when you look at the novels, most magic weapons/armor are already made out of mithral/adamantine. usually, you need an exceptional quality weapon to enchant it at all. that's novels though.
yep good point. That's definitely where I'm coming from in terms of my reply for sure
5e is a separate beast from the novels. Or else making magic items takes relatively incidental amounts of mithral/adamantine, compared to the amount you need for mithral/adamantine armor and the properties they provide.
when you look at the novels, most magic weapons/armor are already made out of mithral/adamantine. usually, you need an exceptional quality weapon to enchant it at all. that's novels though.
yep good point. That's definitely where I'm coming from in terms of my reply for sure
5e is a separate beast from the novels. Or else making magic items takes relatively incidental amounts of mithral/adamantine, compared to the amount you need for mithral/adamantine armor and the properties they provide.
How is 5e separate from all the fantasy that has come before it? I can understand simplifying the game, and not allowing ridiculous magic items that make encounters trivial, i'm all for that aspect of 5e, in fact coming from the original D&D red box set (BECMI) and 2e AD&D systems, 5e is much better, yet keeps the storytelling and homebrew aspects, DM discretion to suit their game, and is true to original concepts baseline.
I'm not sure why you would presume there are "incidental" amounts of adamantine or mithril floating around for armour creation/or armour of that nature in treasure hoards? Can you point me to sources that state such a condition within the world environment and amounts of the material? I would suspect Mithril and Adamantine are rare, but there are examples of weapons and armour throughout FR history that use such metals, and so overtime, thousands of years, there are going to be a plethora of items created alone that Dragons, power hungry individuals seek out and obtain and reacquire/pass down intergenerationally. Nevermind new creations from Dwarven and Elven BS's in particular who have perfected their craft?
regardless, a mithril armour set of any kind in the games I run will always have at least a +1 modifier to AC, to enhance the magical nature of the item, it's odd to me it would not have that. And in lieu of that, the characters will have had to have nearly died to obtain it, which a couple basically did fighting a red dragon encounter, a few of them literally reduced to 0 hp's
5e is a separate beast from the novels. Or else making magic items takes relatively incidental amounts of mithral/adamantine, compared to the amount you need for mithral/adamantine armor and the properties they provide.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
How is 5e separate from all the fantasy that has come before it? I can understand simplifying the game, and not allowing ridiculous magic items that make encounters trivial, i'm all for that aspect of 5e, in fact coming from the original D&D red box set (BECMI) and 2e AD&D systems, 5e is much better, yet keeps the storytelling and homebrew aspects, DM discretion to suit their game, and is true to original concepts baseline.
I'm not sure why you would presume there are "incidental" amounts of adamantine or mithril floating around for armour creation/or armour of that nature in treasure hoards? Can you point me to sources that state such a condition within the world environment and amounts of the material? I would suspect Mithril and Adamantine are rare, but there are examples of weapons and armour throughout FR history that use such metals, and so overtime, thousands of years, there are going to be a plethora of items created alone that Dragons, power hungry individuals seek out and obtain and reacquire/pass down intergenerationally. Nevermind new creations from Dwarven and Elven BS's in particular who have perfected their craft?
regardless, a mithril armour set of any kind in the games I run will always have at least a +1 modifier to AC, to enhance the magical nature of the item, it's odd to me it would not have that. And in lieu of that, the characters will have had to have nearly died to obtain it, which a couple basically did fighting a red dragon encounter, a few of them literally reduced to 0 hp's