It‘s basically what the title asks. I have a player (fighter), who often uses three different weapons a turn. We play by the 2024 rules. In the rules glossary under Attack (Action) are rules for Equipping/Unequipping and I‘d like to know, what they mean RAW.
I understand, that with each attack, you can equip or unequip a weapon. Including the one free interaction, which can include equipping or unequipping a weapon (if I have that right), you could basically use three weapons. Example:
Longbow is equipped
-> Attack and use Unequip as part of the attack
-> Equip Scimitar as part of the Attack and Attack
-> Use free interaction to equip Scimitar
-> Equip Hand Crossbow as part of the Attack and Attack
Is that right? Please no wild interpretations or house rules, I want to get as close as possible to the way it was intended.
I assume you meant "unequip" there since at this point your scimitar is already equipped. But yes, that's how it's meant to work.
Although in this case, you don't even need to unequip your scimitar since your longbow is a two-handed weapon, so even though you equipped a scimitar, you still have a free hand to equipe your hand crossbow as part of the next attact.
Unless the fighter had previously stowed the hand-crossbow pre-loaded, they’d need a hand free to be able to load, so stowing the scimitar is required.
Is that right? Please no wild interpretations or house rules, I want to get as close as possible to the way it was intended.
Do you want what's written, or what's intended? As written, it appears correct. As intended... the general intent that you can do the stuff you see characters in the genres that inspire D&D do, so how often do you see characters in other media doing that kind of thing (my experience is that you have the occasional character whose schtick is the giant collection of weapons, but most characters do not do a lot of weapon swapping).
Is that right? Please no wild interpretations or house rules, I want to get as close as possible to the way it was intended.
Do you want what's written, or what's intended? As written, it appears correct. As intended... the general intent that you can do the stuff you see characters in the genres that inspire D&D do, so how often do you see characters in other media doing that kind of thing (my experience is that you have the occasional character whose schtick is the giant collection of weapons, but most characters do not do a lot of weapon swapping).
My uninformed guess as to the intention behind the rule is that it’s so that the Ranger isn’t prevented from wielding both their scimitars because they hadn’t stowed they longbow at the end of their previous turn. It also helps thrown weapon fighters.
My uninformed guess as to the intention behind the rule is that it’s so that the Ranger isn’t prevented from wielding both their scimitars because they hadn’t stowed they longbow at the end of their previous turn. It also helps thrown weapon fighters.
That seems plausible. In the end, the 5/5.5e rules allow you to do a lot of things that are probably not intended because it's hard to write perfect rules, and they decided it's better to make the rules permissive and trust DM and players to avoid stupid stuff than to make the rules restrictive and force people to come up with house rules for entirely reasonable things to allow.
Is that right? Please no wild interpretations or house rules, I want to get as close as possible to the way it was intended.
Do you want what's written, or what's intended? As written, it appears correct. As intended... the general intent that you can do the stuff you see characters in the genres that inspire D&D do, so how often do you see characters in other media doing that kind of thing (my experience is that you have the occasional character whose schtick is the giant collection of weapons, but most characters do not do a lot of weapon swapping).
My uninformed guess as to the intention behind the rule is that it’s so that the Ranger isn’t prevented from wielding both their scimitars because they hadn’t stowed they longbow at the end of their previous turn. It also helps thrown weapon fighters.
I thought the intention was more to make use of multiple masteries. Fighters in particular are sitting on a ton of them, and what’s the point of having that many if you can’t use them tactically? Like, use your push weapon to knock an enemy back so they’re next to a different enemy, then step forward and swap to your cleave weapon so you can hit them both.
I still don’t believe hardly anyone does that, and it’s mostly lead to people trying to juggle weapons so they can dual wield with one hand. But I think the idea is about making masteries more meaningful.
Is that right? Please no wild interpretations or house rules, I want to get as close as possible to the way it was intended.
Do you want what's written, or what's intended? As written, it appears correct. As intended... the general intent that you can do the stuff you see characters in the genres that inspire D&D do, so how often do you see characters in other media doing that kind of thing (my experience is that you have the occasional character whose schtick is the giant collection of weapons, but most characters do not do a lot of weapon swapping).
My uninformed guess as to the intention behind the rule is that it’s so that the Ranger isn’t prevented from wielding both their scimitars because they hadn’t stowed they longbow at the end of their previous turn. It also helps thrown weapon fighters.
I thought the intention was more to make use of multiple masteries. Fighters in particular are sitting on a ton of them, and what’s the point of having that many if you can’t use them tactically? Like, use your push weapon to knock an enemy back so they’re next to a different enemy, then step forward and swap to your cleave weapon so you can hit them both.
I still don’t believe hardly anyone does that, and it’s mostly lead to people trying to juggle weapons so they can dual wield with one hand. But I think the idea is about making masteries more meaningful.
As I said: my uninformed guess! You may well be right, or possibly they thought of the change to the stowing/drawing rules to deal with the 2014 problems first then noted that they would interact well with new weapon masteries.
Is that right? Please no wild interpretations or house rules, I want to get as close as possible to the way it was intended.
Do you want what's written, or what's intended? As written, it appears correct. As intended... the general intent that you can do the stuff you see characters in the genres that inspire D&D do, so how often do you see characters in other media doing that kind of thing (my experience is that you have the occasional character whose schtick is the giant collection of weapons, but most characters do not do a lot of weapon swapping).
I think the point of Weapon Masteries was to make weapon swapping interesting. Apply Slow, then apply Topple, then apply Nick, then apply Sap... So in this case, I think RAW = RAI.
It‘s basically what the title asks. I have a player (fighter), who often uses three different weapons a turn. We play by the 2024 rules. In the rules glossary under Attack (Action) are rules for Equipping/Unequipping and I‘d like to know, what they mean RAW.
I understand, that with each attack, you can equip or unequip a weapon. Including the one free interaction, which can include equipping or unequipping a weapon (if I have that right), you could basically use three weapons.
Example:
Longbow is equipped
-> Attack and use Unequip as part of the attack
-> Equip Scimitar as part of the Attack and Attack
-> Use free interaction to equip Scimitar
-> Equip Hand Crossbow as part of the Attack and Attack
Is that right? Please no wild interpretations or house rules, I want to get as close as possible to the way it was intended.
"-> Use free interaction to equip Scimitar"
I assume you meant "unequip" there since at this point your scimitar is already equipped. But yes, that's how it's meant to work.
Although in this case, you don't even need to unequip your scimitar since your longbow is a two-handed weapon, so even though you equipped a scimitar, you still have a free hand to equipe your hand crossbow as part of the next attact.
Unless the fighter had previously stowed the hand-crossbow pre-loaded, they’d need a hand free to be able to load, so stowing the scimitar is required.
Do you want what's written, or what's intended? As written, it appears correct. As intended... the general intent that you can do the stuff you see characters in the genres that inspire D&D do, so how often do you see characters in other media doing that kind of thing (my experience is that you have the occasional character whose schtick is the giant collection of weapons, but most characters do not do a lot of weapon swapping).
My uninformed guess as to the intention behind the rule is that it’s so that the Ranger isn’t prevented from wielding both their scimitars because they hadn’t stowed they longbow at the end of their previous turn. It also helps thrown weapon fighters.
That seems plausible. In the end, the 5/5.5e rules allow you to do a lot of things that are probably not intended because it's hard to write perfect rules, and they decided it's better to make the rules permissive and trust DM and players to avoid stupid stuff than to make the rules restrictive and force people to come up with house rules for entirely reasonable things to allow.
Probably ok as long as he has the right levels, masteries, and feats.
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Rule-wise that is correct and appears very much intended as well per SRD.
The new SRD 5.2.1 has a conversion guide from SRD 5.1 to SRD 5.2.1 for creators looking to update their materials SRD v5.2.1 - System Reference Document - D&D Beyond
It contains the following text confirming that you're intended to be able to equip and unequip on each attack of the Attack action;
I thought the intention was more to make use of multiple masteries. Fighters in particular are sitting on a ton of them, and what’s the point of having that many if you can’t use them tactically? Like, use your push weapon to knock an enemy back so they’re next to a different enemy, then step forward and swap to your cleave weapon so you can hit them both.
I still don’t believe hardly anyone does that, and it’s mostly lead to people trying to juggle weapons so they can dual wield with one hand. But I think the idea is about making masteries more meaningful.
As I said: my uninformed guess! You may well be right, or possibly they thought of the change to the stowing/drawing rules to deal with the 2014 problems first then noted that they would interact well with new weapon masteries.
I think the point of Weapon Masteries was to make weapon swapping interesting. Apply Slow, then apply Topple, then apply Nick, then apply Sap...
So in this case, I think RAW = RAI.