"I think some (many?) DMs would let you flavor a Bat familiar as a Flying Mechanical Wonder (since it has an established Stat Block and some similar features and is a CR-0 creature). This would let you share senses with the Flying Wonder as a Bonus Action."
Familiars ftom the Find Familiar spell for wizards can never attack. For warlocks, they can
Familiars require a wizards bonus action to tell them to do something, often Help. Warlocks can swap on of their attacks to let the familiar attack.
An artificer homunculus servant has a force weapon that works in melee and to a 30ft range, and can fire without any action from the artificer.
Flying Wonders are magic items/constructs, so they dont have the restrictions that a familiar would (no attack)
So not sure a dm would quite so easily allow a player to reflavor one for the other. They are quite different and as a dm i might get confused about what the player is doing.
Shouldn't it just be 100 pounds max instead of the normal rules?
Increased Carrying Capacity. The wonder can carry up to 100 pounds.
Yes. I misread it. That makes it even less useful for having it carry you (unless you are small and even then, you may have to be barely equipped).
I originally read it as increasing the carrying capacity. If it's carry only, does that mean that it can carry 100 pounds and Lift/Drag/Push 30 pounds?
So not sure a dm would quite so easily allow a player to reflavor one for the other. They are quite different and as a dm i might get confused about what the player is doing.
"Flavoring" would mean it is in all mechanical senses a bat familiar, but I will describe it as a flying wonder. What it sounds like you are describing is taking a flying wonder as a familiar which is completely different.
"I think some (many?) DMs would let you flavor a Bat familiar as a Flying Mechanical Wonder (since it has an established Stat Block and some similar features and is a CR-0 creature). This would let you share senses with the Flying Wonder as a Bonus Action."
Familiars ftom the Find Familiar spell for wizards can never attack. For warlocks, they can
Familiars require a wizards bonus action to tell them to do something, often Help. Warlocks can swap on of their attacks to let the familiar attack.
An artificer homunculus servant has a force weapon that works in melee and to a 30ft range, and can fire without any action from the artificer.
Flying Wonders are magic items/constructs, so they dont have the restrictions that a familiar would (no attack)
So not sure a dm would quite so easily allow a player to reflavor one for the other. They are quite different and as a dm i might get confused about what the player is doing.
Yes. I misread it. That makes it even less useful for having it carry you (unless you are small and even then, you may have to be barely equipped).
I originally read it as increasing the carrying capacity. If it's carry only, does that mean that it can carry 100 pounds and Lift/Drag/Push 30 pounds?
How to add Tooltips.
My houserulings.
"Flavoring" would mean it is in all mechanical senses a bat familiar, but I will describe it as a flying wonder. What it sounds like you are describing is taking a flying wonder as a familiar which is completely different.
How to add Tooltips.
My houserulings.