In fact Crossbow Expert works really well with a net and hand crossbow. You can throw the net and then attack the restrained target with advantage as a bonus action.
You can always use the Net as an improvised melee weapon dealing 1d4+STR damage or as an improvised ranged weapon dealing 1d4+DEX damage (range 20/60), instead of restraining the target. However you do not add your proficiency bonus to the attack unless you have Tavern Brawler feat.
Hard disagree. Battle master fighter can do it best with the quick toss maneuver which is a BA. Then if you took sharpshooter to not have disadvantage you have advantage on all your attacks.
Hard disagree. Battle master fighter can do it best with the quick toss maneuver which is a BA. Then if you took sharpshooter to not have disadvantage you have advantage on all your attacks.
Sharpshooter doesn't impose disadvantage on your ranged weapon attack rolls when attacking at long range not short range though.
I was trying to figure out if the net used Dex or Strength for the attack roll, originally I just assumed it would be Strength cause it just made sense to me, but it's in the ranged weapon section and ranged weapons use Dex. Another thing that occurred to me is that since it's a ranged weapon it has disadvantage m targets within 5ft, but it's normal range is 5ft so you'll always have disadvantage . . .
I'm also still somewhat confused as to the attack limit on the net, but that's another matter. . .
I'm going to ignore the portions of the OP that asked about Crossbow Expert, Sharpshooter feat, Hex and so on and just concentrate on how the net works:
As for the last part, the attack limit on the net, I assume that you are asking about the maximum number of attacks. That part is spelled out in the special property of the net:
When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
So, assuming the character has the ability to attack with a Bonus Action and with a Reaction, that character could attack at most once with their action and once with their bonus action and then also once with their Reaction (as an opportunity attack, for example, in which case it would be an improvised melee weapon).
You can always use the Net as an improvised melee weapon dealing 1d4+STR damage or as an improvised ranged weapon dealing 1d4+DEX damage (range 20/60), instead of restraining the target. However you do not add your proficiency bonus to the attack unless you have Tavern Brawler feat.
This is an important idea that is being glossed over. However, just a nitpick, I don't think that you get to choose "improvised ranged weapon" here. The rule for an improvised weapon says:
If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage.
Only the first of those conditions would apply -- using a ranged weapon to make a melee attack. In which case I agree that the STR modifier would be used. FWIW D&D Beyond lists the damage type of the net as "bludgeoning". I'm also not sure if using the net in this way would be "instead of" restraining the target in terms of RAW, although common sense says that it would. Perhaps the DM would rule that by using the net as an improvised melee weapon attack you are giving up the "special" property of the net -- again, I'm not sure if it technically works that way in terms of RAW but it would make sense.
I want to propose yet another way that a player might describe his character's use of the net. Suppose that he wants his character to hold the net while sort of "slam dunking" the net down over the top of an enemy's head at melee range while still holding onto the net? I think that it would be reasonable to allow this as an improvised weapon melee weapon attack (so, using the STR modifier) while retaining the special property of the net (which allows the proficiency bonus if proficient with a net) to restrain the target creature in lieu of damaging the creature and without disadvantage on the attack.
Other than this, you typically just use the net to attempt to throw it onto a target creature either at close range or at a range of up to 15 feet. In both cases, this would be a ranged weapon attack with a ranged weapon and would use the DEX modifier at disadvantage.
A quick note about the maximum number of attacks. It would make sense that if you are always throwing the net then you can attack at most twice: Throw the net, move, pick up the net as an item interaction, throw the net again (using any two of Action, Bonus Action and Reaction).
Hard disagree. Battle master fighter can do it best with the quick toss maneuver which is a BA. Then if you took sharpshooter to not have disadvantage you have advantage on all your attacks.
Sharpshooter doesn't impose disadvantage on your ranged weapon attack rolls when attacking at long range not short range though.
Correct. However a net has a normal range of 5' and long range of 15'. Sharpshooter combined with a net allows a character to throw it at 10-15' without disadvantage and then use a ranged weapon attack at advantage against the restrained target. The tactic can be used with by a battlemaster fighter with the quick toss maneuver and can be combined with darts.
Alternatively, with the crossbow expert feat, it would work with a hand crossbow for 5' ranges AND with both feats the net doesn't have disadvantage at any range.
Then let me blow your mind, it also applies to melee spell attacks... (and that is intentional according to the SAC)
In fact Crossbow Expert works really well with a net and hand crossbow. You can throw the net and then attack the restrained target with advantage as a bonus action.
You can always use the Net as an improvised melee weapon dealing 1d4+STR damage or as an improvised ranged weapon dealing 1d4+DEX damage (range 20/60), instead of restraining the target. However you do not add your proficiency bonus to the attack unless you have Tavern Brawler feat.
Hard disagree. Battle master fighter can do it best with the quick toss maneuver which is a BA. Then if you took sharpshooter to not have disadvantage you have advantage on all your attacks.
Sharpshooter doesn't impose disadvantage on your ranged weapon attack rolls when attacking at long range not short range though.
I'm going to ignore the portions of the OP that asked about Crossbow Expert, Sharpshooter feat, Hex and so on and just concentrate on how the net works:
As for the last part, the attack limit on the net, I assume that you are asking about the maximum number of attacks. That part is spelled out in the special property of the net:
So, assuming the character has the ability to attack with a Bonus Action and with a Reaction, that character could attack at most once with their action and once with their bonus action and then also once with their Reaction (as an opportunity attack, for example, in which case it would be an improvised melee weapon).
Next:
This is an important idea that is being glossed over. However, just a nitpick, I don't think that you get to choose "improvised ranged weapon" here. The rule for an improvised weapon says:
Only the first of those conditions would apply -- using a ranged weapon to make a melee attack. In which case I agree that the STR modifier would be used. FWIW D&D Beyond lists the damage type of the net as "bludgeoning". I'm also not sure if using the net in this way would be "instead of" restraining the target in terms of RAW, although common sense says that it would. Perhaps the DM would rule that by using the net as an improvised melee weapon attack you are giving up the "special" property of the net -- again, I'm not sure if it technically works that way in terms of RAW but it would make sense.
I want to propose yet another way that a player might describe his character's use of the net. Suppose that he wants his character to hold the net while sort of "slam dunking" the net down over the top of an enemy's head at melee range while still holding onto the net? I think that it would be reasonable to allow this as an improvised weapon melee weapon attack (so, using the STR modifier) while retaining the special property of the net (which allows the proficiency bonus if proficient with a net) to restrain the target creature in lieu of damaging the creature and without disadvantage on the attack.
Other than this, you typically just use the net to attempt to throw it onto a target creature either at close range or at a range of up to 15 feet. In both cases, this would be a ranged weapon attack with a ranged weapon and would use the DEX modifier at disadvantage.
A quick note about the maximum number of attacks. It would make sense that if you are always throwing the net then you can attack at most twice: Throw the net, move, pick up the net as an item interaction, throw the net again (using any two of Action, Bonus Action and Reaction).
Correct. However a net has a normal range of 5' and long range of 15'. Sharpshooter combined with a net allows a character to throw it at 10-15' without disadvantage and then use a ranged weapon attack at advantage against the restrained target. The tactic can be used with by a battlemaster fighter with the quick toss maneuver and can be combined with darts.
Alternatively, with the crossbow expert feat, it would work with a hand crossbow for 5' ranges AND with both feats the net doesn't have disadvantage at any range.