Grit. You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.
So it us equal to your WIS modifier (16 WIS has 3 grit points for example).
They is referring to a guns misfire chance. The Gunslinger class includes its own stats for guns and some new weapon properties.
In the end the Gunslinger subclass is homebrew and if you prefer you can just use the DMG gun rules and the classes published by WotC. That or make your own homebrew.
They is referring to a guns misfire chance. The Gunslinger class includes its own stats for guns and some new weapon properties.
In the end the Gunslinger subclass is homebrew and if you prefer you can just use the DMG gun rules and the classes published by WotC. That or make your own homebrew.
In fact, nobody is referring to a gun's misfire chance in this 3+ year old thread.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
They is referring to a guns misfire chance. The Gunslinger class includes its own stats for guns and some new weapon properties.
In the end the Gunslinger subclass is homebrew and if you prefer you can just use the DMG gun rules and the classes published by WotC. That or make your own homebrew.
In fact, nobody is referring to a gun's misfire chance in this 3+ year old thread.
I am honestly confused, there was a recent post that was a long rant about the Gunslinger class and how the guns bow up in your face and that Grit is rewarded when you roll a 20 and no other resource has that mechanic. There was also a reply that quoted the rant and asked what they were talking about with respect to the backfiring guns.
I don't see either post anymore and I will see if I can delete my own posts in this thread as they are no longer relevant.
Edit: the post count at least shows the are missing posts as it jumps from #4 to #7.
They is referring to a guns misfire chance. The Gunslinger class includes its own stats for guns and some new weapon properties.
In the end the Gunslinger subclass is homebrew and if you prefer you can just use the DMG gun rules and the classes published by WotC. That or make your own homebrew.
In fact, nobody is referring to a gun's misfire chance in this 3+ year old thread.
I am honestly confused, there was a recent post that was a long rant about the Gunslinger class and how the guns bow up in your face and that Grit is rewarded when you roll a 20 and no other resource has that mechanic. There was also a reply that quoted the rant and asked what they were talking about with respect to the backfiring guns.
I don't see either post anymore and I will see if I can delete my own posts in this thread as they are no longer relevant.
Edit: the post count at least shows the are missing posts as it jumps from #4 to #7.
Yep, I saw that post too. They were claiming the Gunslinger has a 90% chance of their gun misfiring.
We demand answers, Illuminati or Aliens? Take your bets.
I've played in a group with a gunslinger and the misfire mechanic sucks. It is absolutely bad game design. Just awful.
The issue comes down to this. The better skilled a fighter you are, in d&d terms, the more often you can attack per turn. But here is the issue. The misfire mechanic flips that on its head, because the more often you attack the higher the chance becomes for you to waste not only the rest of your current action, but the next action too.
So as the gunslinger gets more attacks as they "become a better fighter" they actually get worse. A higher lever gunslinger breaks his weapon nearly every other round. Who is that fun for?
I think if anyone was to play a gunslinger in a game I DM for I'd make only the 1st attack they make in a round have a misfire chance. That's homebrew, obviously, but at least fixes the huge glaring game design flaw for extra attack-ing fighters.
We demand answers, Illuminati or Aliens? Take your bets.
I've played in a group with a gunslinger and the misfire mechanic sucks. It is absolutely bad game design. Just awful.
The issue comes down to this. The better skilled a fighter you are, in d&d terms, the more often you can attack per turn. But here is the issue. The misfire mechanic flips that on its head, because the more often you attack the higher the chance becomes for you to waste not only the rest of your current action, but the next action too.
So as the gunslinger gets more attacks as they "become a better fighter" they actually get worse. A higher lever gunslinger breaks his weapon nearly every other round. Who is that fun for?
I think if anyone was to play a gunslinger in a game I DM for I'd make only the 1st attack they make in a round have a misfire chance. That's homebrew, obviously, but at least fixes the huge glaring game design flaw for extra attack-ing fighters.
I mean, the Gunslinger was just made for a player after the group switched to 5e from Pathfinder, so I wouldn't expect it to have the best mechanics.
I had this issue as my gunslinger raised in levels.
My DM allowed me to quest out better parts for a better gun. As my fighter abilities levelled, so did my gun, in the fact the misfire reduced over time. At the end, only a double Nat 1 would misfire my gun.......which did happen :)
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I was wondering how to determine the grit points for the critical role gunslinger archetype?
So it us equal to your WIS modifier (16 WIS has 3 grit points for example).
Significant threat (DM’s discretion).
Would orcs be considered a significant threat or just the boss leading the orcs?
There is alot of grey area in the "significant threat" statement. 1 orc might not be a significant threat, but i sure as shit bet 50 would be.
The significant threat limitation is more to keep people from going around sniping squirrels to recover grit.
They is referring to a guns misfire chance. The Gunslinger class includes its own stats for guns and some new weapon properties.
In the end the Gunslinger subclass is homebrew and if you prefer you can just use the DMG gun rules and the classes published by WotC. That or make your own homebrew.
In fact, nobody is referring to a gun's misfire chance in this 3+ year old thread.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I am honestly confused, there was a recent post that was a long rant about the Gunslinger class and how the guns bow up in your face and that Grit is rewarded when you roll a 20 and no other resource has that mechanic. There was also a reply that quoted the rant and asked what they were talking about with respect to the backfiring guns.
I don't see either post anymore and I will see if I can delete my own posts in this thread as they are no longer relevant.
Edit: the post count at least shows the are missing posts as it jumps from #4 to #7.
Yep, I saw that post too. They were claiming the Gunslinger has a 90% chance of their gun misfiring.
[REDACTED]
WHERE IS POST 5 AND 6!
We demand answers, Illuminati or Aliens? Take your bets.
I've played in a group with a gunslinger and the misfire mechanic sucks. It is absolutely bad game design. Just awful.
The issue comes down to this. The better skilled a fighter you are, in d&d terms, the more often you can attack per turn. But here is the issue. The misfire mechanic flips that on its head, because the more often you attack the higher the chance becomes for you to waste not only the rest of your current action, but the next action too.
So as the gunslinger gets more attacks as they "become a better fighter" they actually get worse. A higher lever gunslinger breaks his weapon nearly every other round. Who is that fun for?
I think if anyone was to play a gunslinger in a game I DM for I'd make only the 1st attack they make in a round have a misfire chance. That's homebrew, obviously, but at least fixes the huge glaring game design flaw for extra attack-ing fighters.
I got quotes!
I mean, the Gunslinger was just made for a player after the group switched to 5e from Pathfinder, so I wouldn't expect it to have the best mechanics.
[REDACTED]
I had this issue as my gunslinger raised in levels.
My DM allowed me to quest out better parts for a better gun. As my fighter abilities levelled, so did my gun, in the fact the misfire reduced over time. At the end, only a double Nat 1 would misfire my gun.......which did happen :)