has been given several times, and maybe the friction is that you're dissatisfied with that answer.
No, the specific spell snare does not have a "price required to enable a player to add it to their character sheet". As mentioned before, because the component does not have a cost mentioned in the spell, it does not require a "costed component" in the rules sense, ie the DM must say "The diamond you have in your character sheet is worth 300+ GP and therefore can be used". All that is required is that the player have 1) a rope that is 2) at least 25 feet long. How much that rope costs, if anything is decided (not handwaved, decided) by the DM. A DM could decide that the price listed in the PHB is for 25, 50, or 100 feet of rope. It is not specified, therefore it is down to the DM to adjudicate (again, not handwave, to take an active role in their responsibility of playing the game as DM). It should be noted that the cost of a costed component is not what the PC paid for it, it's an "objective" value metric of the quality of the item. a 500 GP diamond is a 500 GP regardless of if the PC was ripped off and bought it for a 1,000 GP, got a bargain at 400 GP, or paid nothing and found it in a dungeon.
There is no RAW/RAI "independent of specific tables or DMs" because this is a scenario that only exists at the table. It's in the category of question that includes "If I tell an NPC their mother is an ugly swine, what would they do?" or "Can I fasten this chain to that door in order to rappel out the window and down the side of the castle?" or "How far am I from the bandit with the flaming sword?" They are questions answered not as a function of what the rules dictate, but how the DM decides to run the game.
tl;dr - Your question does not have an answer outside of DM adjudication as part of playing the game. The rope does not have a listed cost, therefore it does not have a cost. How much 25 feet of rope costs depends entirely on how much your, or any given DM decides it costs.
Find my D&D Beyond articles here
RAW the consumed material component for Snare and Druid Grove don't specify a cost and thus must each be provided or the spellcaster can’t cast the spell.
How a spellcaster get them is determined during game play possibly involving a DM's ruling.
For Organized Play program Legends of Greyhawk doesn't address it but Adventurer's League does touch briefly on the subject:
Also it should be noted that the DM has reasonable leeway in adjudicating things that aren't explicitly covered by the rules, AL is still D&D after all.
Find my D&D Beyond articles here
No. I am neither satisfied or dissatisfied with defensible answers and occasionally check the poll. I find the fluctuation interesting. The friction is generally that certain posters insist on answering whether a spell component pouch or a spellcasting focus can used instead or say "ask your DM" instead of giving an answer.
That is like saying Plate Armor doesn't have a RAW/RAI [cost] "independent of specific tables or DMs" because this is a scenario that only exists at the table. It's a nonargument that reads to me like you have internally decided that it has no RAW/RAI cost and you are unwilling to commit to that answer.
These are completely different as they are not objects which you are expected to acquire in order to perform a basic D&D task. These are questions about the story being told, while material components are functions dictated by the rules. The section of your post is a red herring and irrelevant to the topic at hand.
Okay. I can purchase campaign-available equipment and spell components, using PH rules. What are those rules for 25 feet of rope?
How to add Tooltips.
My houserulings.
Play the game and find out.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
There are none
Find my D&D Beyond articles here
Then 25 feet of rope has no cost. Okay. That's a fine stance.
How to add Tooltips.
My houserulings.
That's not what I said. I said there are no rules dictating the cost.
Find my D&D Beyond articles here
Based on the weight, that'd be about 50 to 75 feet of heavy duty (½") hemp rope
Find my D&D Beyond articles here
To be honest 2024 Rope has no specified material or length but as a comparison in 2014 it was;
Oh, I'm basing it on what I could Google about the weight per foot of hemp rope.
Find my D&D Beyond articles here
Not that I expect D&D to be super accurate, but I suspect the rope they are thinking of from 2014 is thicker than 1/2 inch. It is probably meant to be a stand in for not only thin ropes but also thick cargo ropes, ropes that tie a ship to harbor etc and so they pick some mid point between the super thick tie a galleon to harbor lines and thin ropes meant for a farmer in his barn and light cargo. So 10lbs for 50 feet, maybe full inch thick.
Gotcha, so let's just say a character buying a Rope for 1 GP can cast Snare a few times.
I suspect weight is a bigger concern for players wanting to use this spell as opposed to cost for some players. lets say you want to cast it 10 times between times of restocking. So overland, the dungeon, overland back etc. that is potentially 25 pounds of rope assuming 50 feet. Now since its absent on length, your DM may use 2014 as a guideline and assume the 5'lbs is only 25 feet instead of the standard 50. So double that. And outside strength ranger builds strength is probably a dump stat or low/mid stat for the classes with access to it. Luckily I guess it gets to be a lighter load the more times you cast it. Though it does not mention what type of rope it is. So you can stock up on as thin as the technology of the time allows rope assuming your DM is onboard with that.
Edit to add and now that I think about it, in our world the price per foot at a hardware store varies by thickness of the rope. A similar idea could apply here. 1GP for a super thin rope might be 200 feet of rope at 5 lbs, but only be 25 feet at 5 pounds for a 1 inch thick rope.
edit 2, per google 1" thick would be 25 feet at 5 lbs, 1/2 inch 70, 1/4 320 feet.
Given that the main thing people actually use rope for in RPGs is climbing, you want a rope that can comfortably handle the weight of a large person in full armor, so a working load of maybe 300 lb (and probably a breaking strength of around 5x that). 1/2" rope is slight overkill for that, but it's by no means absurd, particularly since you might not be using 21st century rope making techniques. I would tend to call it 50' because that's a traditional length for coils of rope in D&D for the last 50 years.
Makes sense for standard rope. But the spell does not require standard rope. Just rope. So you could buy cheaper and lighter rope if you want and the DM allows. Given the cost the money isn't a huge issue. But 2.5 pounds for a spell adds up quick.
In 3e snare just enchanted the material component (and could use things like vines instead of rope), which suggests that the requirement is "rope that could plausibly hold the things that can be held by snare".