In other words, all you have to do to make the 2024 rules work is use the 2014 rules.
That's a terrible summary of what I wrote. I think the 2024 Hide rules are a good improvement in gameplay (and merely an incremental improvement in clarity) over the 2014 hide rules.
I think they used the Invisible Condition for Hide to really drive that point home.
make stealth ... magic
...yeah. Stealth is "magic," the same way Hit Points are "magic," or long rests are "magic," or Second Wind is "magic," or barbarian Rage is "magic," or weapon masteries are "magic," or... Every one of those is a bonkers gameplay mechanic with thin paint applied to make them look "mundane."
An enemy finds you if the DM say so. Perhaps you made a noise louder than a whisper and it heard you walking up to it. Or if you prefer, the enemy's Passive Perception beat your Stealth DC with some circumstantial bonus to the check. It may not even rely on a Wisdom (Perception) check because it determine it's not easy to miss you walking within sight uncovered since afterall the DMG also state "If the task is trivial or impossible, don't bother with a D20 Test." This is all rules a DM can use.
Would you accept this logic with an attack roll?
Yes.
"You can't not hit that" and "You can't hit that" are both 100% legit if the circumstances are appropriate.
When the dice are in play, the dice control the narrative, not the DM. This is a cooperative game, and the players have all implicitly agreed to let the dice decide the fate of the story. That applies just as much to the DM as to the players.
is not the paradigm D&D works under.
OK, I suppose it's technically true, but the players (in D&D, specifically the DM), are the ones who decide whether or not the dice are in play in the first place. Once you decide that the dice shall determine, then they determine. But the dice are never mandatory.
There are games where the narrative is ultimately controlled by the mechanics and not the players, but they (usually, perhaps always) operate at a different narrative level.
What are those attack rolls you think should hit or miss automatically?
Nope. Not playing that game. If I give examples, you will start arguing the examples, even though disproving a single example to your own satisfaction means nothing about the general statement.
As the rules say:
When the outcome of an action is uncertain, the game uses a d20 roll to determine success or failure.
If the result is not uncertain, then you do not roll.
Anyway, here's a useless example:
In my current game, when the PCs had finally made their way to the heart of the orcish kingdom and discovered the entity/force/whatever immediately responsible for the death of its population, they first had to bring it fully into this plane. They did this with a magical ritual involving a spear that returns to its owner's hand. There was no roll to stab the thing with the spear, because that's not the point of the exercise. "You missed" would not improve the experience in the slightest.
Then, when it was aligned with the plane, if one of them had decided to hack away at the thing, there would be no attack rolls, because it's not something you can kill or disrupt that way.
(In fact, there were no rolls to succeed in the entire process. The only rolls made were about costs and consequences. The only way they could fail was not to try.)
And I disagree about the paradigm. The whole point of dice in a TTRPG is to solve the cops and robbers problem.
That is the point of the DM. You have an arbiter.
The point of the dice is to have uncertainty. You can have an RPG with no randomizers at all. (Though it's unusual.) You can have a session of D&D where the dice never hit the table, and still have interesting things happen, that neither the players nor the DM knew would happen.
Dice are mandatory whenever players and DMs disagree or would disagree on the outcome.
The DM is not dictating a story. He is refereeing the players' interactions with a fictional world, and a story emerges organically from that interaction. Everyone shares narrative control, and the dice decide when they disagree on outcomes.
This is a viable paradigm for an RPG. But it's not the one that D&D presents. It's really much more modernist.
1/ I await your quote that explicitly gives another way to find someone.
Definition of the invisible condition. (Clarified in sage advice that this does indeed count as finding you, but there's no other sensible interpretation.)
...yeah. Stealth is "magic," the same way Hit Points are "magic," or long rests are "magic," or Second Wind is "magic," or barbarian Rage is "magic," or weapon masteries are "magic," or... Every one of those is a bonkers gameplay mechanic with thin paint applied to make them look "mundane."
The expectation of game mechanics isn't realism, it's cinematic verisimilitude. It should absolutely be possible to implausible things with stealth -- with appropriate descriptions of what you're doing and why it seems like a thing that should be possible, and at an appropriate DC.
[...] In my current game, when the PCs had finally made their way to the heart of the orcish kingdom and discovered the entity/force/whatever immediately responsible for the death of its population, they first had to bring it fully into this plane. They did this with a magical ritual involving a spear that returns to its owner's hand. There was no roll to stab the thing with the spear, because that's not the point of the exercise. "You missed" would not improve the experience in the slightest.
Then, when it was aligned with the plane, if one of them had decided to hack away at the thing, there would be no attack rolls, because it's not something you can kill or disrupt that way. [...]
Rulings and the making thereof are RAW. In a game like D&D, the notion of "RAW, but no rulings" is so dysfunctional as to not be worth discussion.
I have played the Hide Action as written (RAW no rulings), and it works just fine, even narratively. The narrative simply adjusts so the dice make sense.
Even the brightly lit corridor, applying disadvantage to stealth and advantage to perception - if the guard still doesn't notice you, the guard is half asleep or distracted by his magic iphone or etc...
Indeed, the problems I have with it are not with the Hide Action itself, but with things that interact with the Hide Action - eg, See Invisible/True Sight shouldn't help you find someone who is Hidden (because they should see through magic, not effectively improve your normal perception), or 'given there are almost no rules on sound, what counts as louder than a whisper, and where do you measure that from?' Or that being invisible from the spell does nothing to help you Hide better.
I, just, also think that DMs are supposed to be reasonable in making rulings, and Hide gives plenty of room for that, without the need for "houserules," and thus the rule isn't nearly as "broken" or unplayable as some people would argue.
In other words, all you have to do to make the 2024 rules work is use the 2014 rules. That's how the 2014 rules worked: you could hide if the DM said it was appropriate for you to be able to hide. 2024 did away with that, apparently with the intent of making rules that were less dependent on DM rulings. Thus, a successful rework has two features:
Players can reliably determine whether stealth is possible, without having to ask the DM.
The rules behave in a sensible enough manner that people actually use them as written.
If you interpret the rules in a way that allows (1), it immediately fails (2), because the only ways to read it that match (1) make stealth either magic or useless. People who defend it on the grounds that the DM can solve any problems by applying a reasonableness standard are just going back to 2014 rules ("The DM decides when circumstances are appropriate for hiding.") and if you're going to do that... why did they change the rule in 2024 to start with?
So much this. Players shouldn't ask DM permission for normal activities (and stealth is a normal activity), they should say what they're doing and roll. 'Mother may I' adds something like 20 minutes to every hour of play time, and discourages players from being active participants in the game.
Ok. Again, going to clip this because you are immediately running off in a direction I am not talking about. There is zero point to continuing that thread of thought because it is a Strawman Argument.
To be clear, I am not accusing you of deliberately utilizing a Strawman Argument. It is entirely within the realm of possibility that you are failing to understand my position. None the less, there is no point to addressing what you have said since it is not what I'm talking about.
I am not saying that Hide/Stealth should automatically fail in situation were it might reasonably succeed. I am saying that it does not break the rules for a DM to rule that it fails in a situation where it is unreasonable for it to succeed (e.g., the hypothetical long, well lit corridor with no cover).
We aren't talking about sneaking up behind someone. We are talking about someone approaching from the front without the benefit of any kind of cover, and if you want to talk about 'real life examples' I assure you that there are far more real life examples of people deploying resources in a method that makes stealth at particular points impossible than there are of people using Stealth to get through those points.
The front door of your average prison is a pretty good example. They are set up so someone can't just hide and slip through without anyone seeing them. There is literally nowhere for a person to be hidden when passing through.
Now, that doesn't mean someone couldn't wear a disguise, bribe a guard, or get smuggled through by someone else, but just straight up pure 'skulk in the shadows and slip out behind someone else before the door closes'? Not going to happen.
And, again for clarity, I am not saying that you, as a DM, must be constantly invoking this rule. You can absolutely decide that in your setting people of great skill are capable of comitting such 'impossible' feats. If it enhances the enjoyment of you are your players to play that way then you should be avoiding this rule.
Just please stop acting like other people are ignoring the rules or making up their own when they decide they don't want to play that way.
And I am saying that in every situation I have ever seen at a table, it is always reasonable for the potential observer to be distracted, tired, tunnel-visioned, or simply looking the wrong way or at the wrong thing.
Everyone else isn't talking about some exceptional circumstance. Many people are literally saying that, like 2014, leaving cover causes you to be automatically found. No check. Creatures really do have 360 degree vision with perfect attention spans no matter what is going on. Where in anything you wrote beforehand was I supposed to notice you meant that?
The 'modern prison entrance' is an incredibly contrived scenario (that does amount to being locked in a featureless room with multiple people doing a methodical search) that I have never seen in 35 years of D+D play. It's not even reasonable for the typical D+D world. (The modern prison entrance you describe is largely a latter-half 20th century phenomenon). You might as well say the area has blindsight from motion sensors, so Hide simply doesn't work because blindsight automatically finds a Hidden character. This is not a scenario someone in a medieval or renaissance (or even steampunk) setting is going to encounter. (And if a wizard did it, there are going to be magical wards involved, and Hidden won't help).
(And if you are playing in a modern setting, D+D is one of the last systems I'd choose).
I think your scenario is well outside anything the rules reasonably describe in the first place.
So much this. Players shouldn't ask DM permission for normal activities (and stealth is a normal activity), they should say what they're doing and roll.
No, the player should say what they're trying to do and the DM will tell them what, if anything, to roll. In practice, you can also handle this as "you're free to roll, but the DM decides whether it actually works". The "DC 15" rule is one of the stupider ideas in 2024.
Everyone else isn't talking about some exceptional circumstance. Many people are literally saying that, like 2014, leaving cover causes you to be automatically found.
The problem is that there is no middle ground solution with any level of rules support.
RAW, if they have line of sight unbroken by cover/concealment, the formerly hidden creature is seen.
Personally, I wish they hadn't gotten rid of facing, but they did. As for how I, or any other DM, rules at the table is up to the individual DM (and they are free to say the guard is distracted or facing the other way). However, this is the Rules and Mechanics forum, and RAW, without cover or concealment the formerly hidden creature is seen.
I'm not saying that's how I do it. I'm not saying that's how you have to do it. I'm simply saying that RAW, they are seen.
RAW, they have the Invisible condition, they literally cannot be seen. (By sight which doesn't ignore Invisible).
Please point to the explicit text that says that the 2024 Invisible condition makes the subject completely undetectable to the naked eye. And no, one effect being labeled "Concealed" isn't explicit- a) as people commonly point out, titles/labels are not rules and b) the dictionary definition of "concealed" is not "transparent" and the effect included open-ended qualifiers.
RAW, they have the Invisible condition, they literally cannot be seen. (By sight which doesn't ignore Invisible).
Please point to the explicit text that says that the 2024 Invisible condition makes the subject completely undetectable to the naked eye. And no, one effect being labeled "Concealed" isn't explicit- a) as people commonly point out, titles/labels are not rules and b) the dictionary definition of "concealed" is not "transparent" and the effect included open-ended qualifiers.
No one said they were transparent.
"You aren't affected by any effect that requires its target to be seen unless the effect's creator can somehow see you." The underlined means they can't see you normally. The why isn't given. It could be you're transparent (the invisible spell). It could just be you're unnoticed - their eyes passed right over you without registering your presence, or they simply didn't look at you, or you're standing behind them. Whatever the reason, they can't see you. You don't even have to be completely undetectable, you just aren't detected. (Indeed, the Hide Action makes it clear you aren't completely undetectable - they can find you with a sufficient perception check, and you stop being Invisible).
I don't need "Concealed", the title of that rule. I just need that sentence fragment, which makes it abundantly clear you are not seen by normal vision, because the use of 'somehow' used in such a way always implies the thing is normally impossible, without special assistance. This is standard colloquial English phrasing.
The rules just give you the brute fact that you're unseen. The narrative explanation is left to the player or the DM to come up with, so long as it complies with that brute fact.
RAW, they have the Invisible condition, they literally cannot be seen. (By sight which doesn't ignore Invisible).
Please point to the explicit text that says that the 2024 Invisible condition makes the subject completely undetectable to the naked eye. And no, one effect being labeled "Concealed" isn't explicit- a) as people commonly point out, titles/labels are not rules and b) the dictionary definition of "concealed" is not "transparent" and the effect included open-ended qualifiers.
No one said they were transparent.
"You aren't affected by any effect that requires its target to be seen unless the effect's creator can somehow see you." The underlined means they can't see you normally.
Alternatively, the underlined part means any reasonable circumstance where they could see you- such as standing in the open in bright light conditions- allows them to see you. It doesn't say "unless they use the Search Action to see you", it simply says "somehow". That's open-ended language, not an explicit criteria. Nowhere does the condition say you are immune to detection, only that a reason must be given for why someone can perceive you.
TLDR: There is no explicit language despite the claims of some, just an open-ended statement that the effect persists until you are perceived.
RAW, they have the Invisible condition, they literally cannot be seen. (By sight which doesn't ignore Invisible).
Please point to the explicit text that says that the 2024 Invisible condition makes the subject completely undetectable to the naked eye. And no, one effect being labeled "Concealed" isn't explicit- a) as people commonly point out, titles/labels are not rules and b) the dictionary definition of "concealed" is not "transparent" and the effect included open-ended qualifiers.
No one said they were transparent.
"You aren't affected by any effect that requires its target to be seen unless the effect's creator can somehow see you." The underlined means they can't see you normally.
Alternatively, the underlined part means any reasonable circumstance where they could see you- such as standing in the open in bright light conditions- allows them to see you. It doesn't say "unless they use the Search Action to see you", it simply says "somehow". That's open-ended language, not an explicit criteria. Nowhere does the condition say you are immune to detection, only that a reason must be given for why someone can perceive you.
TLDR: There is no explicit language despite the claims of some, just an open-ended statement that the effect persists until you are perceived.
That's not how that phrasing is generally used in English. "Somehow" in that phrasing implies extraordinary circumstances (in this case, almost certainly intended to mean a type of sight which ignores invisible).
That's not how that phrasing is generally used in English. "Somehow" in that phrasing implies extraordinary circumstances (in this case, almost certainly intended to mean a type of sight which ignores invisible).
That's an RAI argument. RAW, there are no qualifiers on somehow, so "I looked in his direction" qualifies as "somehow"
That's not how that phrasing is generally used in English. "Somehow" in that phrasing implies extraordinary circumstances (in this case, almost certainly intended to mean a type of sight which ignores invisible).
That's an RAI argument. RAW, there are no qualifiers on somehow, so "I looked in his direction" qualifies as "somehow"
No, that's a RAW argument about the meaning of an idiomatic, colloquial English expression. Exactly how WotC has said the rules are written.
And if "I looked in his direction" counts, it also applies to the Invisibility spell.
That's not how that phrasing is generally used in English. "Somehow" in that phrasing implies extraordinary circumstances (in this case, almost certainly intended to mean a type of sight which ignores invisible).
That's an RAI argument. RAW, there are no qualifiers on somehow, so "I looked in his direction" qualifies as "somehow"
No, that's a RAW argument about the meaning of an idiomatic, colloquial English expression. Exactly how WotC has said the rules are written.
And if "I looked in his direction" counts, it also applies to the Invisibility spell.
This statement is false. The [action]Hide[action] action gives conditions under which you are no longer hidden, which include the enemy being able to somehow see you. The Invisibility spell gives specific conditions for ending the effect, which are only "after the target makes an attack roll, deals damage, or casts a spell."
That's not how that phrasing is generally used in English. "Somehow" in that phrasing implies extraordinary circumstances (in this case, almost certainly intended to mean a type of sight which ignores invisible).
That's an RAI argument. RAW, there are no qualifiers on somehow, so "I looked in his direction" qualifies as "somehow"
No, that's a RAW argument about the meaning of an idiomatic, colloquial English expression. Exactly how WotC has said the rules are written.
And if "I looked in his direction" counts, it also applies to the Invisibility spell.
This statement is false. The [action]Hide[action] action gives conditions under which you are no longer hidden, which include the enemy being able to somehow see you. The Invisibility spell gives specific conditions for ending the effect, which are only "after the target makes an attack roll, deals damage, or casts a spell."
...
'somehow see you' is not a condition for ending hidden. The only conditions are 'make a sound louder than a whisper, cast a spell with a verbal component, an enemy finds you, or make an attack roll'. And 'find you' is defined in the previous paragraph as have their perception beat your stealth.
The "somehow see you" line only comes up in the Invisible condition, which means that applies generally to all ways to become Invisible, and has to be interpreted in that light. (It's also not a way for a creature to "find you" in the Invisible condition, which has no concept of 'finding you', but a way to ignore the "Concealed" sub-rule).
Here are the relevant rules .. the TLDR is that a DM CAN choose when and if circumstances will result in hidden status (and thus the invisible condition) being automatically lost. If you don't like how an individual DM decides how to rule it then don't play with them. However, a DM that states that a character can't remain hidden in the middle of a busy street even if they succeeded on a stealth check while out of sight is RAW.
"Hide [Action]
With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you.
On a successful check, you have the Invisible condition while hidden. Make note of your check’s total, which is the DC for a creature to find you with a Wisdom (Perception) check.
You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component."
-------------------------
A character ONLY has the invisible condition while hidden. When using the hide action, hidden status can be lost when "an enemy finds you". The rule gives a possible DC that a DM could use for a perception check to allow the hidden created to be noticed and lose the hidden status and thus the invisible condition. That is RAW.
--------------------------
From d20 Test:
"The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure. When the outcome is uncertain and narratively interesting, the dice determine the result."
"Difficulty Class
The Difficulty Class of an ability check represents the task’s difficulty. The more difficult the task, the higher its DC. The rules provide DCs for certain checks, but the DM ultimately sets them. The Typical Difficulty Classes table presents a range of possible DCs for ability checks."
This explicitly states that the rules provide DCs for certain checks but that the DM is responsible for setting the DC no matter what the rules state. That is RAW. If a DM wants to use the suggested DC to discover a hidden creature using a perception check they may do that. However, the rules explicitly state that a DM does not need to use that DC if they don't want to - a DM can decide that the circumstances indicate that there is NO chance of a meaningful failure and that the perception check needed to lose the hidden condition is automatically successful and as a result no die roll is needed. That is RAW.
Ultimately, the rules are written so that the DM can run their games as the DM sees fit. The rules don't run it for them. The key is communication between the player and the DM to ensure that they are on the same page in terms of expectations on how certain actions will work. Sometimes a player and DM may disagree on RAW. The rules are explicit that the DM is in charge. However, in this specific case of being hidden, the rules are clear that a DM has sole discretion about setting DCs and can over ride the DC specified in the Hide action if they choose to do so.
Finally, in comparison to the invisible spell - the spell has different conditions:
"A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell."
The spell ends and the invisibility condition is lost when the target of the spell makes an attack, deals damage or casts a spell - "An enemy finds you" is NOT applicable to the invisible condition gained as a result of the spell. It IS applicable to the invisible condition gained as part of the Hide action. Although the invisible condition in both cases does the same thing - the circumstances under which the invisible condition are lost in the two cases are different. So, a creature that is invisible due the spell can stand in the middle of a crowd and remain unseen while a creature with the invisible condition from the hidden status resulting from a Hide (Action) can NOT (at DMs discretion) stand in the middle of a crowd and remain unseen (based on the DC the DM assigns to the "enemy finds you" task and whether it is so trivial that there is "no meaningful chance of failure").
Look, I fully concede the DM can do whatever he wants, whenever he wants. But that doesn't make it a RAW way to 'find you'. It makes it a RAW way for the DM to make up whatever he wants. But what he makes up isn't RAW, even if RAW gives him the permission to do so.
(And I don't know why a busy street would be impossible to Hide on? It is only enemies you care about finding you. The bystanders are (generally) not enemies, and it doesn't matter if they see you. Tailing someone down a busy street should make it easier to hide relative to a deserted street, not harder.)
(And I would go further and say you simply shouldn't invest in stealth with a DM who isn't going to let you use Hide in a way that allows you to actually do things.)
...yeah. Stealth is "magic," the same way Hit Points are "magic," or long rests are "magic," or Second Wind is "magic," or barbarian Rage is "magic," or weapon masteries are "magic," or... Every one of those is a bonkers gameplay mechanic with thin paint applied to make them look "mundane."
The expectation of game mechanics isn't realism, it's cinematic verisimilitude. It should absolutely be possible to implausible things with stealth -- with appropriate descriptions of what you're doing and why it seems like a thing that should be possible, and at an appropriate DC.
Hang on. You are saying two different things that could very well be contradicting one another. In the first you are saying the rules should provide 'cinematic verisimilitude', then in the second you are saying it should be possible to do implausible things.
Personally, if I were watching 'A Few Good Men' and someone were to have just 'snuck' past a guard standing directly in front of the doorway they have to pass through to access files they weren't suppose to access, I would say that 'cinematic verisimilitude' flew out the window at that moment.
People like to invoke 'cinematic aesthetic' all the time while neglecting to think about the fact that there is not one single unified idea.
...yeah. Stealth is "magic," the same way Hit Points are "magic," or long rests are "magic," or Second Wind is "magic," or barbarian Rage is "magic," or weapon masteries are "magic," or... Every one of those is a bonkers gameplay mechanic with thin paint applied to make them look "mundane."
The expectation of game mechanics isn't realism, it's cinematic verisimilitude. It should absolutely be possible to implausible things with stealth -- with appropriate descriptions of what you're doing and why it seems like a thing that should be possible, and at an appropriate DC.
Hang on. You are saying two different things that could very well be contradicting one another. In the first you are saying the rules should provide 'cinematic verisimilitude', then in the second you are saying it should be possible to do implausible things.
Personally, if I were watching 'A Few Good Men' and someone were to have just 'snuck' past a guard standing directly in front of the doorway they have to pass through to access files they weren't suppose to access, I would say that 'cinematic verisimilitude' flew out the window at that moment.
People like to invoke 'cinematic aesthetic' all the time while neglecting to think about the fact that there is not one single unified idea.
But are you in 'A Few Good Men', or are you in 'Naruto'? I bet your player who invested in stealth thinks he's in something more like Naruto.
Edit: In general, we're in a high fantasy setting, so mundane movies are not the right cinema reference. High skill checks should exceed normal human capabilities, because the rogue is somehow still alive and useful in a world with dragons and wizards who cast wall of force.
That's a terrible summary of what I wrote. I think the 2024 Hide rules are a good improvement in gameplay (and merely an incremental improvement in clarity) over the 2014 hide rules.
Also, I mean...
...yeah. Stealth is "magic," the same way Hit Points are "magic," or long rests are "magic," or Second Wind is "magic," or barbarian Rage is "magic," or weapon masteries are "magic," or... Every one of those is a bonkers gameplay mechanic with thin paint applied to make them look "mundane."
Nope. Not playing that game. If I give examples, you will start arguing the examples, even though disproving a single example to your own satisfaction means nothing about the general statement.
As the rules say:
If the result is not uncertain, then you do not roll.
Anyway, here's a useless example:
In my current game, when the PCs had finally made their way to the heart of the orcish kingdom and discovered the entity/force/whatever immediately responsible for the death of its population, they first had to bring it fully into this plane. They did this with a magical ritual involving a spear that returns to its owner's hand. There was no roll to stab the thing with the spear, because that's not the point of the exercise. "You missed" would not improve the experience in the slightest.
Then, when it was aligned with the plane, if one of them had decided to hack away at the thing, there would be no attack rolls, because it's not something you can kill or disrupt that way.
(In fact, there were no rolls to succeed in the entire process. The only rolls made were about costs and consequences. The only way they could fail was not to try.)
That is the point of the DM. You have an arbiter.
The point of the dice is to have uncertainty. You can have an RPG with no randomizers at all. (Though it's unusual.) You can have a session of D&D where the dice never hit the table, and still have interesting things happen, that neither the players nor the DM knew would happen.
This is a viable paradigm for an RPG. But it's not the one that D&D presents. It's really much more modernist.
Definition of the invisible condition. (Clarified in sage advice that this does indeed count as finding you, but there's no other sensible interpretation.)
The expectation of game mechanics isn't realism, it's cinematic verisimilitude. It should absolutely be possible to implausible things with stealth -- with appropriate descriptions of what you're doing and why it seems like a thing that should be possible, and at an appropriate DC.
I enjoyed reading this, thank you!
I have played the Hide Action as written (RAW no rulings), and it works just fine, even narratively. The narrative simply adjusts so the dice make sense.
Even the brightly lit corridor, applying disadvantage to stealth and advantage to perception - if the guard still doesn't notice you, the guard is half asleep or distracted by his magic iphone or etc...
Indeed, the problems I have with it are not with the Hide Action itself, but with things that interact with the Hide Action - eg, See Invisible/True Sight shouldn't help you find someone who is Hidden (because they should see through magic, not effectively improve your normal perception), or 'given there are almost no rules on sound, what counts as louder than a whisper, and where do you measure that from?' Or that being invisible from the spell does nothing to help you Hide better.
So much this. Players shouldn't ask DM permission for normal activities (and stealth is a normal activity), they should say what they're doing and roll. 'Mother may I' adds something like 20 minutes to every hour of play time, and discourages players from being active participants in the game.
And I am saying that in every situation I have ever seen at a table, it is always reasonable for the potential observer to be distracted, tired, tunnel-visioned, or simply looking the wrong way or at the wrong thing.
Everyone else isn't talking about some exceptional circumstance. Many people are literally saying that, like 2014, leaving cover causes you to be automatically found. No check. Creatures really do have 360 degree vision with perfect attention spans no matter what is going on. Where in anything you wrote beforehand was I supposed to notice you meant that?
The 'modern prison entrance' is an incredibly contrived scenario (that does amount to being locked in a featureless room with multiple people doing a methodical search) that I have never seen in 35 years of D+D play. It's not even reasonable for the typical D+D world. (The modern prison entrance you describe is largely a latter-half 20th century phenomenon). You might as well say the area has blindsight from motion sensors, so Hide simply doesn't work because blindsight automatically finds a Hidden character. This is not a scenario someone in a medieval or renaissance (or even steampunk) setting is going to encounter. (And if a wizard did it, there are going to be magical wards involved, and Hidden won't help).
(And if you are playing in a modern setting, D+D is one of the last systems I'd choose).
I think your scenario is well outside anything the rules reasonably describe in the first place.
No, the player should say what they're trying to do and the DM will tell them what, if anything, to roll. In practice, you can also handle this as "you're free to roll, but the DM decides whether it actually works". The "DC 15" rule is one of the stupider ideas in 2024.
The problem is that there is no middle ground solution with any level of rules support.
RAW, if they have line of sight unbroken by cover/concealment, the formerly hidden creature is seen.
Personally, I wish they hadn't gotten rid of facing, but they did. As for how I, or any other DM, rules at the table is up to the individual DM (and they are free to say the guard is distracted or facing the other way). However, this is the Rules and Mechanics forum, and RAW, without cover or concealment the formerly hidden creature is seen.
I'm not saying that's how I do it. I'm not saying that's how you have to do it. I'm simply saying that RAW, they are seen.
Playing D&D since 1982
Have played every version of the game since Basic (original Red Box Set), except that abomination sometimes called 4e.
They are not. That is never written, and thus cannot be RAW.
RAW, they have the Invisible condition, they literally cannot be seen. (By sight which doesn't ignore Invisible).
Please point to the explicit text that says that the 2024 Invisible condition makes the subject completely undetectable to the naked eye. And no, one effect being labeled "Concealed" isn't explicit- a) as people commonly point out, titles/labels are not rules and b) the dictionary definition of "concealed" is not "transparent" and the effect included open-ended qualifiers.
No one said they were transparent.
"You aren't affected by any effect that requires its target to be seen unless the effect's creator can somehow see you." The underlined means they can't see you normally. The why isn't given. It could be you're transparent (the invisible spell). It could just be you're unnoticed - their eyes passed right over you without registering your presence, or they simply didn't look at you, or you're standing behind them. Whatever the reason, they can't see you. You don't even have to be completely undetectable, you just aren't detected. (Indeed, the Hide Action makes it clear you aren't completely undetectable - they can find you with a sufficient perception check, and you stop being Invisible).
I don't need "Concealed", the title of that rule. I just need that sentence fragment, which makes it abundantly clear you are not seen by normal vision, because the use of 'somehow' used in such a way always implies the thing is normally impossible, without special assistance. This is standard colloquial English phrasing.
The rules just give you the brute fact that you're unseen. The narrative explanation is left to the player or the DM to come up with, so long as it complies with that brute fact.
Alternatively, the underlined part means any reasonable circumstance where they could see you- such as standing in the open in bright light conditions- allows them to see you. It doesn't say "unless they use the Search Action to see you", it simply says "somehow". That's open-ended language, not an explicit criteria. Nowhere does the condition say you are immune to detection, only that a reason must be given for why someone can perceive you.
TLDR: There is no explicit language despite the claims of some, just an open-ended statement that the effect persists until you are perceived.
That's not how that phrasing is generally used in English. "Somehow" in that phrasing implies extraordinary circumstances (in this case, almost certainly intended to mean a type of sight which ignores invisible).
That's an RAI argument. RAW, there are no qualifiers on somehow, so "I looked in his direction" qualifies as "somehow"
No, that's a RAW argument about the meaning of an idiomatic, colloquial English expression. Exactly how WotC has said the rules are written.
And if "I looked in his direction" counts, it also applies to the Invisibility spell.
This statement is false. The [action]Hide[action] action gives conditions under which you are no longer hidden, which include the enemy being able to somehow see you. The Invisibility spell gives specific conditions for ending the effect, which are only "after the target makes an attack roll, deals damage, or casts a spell."
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'somehow see you' is not a condition for ending hidden. The only conditions are 'make a sound louder than a whisper, cast a spell with a verbal component, an enemy finds you, or make an attack roll'. And 'find you' is defined in the previous paragraph as have their perception beat your stealth.
The "somehow see you" line only comes up in the Invisible condition, which means that applies generally to all ways to become Invisible, and has to be interpreted in that light. (It's also not a way for a creature to "find you" in the Invisible condition, which has no concept of 'finding you', but a way to ignore the "Concealed" sub-rule).
Here are the relevant rules .. the TLDR is that a DM CAN choose when and if circumstances will result in hidden status (and thus the invisible condition) being automatically lost. If you don't like how an individual DM decides how to rule it then don't play with them. However, a DM that states that a character can't remain hidden in the middle of a busy street even if they succeeded on a stealth check while out of sight is RAW.
"Hide [Action]
With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you.
On a successful check, you have the Invisible condition while hidden. Make note of your check’s total, which is the DC for a creature to find you with a Wisdom (Perception) check.
You stop being hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component."
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A character ONLY has the invisible condition while hidden. When using the hide action, hidden status can be lost when "an enemy finds you". The rule gives a possible DC that a DM could use for a perception check to allow the hidden created to be noticed and lose the hidden status and thus the invisible condition. That is RAW.
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From d20 Test:
"The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure. When the outcome is uncertain and narratively interesting, the dice determine the result."
"Difficulty Class
The Difficulty Class of an ability check represents the task’s difficulty. The more difficult the task, the higher its DC. The rules provide DCs for certain checks, but the DM ultimately sets them. The Typical Difficulty Classes table presents a range of possible DCs for ability checks."
This explicitly states that the rules provide DCs for certain checks but that the DM is responsible for setting the DC no matter what the rules state. That is RAW. If a DM wants to use the suggested DC to discover a hidden creature using a perception check they may do that. However, the rules explicitly state that a DM does not need to use that DC if they don't want to - a DM can decide that the circumstances indicate that there is NO chance of a meaningful failure and that the perception check needed to lose the hidden condition is automatically successful and as a result no die roll is needed. That is RAW.
Ultimately, the rules are written so that the DM can run their games as the DM sees fit. The rules don't run it for them. The key is communication between the player and the DM to ensure that they are on the same page in terms of expectations on how certain actions will work. Sometimes a player and DM may disagree on RAW. The rules are explicit that the DM is in charge. However, in this specific case of being hidden, the rules are clear that a DM has sole discretion about setting DCs and can over ride the DC specified in the Hide action if they choose to do so.
Finally, in comparison to the invisible spell - the spell has different conditions:
"A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell."
The spell ends and the invisibility condition is lost when the target of the spell makes an attack, deals damage or casts a spell - "An enemy finds you" is NOT applicable to the invisible condition gained as a result of the spell. It IS applicable to the invisible condition gained as part of the Hide action. Although the invisible condition in both cases does the same thing - the circumstances under which the invisible condition are lost in the two cases are different. So, a creature that is invisible due the spell can stand in the middle of a crowd and remain unseen while a creature with the invisible condition from the hidden status resulting from a Hide (Action) can NOT (at DMs discretion) stand in the middle of a crowd and remain unseen (based on the DC the DM assigns to the "enemy finds you" task and whether it is so trivial that there is "no meaningful chance of failure").
Look, I fully concede the DM can do whatever he wants, whenever he wants. But that doesn't make it a RAW way to 'find you'. It makes it a RAW way for the DM to make up whatever he wants. But what he makes up isn't RAW, even if RAW gives him the permission to do so.
(And I don't know why a busy street would be impossible to Hide on? It is only enemies you care about finding you. The bystanders are (generally) not enemies, and it doesn't matter if they see you. Tailing someone down a busy street should make it easier to hide relative to a deserted street, not harder.)
(And I would go further and say you simply shouldn't invest in stealth with a DM who isn't going to let you use Hide in a way that allows you to actually do things.)
Hang on. You are saying two different things that could very well be contradicting one another. In the first you are saying the rules should provide 'cinematic verisimilitude', then in the second you are saying it should be possible to do implausible things.
Personally, if I were watching 'A Few Good Men' and someone were to have just 'snuck' past a guard standing directly in front of the doorway they have to pass through to access files they weren't suppose to access, I would say that 'cinematic verisimilitude' flew out the window at that moment.
People like to invoke 'cinematic aesthetic' all the time while neglecting to think about the fact that there is not one single unified idea.
But are you in 'A Few Good Men', or are you in 'Naruto'? I bet your player who invested in stealth thinks he's in something more like Naruto.
Edit: In general, we're in a high fantasy setting, so mundane movies are not the right cinema reference. High skill checks should exceed normal human capabilities, because the rogue is somehow still alive and useful in a world with dragons and wizards who cast wall of force.