During a session today we came into an issue with a weapon of warning, due to some frustrations in the session we skipped over trying to clarfy this so now I am looking to clarify.
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep.
You and allies within 30 feet of you are some of the prerequisites that are required to be met in order to "gain the following benefits". Both "alarm" and "supernatural readiness" are benefits that are gained under these conditions.
Gaining the second benefit is not reliant on anything in the first benefits. They are both gained by meeting the initial prerequisites. As a result, a character might begin battle in a magically induced sleep and yet they have advantage when rolling for initiative.
During a session today we came into an issue with a weapon of warning, due to some frustrations in the session we skipped over trying to clarfy this so now I am looking to clarify.
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep.
Does the Supernatural Readiness rely on the alarm paramater?
Do players only get advantage on Initative rolls if they have been awoken from the natural sleep?
Those are completely separate features, which is why they are listed separately
The one does not depend on the other, any more than (to pick another example) the extra damage you get from dual wielding with the Crossbow Expert feat requires the target to be in melee range
General Feat (Prerequisite: Level 4+, Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
Ignore Loading. You ignore the Loading property of the Hand Crossbow, Heavy Crossbow, and Light Crossbow (all called crossbows elsewhere in this feat). If you’re holding one of them, you can load a piece of ammunition into it even if you lack a free hand.
Firing in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with crossbows.
Dual Wielding. When you make the extra attack of the Light property, you can add your ability modifier to the damage of the extra attack if that attack is with a crossbow that has the Light property and you aren’t already adding that modifier to the damage.
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
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During a session today we came into an issue with a weapon of warning, due to some frustrations in the session we skipped over trying to clarfy this so now I am looking to clarify.
Does the Supernatural Readiness rely on the alarm paramater?
Do players only get advantage on Initative rolls if they have been awoken from the natural sleep?
All my details are found on my website
And heres some DM info and reviews
Cuz feedback is important
You and allies within 30 feet of you are some of the prerequisites that are required to be met in order to "gain the following benefits". Both "alarm" and "supernatural readiness" are benefits that are gained under these conditions.
Gaining the second benefit is not reliant on anything in the first benefits. They are both gained by meeting the initial prerequisites. As a result, a character might begin battle in a magically induced sleep and yet they have advantage when rolling for initiative.
Those are completely separate features, which is why they are listed separately
The one does not depend on the other, any more than (to pick another example) the extra damage you get from dual wielding with the Crossbow Expert feat requires the target to be in melee range
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)