If you enter the cylinder, you are subject to reverse gravity. However, you do not roll a save because you presumably know that you're entering a zone of reverse gravity and have already taken precautions;
Thats cool.
Maybe creatures make an athletics skill check upon entering or leaving the aoe after the initial casting, probably a flat dc since spellcasting ability should have no effect. Gravity is gravity, so the question is can you cross the voundary without slipping.
We went into this in another thread. If you enter the cylinder, you are subject to reverse gravity. However, you do not roll a save because you presumably know that you're entering a zone of reverse gravity and have already taken precautions; the save is for "what? Gravity reversed? I gotta grab onto something or I'll fall."
On your poll, the answer is "Gravity is reversed, and you don't make a save".
Just curious: where does the interpretation that the save only occurs upon the initial casting come from?
The spell states that creatures in the area of the cylinder make a saving throw and then fall "upwards" if they fail. The spell lasts for a minute. I get the idea that maybe if you already knew about the reverse gravity when entering the area that you might be prepared, and therefore wouldn't have to make a save, however I don't see that reflected in the spell text at all. It would be just as logical to assume that even if you knew gravity was reversed in the area, upon entering you still had to adjust to and react to the very unique and unprecedented feeling of having gravity completely reversed on you.
There seem to be a lot of assumptions people have about this spell that just aren't reflected in the text. People stating that objects and creatures that hit the ceiling fall back immediately, and it's only those that don't strike anything that remain "suspended" seem to be making an assumption that isn't based on the wording of the spell. If creatures and objects that struck the ceiling fell back to the ground immediately, the spell would say so. It mentions that creatures who make it to the top of the cylinder without hitting anything "hover" so that you know what to do with the weird case of gravity pulling them "up" only a certain amount but not having a ground for them to be on. For everything else when they hit the ceiling, the ceiling is simply the new floor and they can act accordingly. "If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall."
Just curious: where does the interpretation that the save only occurs upon the initial casting come from?
From the fact that it only tells you to make a save at the initial casting, and the only effect of the save is "you grab a fixed object". You automatically fail if there is no fixed object available to grab, and automatically succeed if you are already grabbing a fixed object, as that means you are "anchored to the ground". The save is like any save to avoid an unexpected fall.
"where does the interpretation that the save only occurs upon the initial casting come from?"
A lot of spells will say "when a creature enters the aoe" or something like that. This spell doesnt say that. So i get the idea that there is only an initial save when spell is first cast.
But i also get if its an ongoing aoe, then entering the aoe means you potentially fall upward. And so a save should still occur.
"There seem to be a lot of assumptions people have about this spell that just aren't reflected in the text."
Also, most everyone thinks their interpretation is the only obvious interpretation and every othrr possible interpretstion is just dumb. Its very important to not show empathy, understanding, or weakness on the internet, lest someone lose internet "points".
Personally, i think the rule as written is abhorrent. It doesnt follow the usualy formst of specifying what happens when you enter or leave, or how to check whether you fall or not after thr initial casting. And it gives zero guidance for what to do if you do makr the save. Are you stuck? Can you move on your turn? Is it more saves or just athletic checks?
After the iitial casting, if you enter thr aoe, it could be a save because it just affects you consistently that way, or, it could be a athletics check because its kind along the same vein as doing a skill check for climbing.
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“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
But i also get if its an ongoing aoe, then entering the aoe means you potentially fall upward. And so a save should still occur.
If you're walking down a corridor and a pit trap opens, there may be a dex save to avoid falling in -- however, that save does not mean you are hovering in midair, it means you jumped back or otherwise moved yourself in a way that meant you didn't fall in. Once the pit trap is already open, there is normally no further save, though there may be skill checks. Reverse gravity is the same.
But i also get if its an ongoing aoe, then entering the aoe means you potentially fall upward. And so a save should still occur.
If you're walking down a corridor and a pit trap opens, there may be a dex save to avoid falling in -- however, that save does not mean you are hovering in midair, it means you jumped back or otherwise moved yourself in a way that meant you didn't fall in. Once the pit trap is already open, there is normally no further save, though there may be skill checks. Reverse gravity is the same.
How anyone would know where the boundary of this invisible reverse gravity effect begins evades my understanding. If you say entering the aoe while using only half your movement for the turn, make no save, i could understand maybe youre feeling youre way.to the edge of the space and do whatever is needed to safely transistion..but no guidance on the rules at all? No. Folks might defend jt saying the writers dont need to waste words writing the obvious, but an invisible reverse gravity field is neither obvious nor something that fits the common occurrence that is a hole in the ground like a pit trap.
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“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
But i also get if its an ongoing aoe, then entering the aoe means you potentially fall upward. And so a save should still occur.
If you're walking down a corridor and a pit trap opens, there may be a dex save to avoid falling in -- however, that save does not mean you are hovering in midair, it means you jumped back or otherwise moved yourself in a way that meant you didn't fall in. Once the pit trap is already open, there is normally no further save, though there may be skill checks. Reverse gravity is the same.
What would be your ruling if someone saw the person in front of them activate a pit trap. Trap door opens, party member fails the Saving Throw, falls in, and the trap resets itself. The trap door is now closed and ready to perform the same way. If the second party member, who saw the first party member activate and fall into the pit trap, simply walks on the activation tile of the pit trap, would you rule they don't need to make a Saving Throw? They haven't really done anything to counteract the trap except knowing where it is and being "ready". Would you grant them advantage on the save? No change? Obviously there's no RAW here.
But i also get if its an ongoing aoe, then entering the aoe means you potentially fall upward. And so a save should still occur.
If you're walking down a corridor and a pit trap opens, there may be a dex save to avoid falling in -- however, that save does not mean you are hovering in midair, it means you jumped back or otherwise moved yourself in a way that meant you didn't fall in. Once the pit trap is already open, there is normally no further save, though there may be skill checks. Reverse gravity is the same.
What would be your ruling if someone saw the person in front of them activate a pit trap. Trap door opens, party member fails the Saving Throw, falls in, and the trap resets itself. The trap door is now closed and ready to perform the same way. If the second party member, who saw the first party member activate and fall into the pit trap, simply walks on the activation tile of the pit trap, would you rule they don't need to make a Saving Throw? They haven't really done anything to counteract the trap except knowing where it is and being "ready". Would you grant them advantage on the save? No change? Obviously there's no RAW here.
If there were enough flotsam and jetsom in the area to get flung skyward, a person who was just outside the aoe could probably tell "a few steps further and im going up"
Approaching the aoe with a climb speed and an athletics check could find something to hold onto.
Rollback Post to RevisionRollBack
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
What would be your ruling if someone saw the person in front of them activate a pit trap. Trap door opens, party member fails the Saving Throw, falls in, and the trap resets itself. The trap door is now closed and ready to perform the same way. If the second party member, who saw the first party member activate and fall into the pit trap, simply walks on the activation tile of the pit trap, would you rule they don't need to make a Saving Throw? They haven't really done anything to counteract the trap except knowing where it is and being "ready". Would you grant them advantage on the save? No change? Obviously there's no RAW here.
I would expect them to describe their actions to avoid falling in. If they didn't, I would have them fall in without a save.
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Thats cool.
Maybe creatures make an athletics skill check upon entering or leaving the aoe after the initial casting, probably a flat dc since spellcasting ability should have no effect. Gravity is gravity, so the question is can you cross the voundary without slipping.
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
Feel like range attacks that cross the aoe boundary might be at disadvantage.
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
Just curious: where does the interpretation that the save only occurs upon the initial casting come from?
The spell states that creatures in the area of the cylinder make a saving throw and then fall "upwards" if they fail. The spell lasts for a minute. I get the idea that maybe if you already knew about the reverse gravity when entering the area that you might be prepared, and therefore wouldn't have to make a save, however I don't see that reflected in the spell text at all. It would be just as logical to assume that even if you knew gravity was reversed in the area, upon entering you still had to adjust to and react to the very unique and unprecedented feeling of having gravity completely reversed on you.
There seem to be a lot of assumptions people have about this spell that just aren't reflected in the text. People stating that objects and creatures that hit the ceiling fall back immediately, and it's only those that don't strike anything that remain "suspended" seem to be making an assumption that isn't based on the wording of the spell. If creatures and objects that struck the ceiling fell back to the ground immediately, the spell would say so. It mentions that creatures who make it to the top of the cylinder without hitting anything "hover" so that you know what to do with the weird case of gravity pulling them "up" only a certain amount but not having a ground for them to be on. For everything else when they hit the ceiling, the ceiling is simply the new floor and they can act accordingly. "If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall."
From the fact that it only tells you to make a save at the initial casting, and the only effect of the save is "you grab a fixed object". You automatically fail if there is no fixed object available to grab, and automatically succeed if you are already grabbing a fixed object, as that means you are "anchored to the ground". The save is like any save to avoid an unexpected fall.
"where does the interpretation that the save only occurs upon the initial casting come from?"
A lot of spells will say "when a creature enters the aoe" or something like that. This spell doesnt say that. So i get the idea that there is only an initial save when spell is first cast.
But i also get if its an ongoing aoe, then entering the aoe means you potentially fall upward. And so a save should still occur.
"There seem to be a lot of assumptions people have about this spell that just aren't reflected in the text."
Also, most everyone thinks their interpretation is the only obvious interpretation and every othrr possible interpretstion is just dumb. Its very important to not show empathy, understanding, or weakness on the internet, lest someone lose internet "points".
Personally, i think the rule as written is abhorrent. It doesnt follow the usualy formst of specifying what happens when you enter or leave, or how to check whether you fall or not after thr initial casting. And it gives zero guidance for what to do if you do makr the save. Are you stuck? Can you move on your turn? Is it more saves or just athletic checks?
After the iitial casting, if you enter thr aoe, it could be a save because it just affects you consistently that way, or, it could be a athletics check because its kind along the same vein as doing a skill check for climbing.
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
If you're walking down a corridor and a pit trap opens, there may be a dex save to avoid falling in -- however, that save does not mean you are hovering in midair, it means you jumped back or otherwise moved yourself in a way that meant you didn't fall in. Once the pit trap is already open, there is normally no further save, though there may be skill checks. Reverse gravity is the same.
How anyone would know where the boundary of this invisible reverse gravity effect begins evades my understanding. If you say entering the aoe while using only half your movement for the turn, make no save, i could understand maybe youre feeling youre way.to the edge of the space and do whatever is needed to safely transistion..but no guidance on the rules at all? No. Folks might defend jt saying the writers dont need to waste words writing the obvious, but an invisible reverse gravity field is neither obvious nor something that fits the common occurrence that is a hole in the ground like a pit trap.
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
What would be your ruling if someone saw the person in front of them activate a pit trap. Trap door opens, party member fails the Saving Throw, falls in, and the trap resets itself. The trap door is now closed and ready to perform the same way. If the second party member, who saw the first party member activate and fall into the pit trap, simply walks on the activation tile of the pit trap, would you rule they don't need to make a Saving Throw? They haven't really done anything to counteract the trap except knowing where it is and being "ready". Would you grant them advantage on the save? No change? Obviously there's no RAW here.
If there were enough flotsam and jetsom in the area to get flung skyward, a person who was just outside the aoe could probably tell "a few steps further and im going up"
Approaching the aoe with a climb speed and an athletics check could find something to hold onto.
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
I would expect them to describe their actions to avoid falling in. If they didn't, I would have them fall in without a save.