I'm aware that, as a rule, the Spell Save DC for a magic item that casts a spell reflects the lowest practical save DC for the requirement to cast it. For instance, the Wand of Fireballs has a Spell Save DC of 15 because, in order to craft it, you must be able to cast Fireball as a fifth-level spell, meaning you would be a ninth-level caster with a minimum +3 Spellcasting Ability Modifier, so your Spell Save DC would be 8 + 4 Proficiency + 3 SAM = 15.
My question is, for crafted items (or, I suppose, replicated items in the case of an Artificer), are there any rules that allow for adjusting these DC's to reflect your Spell Save DC? If I'm a 20th-level Wizard with a 20 Int, and I make a Wand of Fireballs, my Spell Save DC, even without any other adjustments from magic items, would be 19. By RAW, would the Wand of Fireballs' Spell Save DC still be 15, or would it be 19, reflecting my own Spell Save DC?
I'm aware that, as a rule, the Spell Save DC for a magic item that casts a spell reflects the lowest practical save DC for the requirement to cast it. For instance, the Wand of Fireballs has a Spell Save DC of 15 because, in order to craft it, you must be able to cast Fireball as a fifth-level spell, meaning you would be a ninth-level caster with a minimum +3 Spellcasting Ability Modifier, so your Spell Save DC would be 8 + 4 Proficiency + 3 SAM = 15.
Where is that rule or formula? It's not always the same, really. For example:
My question is, for crafted items (or, I suppose, replicated items in the case of an Artificer), are there any rules that allow for adjusting these DC's to reflect your Spell Save DC? If I'm a 20th-level Wizard with a 20 Int, and I make a Wand of Fireballs, my Spell Save DC, even without any other adjustments from magic items, would be 19. By RAW, would the Wand of Fireballs' Spell Save DC still be 15, or would it be 19, reflecting my own Spell Save DC?
AFAIK, there are no rules for that, except for spell scrolls:
Prerequisites for the Scribe
To scribe a scroll, you must have proficiency in the Arcana skill or with Calligrapher’s Supplies and have the spell prepared on each day of the inscription. You must also have at hand any Material components required by the spell; if the spell consumes its Material components, they are consumed only when you complete the scroll. The scroll’s spell uses your spell save DC and spell attack bonus.
Cantrips
If the scribed spell is a cantrip, the version on the scroll works as if the caster were your level.
I'm aware that, as a rule, the Spell Save DC for a magic item that casts a spell reflects the lowest practical save DC for the requirement to cast it. For instance, the Wand of Fireballs has a Spell Save DC of 15 because, in order to craft it, you must be able to cast Fireball as a fifth-level spell, meaning you would be a ninth-level caster with a minimum +3 Spellcasting Ability Modifier, so your Spell Save DC would be 8 + 4 Proficiency + 3 SAM = 15.
My question is, for crafted items (or, I suppose, replicated items in the case of an Artificer), are there any rules that allow for adjusting these DC's to reflect your Spell Save DC? If I'm a 20th-level Wizard with a 20 Int, and I make a Wand of Fireballs, my Spell Save DC, even without any other adjustments from magic items, would be 19. By RAW, would the Wand of Fireballs' Spell Save DC still be 15, or would it be 19, reflecting my own Spell Save DC?
Where is that rule or formula? It's not always the same, really. For example:
- Crystal Ball of Mind Reading: Detect Thoughts (save DC 17)
- Crystal Ball of Telepathy: Suggestion (save DC 17)
- Demonomicon of Iggwilv: Magic Circle (save DC 20)
- Helm of Brilliance: save DC 18 for Fireball (fire opal) or Wall of Fire (ruby)
- Potion of Animal Friendship: the level 3 version of the Animal Friendship spell (save DC 13)
AFAIK, there are no rules for that, except for spell scrolls:
If they're interesting to anyone, here are some threads about crafting: