Are there any traits that constructs are deemed to have automatically, unless the construct has a specific exception?
For example, are constructs generally considered immune to poison, or to being charmed? Do they generally not benefit from healing spells? Etc. Thinking about it, it would make sense, but I've not seen anything actually state it outright.
(In case it matters, yes, I'm asking because I've just picked up Animate Objects.)
Their are traits constructs usually have, but in the case of a spell, the created creature will only have stats as described by the spell or ability that created them.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Are there any traits that constructs are deemed to have automatically, unless the construct has a specific exception?
For example, are constructs generally considered immune to poison, or to being charmed? Do they generally not benefit from healing spells? Etc. Thinking about it, it would make sense, but I've not seen anything actually state it outright.
(In case it matters, yes, I'm asking because I've just picked up Animate Objects.)
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Their are traits constructs usually have, but in the case of a spell, the created creature will only have stats as described by the spell or ability that created them.