Hello, all. First time poster here and relatively new / inexperienced player. (Member on Beyond for years, but have only played about 15 sessions all time.) Apologies if this is asked and answered elsewhere, but I couldn't find quite what I was looking for.
Obviously the Fast Wrestler portion of the Grappler Feat does what it clearly states, but I'm wondering if there is an official clarification or general consensus on how moving *two* grappled creatures your size or smaller should be ruled (ie, whether moving two creatures *would* then cost extra movement). Additionally, if anyone would be so kind as to point to any rules wordage that helps support whatever position yours may be, that would be greatly appreciated (by both me and probably my DM, lol).
Naturally, as I am the grappling Monk here, you can probably guess which answer I'm hoping for. Lolol. But funnily enough, what makes the question pressing in the immediacy is not for offense, but for defense, as when we pick up our next session, I'm up in initiative order in a combat I'm afraid we can't handle (the party is split, because of course it is), and am hoping to grapple the two party members present and GTHeckO. (If they don't object, of course.)
In any case, nice to meet you guys and thank you so much in advance.
I -think- moving with 2 grappled creatures would be the same effect, so it wouldnt stack? So 1 would cut your movement in half. A second wouls be the same effect, and same effects usually dont stack.
If youre building an entire character/campaign on this, check with your dm.
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“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
Movable. The grappler can drag or carry you when it moves, but every foot of movement costs it 1 extra foot unless you are Tiny or two or more sizes smaller than it.
By this, if you're moving two grappled creatures, it costs you 2 extra feet per foot. (Your movement isn't halved.)
Grappler says:
Fast Wrestler. You don't have to spend extra movement to move a creature Grappled by you if the creature is your size or smaller.
You don't have to spend extra movement. No matter how many creatures you have grappled.
However, your DM may rule otherwise, and it's not unreasonable for them to do so -- there's an unwritten assumption that you're only grappling one creature at a time.
(They may also apply the encumbrance rules. Your monk presumably doesn't have a high strength, so you're likely to have problems if they do.)
Well, grappling, as a concept in dnd, is just weird. The way its described, you grapple someone, their movement is zero, but they can attack anyone. Attack rolls against anyone but the grappler are at disadvantage, but spell saving throws are unaffected. So when you grapple someone, its like you grabbed them by their belt. They can still move around and attack anyone or cast spells at anyone.
The thing being i dont think there is anything in the rules that says you are CARRYING them. So grappling 1 or 2 people shouldnt be limited by your carry capacity. I guess the narrative is you grab them by their cloak and drag them around, but theyre still standing on their own two feet.
As a monk, the issue i do see is to avoid or escape a grapple is a dc based off your strength score.
When you first try to grapple someone, they make a dex or str saving throw (their choice), dc is 8 + strmod + pb
If you successfully grapple them, on their turn, they can make an athletics or acrobatics (str or dex) check to try to escape your grapple, same dc.
So you need a really high strength score to succesfully grapple a lot.
You might consider barbarian. Theyre strength based so really good at grappling and they get a lot of unarmored movement like a monk.
Rollback Post to RevisionRollBack
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
Thank you for your input. The number of creatures grappled not mattering is indeed how *I* read the Grappler feat - and am hoping it will be ruled. But I also recognize my bias, as it is my own character trying to do the cool thing.
I don't anticipate encumbrance being an issue, as a firm clarification has been issued by designers, iirc. (Only size matters, hence only size being mentioned in the grappling calculations.) But I'm sure it will come up when I hit monk 9 and start trying to drag creatures up walls and across water. Lolol. (Hopefully I can circumvent that by acquiring some Boots of Striding and Springing.)
We're about 10 sessions into the campaign and I'm rather attached to my lil Monk guy, so no going back now. Lol. The matter (dragging 2 around at once) just hasn't come up before. Oh, and fortunately 5.5 allows Monks to use Dex for grapple DCs.
Oh, and one issue will be once you drag 2 enemies away from the partt, you will want to get away from them without them.opportunity attacking you.
Push or shove can let you render them prone, and when you move away, they attack you at disadvantage.
Ah, I'm actually hoping to grapple my two present allies who have neither the speed nor disengage ability to escape what I think is an insurmountable threat (and the enemy is going right after my turn), then Focused Step of the Wind to both disengage and dash, and have us leave the situation entirely. But thank you for the suggestions!
Hello, all. First time poster here and relatively new / inexperienced player. (Member on Beyond for years, but have only played about 15 sessions all time.) Apologies if this is asked and answered elsewhere, but I couldn't find quite what I was looking for.
Obviously the Fast Wrestler portion of the Grappler Feat does what it clearly states, but I'm wondering if there is an official clarification or general consensus on how moving *two* grappled creatures your size or smaller should be ruled (ie, whether moving two creatures *would* then cost extra movement). Additionally, if anyone would be so kind as to point to any rules wordage that helps support whatever position yours may be, that would be greatly appreciated (by both me and probably my DM, lol).
Naturally, as I am the grappling Monk here, you can probably guess which answer I'm hoping for. Lolol. But funnily enough, what makes the question pressing in the immediacy is not for offense, but for defense, as when we pick up our next session, I'm up in initiative order in a combat I'm afraid we can't handle (the party is split, because of course it is), and am hoping to grapple the two party members present and GTHeckO. (If they don't object, of course.)
In any case, nice to meet you guys and thank you so much in advance.
I -think- moving with 2 grappled creatures would be the same effect, so it wouldnt stack? So 1 would cut your movement in half. A second wouls be the same effect, and same effects usually dont stack.
If youre building an entire character/campaign on this, check with your dm.
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
The relevant base rule is:
By this, if you're moving two grappled creatures, it costs you 2 extra feet per foot. (Your movement isn't halved.)
Grappler says:
You don't have to spend extra movement. No matter how many creatures you have grappled.
However, your DM may rule otherwise, and it's not unreasonable for them to do so -- there's an unwritten assumption that you're only grappling one creature at a time.
(They may also apply the encumbrance rules. Your monk presumably doesn't have a high strength, so you're likely to have problems if they do.)
Well, grappling, as a concept in dnd, is just weird. The way its described, you grapple someone, their movement is zero, but they can attack anyone. Attack rolls against anyone but the grappler are at disadvantage, but spell saving throws are unaffected. So when you grapple someone, its like you grabbed them by their belt. They can still move around and attack anyone or cast spells at anyone.
The thing being i dont think there is anything in the rules that says you are CARRYING them. So grappling 1 or 2 people shouldnt be limited by your carry capacity. I guess the narrative is you grab them by their cloak and drag them around, but theyre still standing on their own two feet.
As a monk, the issue i do see is to avoid or escape a grapple is a dc based off your strength score.
When you first try to grapple someone, they make a dex or str saving throw (their choice), dc is 8 + strmod + pb
If you successfully grapple them, on their turn, they can make an athletics or acrobatics (str or dex) check to try to escape your grapple, same dc.
So you need a really high strength score to succesfully grapple a lot.
You might consider barbarian. Theyre strength based so really good at grappling and they get a lot of unarmored movement like a monk.
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
Oh, and one issue will be once you drag 2 enemies away from the partt, you will want to get away from them without them.opportunity attacking you.
Push or shove can let you render them prone, and when you move away, they attack you at disadvantage.
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
I'd allow it, its not like martials are top of the power curve. And its cool as heck for a monk to grab two people drag them up a cliff and drop them.
@jI8e
Thank you for your input. The number of creatures grappled not mattering is indeed how *I* read the Grappler feat - and am hoping it will be ruled. But I also recognize my bias, as it is my own character trying to do the cool thing.
I don't anticipate encumbrance being an issue, as a firm clarification has been issued by designers, iirc. (Only size matters, hence only size being mentioned in the grappling calculations.) But I'm sure it will come up when I hit monk 9 and start trying to drag creatures up walls and across water. Lolol. (Hopefully I can circumvent that by acquiring some Boots of Striding and Springing.)
@SunIsGettingRealLow96589
Thank you for your replies!
We're about 10 sessions into the campaign and I'm rather attached to my lil Monk guy, so no going back now. Lol. The matter (dragging 2 around at once) just hasn't come up before. Oh, and fortunately 5.5 allows Monks to use Dex for grapple DCs.
Ah, I'm actually hoping to grapple my two present allies who have neither the speed nor disengage ability to escape what I think is an insurmountable threat (and the enemy is going right after my turn), then Focused Step of the Wind to both disengage and dash, and have us leave the situation entirely. But thank you for the suggestions!
Amen.