I’ve yet to see anything on D&D Beyond where dwarves have a special proficiency for axes. Am I missing something? I could certainly seeing them getting one.
I’m assuming what’s shown on D&D Beyond is what’s in the books.
I’ve yet to see anything on D&D Beyond where dwarves have a special proficiency for axes. Am I missing something? I could certainly seeing them getting one.
All dwarves have a racial trait called Dwarven Combat Training, which gives them proficiency in a handful of weapons, even if their class would not grant that proficiency.
Halflings don't need dagger and sling proficiency because literally every class already possesses that proficiency. Proficiencies don't stack on top of eachother so it would be meaningless. Elves and dwarves get their proficiencies mentioned because they cover some martial weapons or more complex simple weapons that many of the caster classes lack the proficiency for - that's how your elf wizard can sword it up.
I don’t see why the halflings would be considered any different than the elves in this regard. They were, at one time, given the proficiency just as elves, which in this version can wield swords despite being a wizard who would otherwise not be able to do so. It’s a special proficiency.
It's not a special proficiency, it's a normal proficiency. The elven proficiency with longswords adds no bonus to a fighter because the fighter is already proficient with every weapon. A wizard is not proficient with a longswords, but an elven wizard gains normal longsword proficiency as a bonus from their racial trait. By the same token every class of character is considered proficient with a dagger and a sling, so no race needs to mention those weapons for granting proficiency. This does mean that the halfling race has lost any mechanical benefit from the old lore that "Halflings are good with a sling" in 5th edition.
I’ve yet to see anything on D&D Beyond where dwarves have a special proficiency for axes. Am I missing something? I could certainly seeing them getting one.
I’m assuming what’s shown on D&D Beyond is what’s in the books.
DnD Beyond offers all of the rules that are available in the free Basic Rules package provided by WotC. Other rules are also provided given that they're paid for.
As to the question about dwarves; listed under Dwarf Traits is:
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
This would allow a dwarf wizard, druid, rogue, sorcerer, etc. to be proficient with those weapons.
you can get enough info to expand from the starter from the free downloadable basic rules at the wizards website. they are accessible here too (compendium->rules->basic rules)
edit: didn't see the second page before I replied on my phone. move along
Questions like this really drive home what a sea change there was from 2nd to 3rd edition. 3rd, 3.5, 4th, and 5th may have had very different rules and very different "feels", but the foundation of the way that stats give bonuses, the ways you apply those bonuses to rolls, how AC works, etc.... those have all remained relatively unchanged for about 18 years, but were very different before that!
Actually the interesting thing to note is for basic D&D (B/X and BECMI) that the bonus used now are more in line with how they were used for those systems (though ranged from -3 to +3 only). Advanced Dungeons and Dragons modified the way individual stats worked (and even slightly before that changes were made), thus 3rd Edition moved back to an older style (essentially going full circle). Like wise (if i recall correctly) initially stats didn't even give a bonus at all (way back in the 1974 version).
Halflings don't need dagger and sling proficiency because literally every class already possesses that proficiency. Proficiencies don't stack on top of eachother so it would be meaningless. Elves and dwarves get their proficiencies mentioned because they cover some martial weapons or more complex simple weapons that many of the caster classes lack the proficiency for - that's how your elf wizard can sword it up.
I don’t see why the halflings would be considered any different than the elves in this regard. They were, at one time, given the proficiency just as elves, which in this version can wield swords despite being a wizard who would otherwise not be able to do so. It’s a special proficiency.
It's not a special proficiency, it's a normal proficiency. The elven proficiency with longswords adds no bonus to a fighter because the fighter is already proficient with every weapon. A wizard is not proficient with a longswords, but an elven wizard gains normal longsword proficiency as a bonus from their racial trait. By the same token every class of character is considered proficient with a dagger and a sling, so no race needs to mention those weapons for granting proficiency. This does mean that the halfling race has lost any mechanical benefit from the old lore that "Halflings are good with a sling" in 5th edition.
Wait, what? The elves get anproficiency with these certain weapons that are negated if they become a fighter? So a 1st level elven ranger gets no bonuses for having a short/long sword or short/long bow? This is becoming rather confusing.
Halflings don't need dagger and sling proficiency because literally every class already possesses that proficiency. Proficiencies don't stack on top of eachother so it would be meaningless. Elves and dwarves get their proficiencies mentioned because they cover some martial weapons or more complex simple weapons that many of the caster classes lack the proficiency for - that's how your elf wizard can sword it up.
I don’t see why the halflings would be considered any different than the elves in this regard. They were, at one time, given the proficiency just as elves, which in this version can wield swords despite being a wizard who would otherwise not be able to do so. It’s a special proficiency.
It's not a special proficiency, it's a normal proficiency. The elven proficiency with longswords adds no bonus to a fighter because the fighter is already proficient with every weapon. A wizard is not proficient with a longswords, but an elven wizard gains normal longsword proficiency as a bonus from their racial trait. By the same token every class of character is considered proficient with a dagger and a sling, so no race needs to mention those weapons for granting proficiency. This does mean that the halfling race has lost any mechanical benefit from the old lore that "Halflings are good with a sling" in 5th edition.
But the halflings did indeed lose that proficiency. They had it in 2nd Edition and now it is gone.
Anyone could have used a sling or dagger prior, but a halfling was given the proficiency, the bonus to hit with these. It set them apart just as elves do with swords and bows.
Wait, what? The elves get anproficiency with these certain weapons that are negated if they become a fighter? So a 1st level elven ranger gets no bonuses for having a short/long sword or short/long bow? This is becoming rather confusing.
But the halflings did indeed lose that proficiency. They had it in 2nd Edition and now it is gone.
Anyone could have used a sling or dagger prior, but a halfling was given the proficiency, the bonus to hit with these. It set them apart just as elves do with swords and bows.
When it comes to weapon and armor proficiency in 5e, you either have it or you don't, and it doesn't stack. Elves and dwarves have weapon proficiencies that they might get from certain classes or might not, either way an elf is proficient with a bow. Every class is proficient with daggers and slings, so a halfling gaining proficiency would never do anything, but either way a halfling is always proficient with a sling.
Re: elves and fighters - what is meant is that proficiency doesn't double up, so if you are an elf fighter, your elf proficiencies are redundant rather than negated.
re: halflings, I think in 3.5e, they had a +1 to thrown and sling weapons. But in 4e, they didn't get any weapon racial abilities. As you can see, there has been an ongoing evolution. This has not happened overnight. Also, I imagine that part of this is that because proficiency is a bonus that increases, versus a simple +1 bonus. Thus granting proficiency is quite powerful over the course of a character's progression, whereas +1 merely represents "slightly better" and diminishes as you gain better +'s from other sources. In addition, 5e generally does not go the path of handing out lots of +'s. This is a deliberate design choice to make the system less mathy. Combat bonuses tend to involve granting advantage rather than +x to attack, with the general exception being magical weapons.
As advertised the starter kit is basic, which I didn’t care for. Who only wants to play pre generated characters? But it was still lacking in info.
My daughter had shown interest and so that’s what I bought thinking it better to spend $40 and be disappointed than $100+. But now we’ve found several others interested as well, and it looks as though I’ll be DMing a full on adventuring party, which is great as I planned on several NPCs to help my daughter work with 2 characters.
One dad has the original 1st Edition books, which he should be lending me to look over (being that I played 2nd I’m curious). But I went ahead and purchased the core books for 5th as I feel it would be beneficial to those playing as they may well take this with them finding their own groups to play with, and familiarity is good for that. Plus all of the games these days will be 5th and that would leave so much less to modify I’m guessing.
I’m looking forward to this, though for now it will be a once a month meeting for 1.5 hrs. Hopefully twice a month would work for everyone interested.
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I’ve yet to see anything on D&D Beyond where dwarves have a special proficiency for axes. Am I missing something? I could certainly seeing them getting one.
I’m assuming what’s shown on D&D Beyond is what’s in the books.
All dwarves have a racial trait called Dwarven Combat Training, which gives them proficiency in a handful of weapons, even if their class would not grant that proficiency.
It's not a special proficiency, it's a normal proficiency. The elven proficiency with longswords adds no bonus to a fighter because the fighter is already proficient with every weapon. A wizard is not proficient with a longswords, but an elven wizard gains normal longsword proficiency as a bonus from their racial trait. By the same token every class of character is considered proficient with a dagger and a sling, so no race needs to mention those weapons for granting proficiency. This does mean that the halfling race has lost any mechanical benefit from the old lore that "Halflings are good with a sling" in 5th edition.
DnD Beyond offers all of the rules that are available in the free Basic Rules package provided by WotC. Other rules are also provided given that they're paid for.
As to the question about dwarves; listed under Dwarf Traits is:
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
This would allow a dwarf wizard, druid, rogue, sorcerer, etc. to be proficient with those weapons.
you can get enough info to expand from the starter from the free downloadable basic rules at the wizards website. they are accessible here too (compendium->rules->basic rules)
edit: didn't see the second page before I replied on my phone. move along
Actually the interesting thing to note is for basic D&D (B/X and BECMI) that the bonus used now are more in line with how they were used for those systems (though ranged from -3 to +3 only). Advanced Dungeons and Dragons modified the way individual stats worked (and even slightly before that changes were made), thus 3rd Edition moved back to an older style (essentially going full circle).
Like wise (if i recall correctly) initially stats didn't even give a bonus at all (way back in the 1974 version).
- Loswaith
Wait, what? The elves get anproficiency with these certain weapons that are negated if they become a fighter? So a 1st level elven ranger gets no bonuses for having a short/long sword or short/long bow? This is becoming rather confusing.
But the halflings did indeed lose that proficiency. They had it in 2nd Edition and now it is gone.
Anyone could have used a sling or dagger prior, but a halfling was given the proficiency, the bonus to hit with these. It set them apart just as elves do with swords and bows.
When it comes to weapon and armor proficiency in 5e, you either have it or you don't, and it doesn't stack. Elves and dwarves have weapon proficiencies that they might get from certain classes or might not, either way an elf is proficient with a bow. Every class is proficient with daggers and slings, so a halfling gaining proficiency would never do anything, but either way a halfling is always proficient with a sling.
Re: elves and fighters - what is meant is that proficiency doesn't double up, so if you are an elf fighter, your elf proficiencies are redundant rather than negated.
re: halflings, I think in 3.5e, they had a +1 to thrown and sling weapons. But in 4e, they didn't get any weapon racial abilities. As you can see, there has been an ongoing evolution. This has not happened overnight. Also, I imagine that part of this is that because proficiency is a bonus that increases, versus a simple +1 bonus. Thus granting proficiency is quite powerful over the course of a character's progression, whereas +1 merely represents "slightly better" and diminishes as you gain better +'s from other sources. In addition, 5e generally does not go the path of handing out lots of +'s. This is a deliberate design choice to make the system less mathy. Combat bonuses tend to involve granting advantage rather than +x to attack, with the general exception being magical weapons.
As advertised the starter kit is basic, which I didn’t care for. Who only wants to play pre generated characters? But it was still lacking in info.
My daughter had shown interest and so that’s what I bought thinking it better to spend $40 and be disappointed than $100+. But now we’ve found several others interested as well, and it looks as though I’ll be DMing a full on adventuring party, which is great as I planned on several NPCs to help my daughter work with 2 characters.
One dad has the original 1st Edition books, which he should be lending me to look over (being that I played 2nd I’m curious). But I went ahead and purchased the core books for 5th as I feel it would be beneficial to those playing as they may well take this with them finding their own groups to play with, and familiarity is good for that. Plus all of the games these days will be 5th and that would leave so much less to modify I’m guessing.
I’m looking forward to this, though for now it will be a once a month meeting for 1.5 hrs. Hopefully twice a month would work for everyone interested.