Does the dual wielder feat and two-weapon fighting style both give you 2 att/rnd starting off? I now there are additional benefits to the feat, but i'm just wanting the extra att/rnd right now and if two-weapon fighting style gives me 2 att/rnd i can think of another feat i'd like to have instead of dual wielder.
Assuming you have met the weapon requirements, two weapon fighting allows you to take the attack action (and get as many attacks as the attack action normally grants you) and then use your bonus action to attack one time with your second weapon. Doing so does not require the Dual Wielder feat.
Anyone can use Two-Weapon Fighting as long as both weapons are light, however you don’t add your ability modifier to the damage of the bonus action attack.
Two-Weapon Fighting Style from Fighter or Ranger let’s you add your ability modifier to the bonus action attack.
The Dual Wielder feat eliminates the need for the two weapons to be light.
Neither the feat or style is needed to use Two-Weapon Fighting, they just make it better.
Everyone has already answered the question, but for clarity:
Anyone can dual-wield, no feat or fighting style required. When you don't have either, both weapons must be light, and the bonus action attack does not add any ability modifiers to damage.
With the fighting style, you get to add the ability modifier to the bonus action attack's damage.
With the feat, the requirement that both weapons be light is removed (and you get the AC bonus and "extra weapon draw" benefits)
Just wanted to throw in these clarifications as well (Since I see it come up a lot):
You can never achieve more than one attack with an off-hand weapon during a turn.
Extra Attack, Thirsting Blade, etc. do not grant additional off-hand attacks.
If you are two-weapon fighting, making your single off-hand attack always uses your bonus action.
Overall, two-weapon fighting is in a very bad place. That's not to say that it cannot work for some extremely specialized builds, but the benefits are completely overshadowed by what you have to give up.
I think the largest issue facing TWF right now is that it is in direct competition with all other features/spells/abilities that use bonus actions. It seems that the action economy model balances bonus actions as the "flavor" action during a player's turn that makes their play style more unique. Most bonus actions are in the vein of smaller buffs/debuffs that complement your main action. In that sense, the off-hand attack as a bonus action makes sense. It's a little extra damage that (at low levels) balances well with what other bonus actions can accomplish. However, while most other features end up scaling with a character's level, the off-hand attack does not ever get more powerful than it is at level 1.
Dual Wielder feat gives:
+1 AC... okay, there are far better ways of getting +1AC than burning a feat. Using the full ASI for a +2 DEX can do that depending on circumstances, and if you're using finesse weapons? Yeah... just get the ASI or a different feat.
Restriction on both weapons having the "Light" tag is removed... Okay? Short swords are now long swords or rapiers... You get an average +1 to weapon damage. Yay. Your off-hand still takes a bonus action for a single attack, and is pitifully weak.
Draw/Sheathe two weapons at once. Okay. You still only have a single free object interaction per turn, and drawing weapons are considered part of the attack action already. Who cares?
Two-Weapon Fighting Style gives:
Ability mod damage on off-hand attack. That's it. Assuming your main attack attribute is at 20 (+5), you can increase your total damage per round by up to 5 damage. If you hit. That's it.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
The only extra attack all of that is getting you is using your bonus action to attack with your off hand, which you can do as soon as you pick up a light weapon in each hand.
There are other ways of getting additional melee attacks that do not use your bonus action, and leave your off hand free to do something else. Hold a shield, hold a light source, cast a spell with a V component, use an object, present a holy symbol to turn the undead, ... If you never do any of those things then stacking Dual Wielder and Two-weapon Fighting might be worth it. But do think about what you are trading for what. You will be using slots that could be used for other features. However there is something to be said for building a character out of role playing choices instead of purely mechanical optimization. Depends on the style of game and character you want to play.
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Does the dual wielder feat and two-weapon fighting style both give you 2 att/rnd starting off? I now there are additional benefits to the feat, but i'm just wanting the extra att/rnd right now and if two-weapon fighting style gives me 2 att/rnd i can think of another feat i'd like to have instead of dual wielder.
Assuming you have met the weapon requirements, two weapon fighting allows you to take the attack action (and get as many attacks as the attack action normally grants you) and then use your bonus action to attack one time with your second weapon. Doing so does not require the Dual Wielder feat.
"Not all those who wander are lost"
Anyone can use Two-Weapon Fighting as long as both weapons are light, however you don’t add your ability modifier to the damage of the bonus action attack.
Two-Weapon Fighting Style from Fighter or Ranger let’s you add your ability modifier to the bonus action attack.
The Dual Wielder feat eliminates the need for the two weapons to be light.
Neither the feat or style is needed to use Two-Weapon Fighting, they just make it better.
What Trirhabda said.
Everyone has already answered the question, but for clarity:
Just wanted to throw in these clarifications as well (Since I see it come up a lot):
Overall, two-weapon fighting is in a very bad place. That's not to say that it cannot work for some extremely specialized builds, but the benefits are completely overshadowed by what you have to give up.
I think the largest issue facing TWF right now is that it is in direct competition with all other features/spells/abilities that use bonus actions. It seems that the action economy model balances bonus actions as the "flavor" action during a player's turn that makes their play style more unique. Most bonus actions are in the vein of smaller buffs/debuffs that complement your main action. In that sense, the off-hand attack as a bonus action makes sense. It's a little extra damage that (at low levels) balances well with what other bonus actions can accomplish. However, while most other features end up scaling with a character's level, the off-hand attack does not ever get more powerful than it is at level 1.
Dual Wielder feat gives:
Two-Weapon Fighting Style gives:
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
The only extra attack all of that is getting you is using your bonus action to attack with your off hand, which you can do as soon as you pick up a light weapon in each hand.
There are other ways of getting additional melee attacks that do not use your bonus action, and leave your off hand free to do something else. Hold a shield, hold a light source, cast a spell with a V component, use an object, present a holy symbol to turn the undead, ... If you never do any of those things then stacking Dual Wielder and Two-weapon Fighting might be worth it. But do think about what you are trading for what. You will be using slots that could be used for other features. However there is something to be said for building a character out of role playing choices instead of purely mechanical optimization. Depends on the style of game and character you want to play.