It is come to my attention people think you can't command your beast companion to attack with your BA and then also give up an attack to have it take another Beast Strike.
I'm curious what the consensus is and why people think what they think.
Relevant ability:
"The Beast in Combat. In combat, the beast acts during your turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Beast’s Strike action. If you have the Incapacitated condition, the beast acts on its own and isn’t limited to the Dodge action."
Note it says "you can also sacrifice" meaning to do both.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It appears that commanding the beast does not grant it an action, it merely instructs it about how to use its action. "Also" in this context means that this is an alternative. Thus, the beast's action might be as follows:
Not commanded, PC not incapacitated: dodge.
Not commanded, PC incapacitated: any action.
Commanded as a bonus action: any action.
Commanded by sacrificing an attack: beast's strike.
It appears that commanding the beast does not grant it an action, it merely instructs it about how to use its action. "Also" in this context means that this is an alternative. Thus, the beast's action might be as follows:
Not commanded, PC not incapacitated: dodge.
Not commanded, PC incapacitated: any action.
Commanded as a bonus action: any action.
Commanded by sacrificing an attack: beast's strike.
Mhm. So what happens when you command it to dodge with your BA and to use Beast Strike with an attack substitution. It says it follows your commands.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Yea I'd have to agree, the idea that commanding the beast twice somehow creates an additional action for the beast to use on its turn seems fanciful at best.
Monsters get one action on their turn, just like PCs, so no matter how many different things you tell it to do with its action, it can only do one of them.
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It is come to my attention people think you can't command your beast companion to attack with your BA and then also give up an attack to have it take another Beast Strike.
I'm curious what the consensus is and why people think what they think.
Relevant ability:
"The Beast in Combat. In combat, the beast acts during your turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Beast’s Strike action. If you have the Incapacitated condition, the beast acts on its own and isn’t limited to the Dodge action."
Note it says "you can also sacrifice" meaning to do both.
Discuss.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It appears that commanding the beast does not grant it an action, it merely instructs it about how to use its action. "Also" in this context means that this is an alternative. Thus, the beast's action might be as follows:
Mhm. So what happens when you command it to dodge with your BA and to use Beast Strike with an attack substitution. It says it follows your commands.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It does whichever you told it to do last. It will obey commands if able to do so (it also can't obey your commands if incapacitated).
Yea I'd have to agree, the idea that commanding the beast twice somehow creates an additional action for the beast to use on its turn seems fanciful at best.
Monsters get one action on their turn, just like PCs, so no matter how many different things you tell it to do with its action, it can only do one of them.